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Thank you!
Yes sometimes mod authors hide them so they can update the files or whichever reason
It showed back up again! It was https://steamproxy.net/workshop/filedetails/?id=2662590505
I believe someone else reported this as well on the Collection, but I think the original mod was set to "Hidden" on the Steam Workshop? I might have to wait to see if it's ever unhidden at some point, or I may have to upload a copy (if the original author is okay with that).
This happens from time to time for whichever reason.
Missing dependent mods: Armoured Dustcoat
Happen to know which specific mod it's referring to?
I know things like missing races (ie. if you improperly deleted one of the UWE Shek Subraces) will for sure cause crashes, but missing items (armor, weapons, etc) more than likely won't. The game handles missing items pretty efficiently, since most NPCs have randomized item selection from a list, assuming you don't have the NPCs *only* wear *This* armor lol
You don't have to use all of the mods, although you'll get a "Missing Mod" error every time you launch the game. Shouldn't have any big issues, in my opinion, although there's always the possibility of crashing due to Missing Reference spams in your logs, etc.
This should be loaded after everything else to ensure everything gets sorted properly. This mod mostly consolidates down the research, build menus (and a bunch of other stuff) of all of the mods listed.
This is done mostly through references, so anything a different patch would fix, should still work with this mod loaded after everything else.
@CatsHaveEars
Lol thank you, although all of the work is by @Anrhaa. I could only imagine it must've taken days/weeks to get all of this done haha
Thank you Anrhaa for all the effort you've put into patches