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UWE - Items Integration Patch - Roleplay Collection
   
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2.743 MB
11 Nov, 2024 @ 10:40am
11 Nov, 2024 @ 10:42am
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UWE - Items Integration Patch - Roleplay Collection

In 1 collection by Dr. Igor Dolvich
Lore Friendly Role-Playing Experience v1.9.7.1 (2025)
462 items
Description
Original Mod by Anrhaa - Please use THIS version if *not* playing the Lore Friendly Role-Playing Experience!

Thank you Anrhaa for permissions to upload this, and Vozrima for recreating this and providing the copy to upload!


This mod works similarly to the original UWE - Item Integration Patch, although this one removes various references to mods not utilized on the Roleplay Collection. Check out Anrhaa's MEGA Kaizo/UWE+ Modpack if you're interested in a similar, but unique Kenshi experience!

This mod will act as a "version control" for the Roleplaying Collection, which I may expand upon as I work through fixing various minor inconsistencies with the collection!

There's quite a lot of patch notes for this mod, but it contains 100s (if not >1000) of edits for various mods to work with Universal Wasteland Experience's framework.

Mods referenced are in the "Required Items" section, although all items are included in the Roleplaying Collection by default.

Note - If you use *both* of the Items Integration Patch mods, it will not work properly. This mod uses the same File Name "UWE - Items Integration Patch.mod" which will overwrite each other.
15 Comments
Dr. Igor Dolvich  [author] 20 Jan @ 1:59am 
@Twinki

Thank you!

Yes sometimes mod authors hide them so they can update the files or whichever reason :cactusrum::beeped:
Twinki 17 Jan @ 7:23pm 
@Dr. Igor Dolvich

It showed back up again! It was https://steamproxy.net/workshop/filedetails/?id=2662590505
Dr. Igor Dolvich  [author] 17 Jan @ 4:02am 
@Twinki

I believe someone else reported this as well on the Collection, but I think the original mod was set to "Hidden" on the Steam Workshop? I might have to wait to see if it's ever unhidden at some point, or I may have to upload a copy (if the original author is okay with that).

This happens from time to time for whichever reason.
Twinki 16 Jan @ 6:38pm 
I'm using your Lore Friendly Role-Playing Experience! collection, but this mod specifically is giving me a "missing mod" warning, even after re-verifying all my workshop subscriptions

Missing dependent mods: Armoured Dustcoat

Happen to know which specific mod it's referring to?
Dr. Igor Dolvich  [author] 18 Dec, 2024 @ 7:04pm 
Also if you haven't already, I ***highly*** recommend the CTD Fix [www.nexusmods.com], install instructions in the description.
Dr. Igor Dolvich  [author] 18 Dec, 2024 @ 7:01pm 
No problem bro, I'd like to know too if it causes crashes.

I know things like missing races (ie. if you improperly deleted one of the UWE Shek Subraces) will for sure cause crashes, but missing items (armor, weapons, etc) more than likely won't. The game handles missing items pretty efficiently, since most NPCs have randomized item selection from a list, assuming you don't have the NPCs *only* wear *This* armor lol
mcdonald's special 18 Dec, 2024 @ 1:00pm 
I can manage w/ ignoring the "Missing Mod" thing since it'll always highlight the source of the message; I'll write again if it feels like I'm getting excess crashes since pruning a few for anyone else that might not want everything.
Dr. Igor Dolvich  [author] 16 Dec, 2024 @ 5:52am 
@Mcdonald's Special

You don't have to use all of the mods, although you'll get a "Missing Mod" error every time you launch the game. Shouldn't have any big issues, in my opinion, although there's always the possibility of crashing due to Missing Reference spams in your logs, etc. :cactusrum:
mcdonald's special 16 Dec, 2024 @ 12:17am 
Do I need to use every mod in the mod list in order for this to work properly? There are some armor mods that I don't want because, in my opinion, they just bloat the loot pool.
Dr. Igor Dolvich  [author] 13 Nov, 2024 @ 5:06am 
@L.A.R.R.Y

This should be loaded after everything else to ensure everything gets sorted properly. This mod mostly consolidates down the research, build menus (and a bunch of other stuff) of all of the mods listed.

This is done mostly through references, so anything a different patch would fix, should still work with this mod loaded after everything else.

@CatsHaveEars

Lol thank you, although all of the work is by @Anrhaa. I could only imagine it must've taken days/weeks to get all of this done haha

Thank you Anrhaa for all the effort you've put into patches