Kenshi
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Better Storage System
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38.030 MB
12 Mar, 2023 @ 11:11am
13 Apr, 2023 @ 1:57am
3 Change Notes ( view )

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Better Storage System

In 1 collection by Deadmano
Better Storage System
5 items
Description
Ever get frustrated with not knowing where things are in similar looking storages? Annoyed with having to build multiple of the same storages due to not having enough space to store items in? Well I know I sure did thus this mod was born to help alleviate some of the annoyances and micro-management throughout all stages of the game. Now you can have tiny storages just enough for your production chains, massive ones for stockpiles, and anything in-between!



Over 200 hours have gone into carefully balancing every storage from the ground up; resource costs, build time, stack capacity, and plenty of QA to ensure everything is working as intended. The result? A (hopefully) better storage system to cater to all your storage needs!

This mod completely overhauls the entire storage system by providing multiple tiers of storages that increase storage capacity as you research higher tiers, as well as including storages for items that didn't previously have dedicated storages. It also categorises and alphabetically sorts storage names in the build menu making it easy to find what you're looking for. All base (tier 1) storages have been incorporated into existing research where they made sense.

It does not conflict with any other mod as ALL storages are brand new.
Your existing storages will be kept as-is and untouched.


Click here[docs.google.com] to see a full list of storage changes, costs, and capacity per tier.

Features include:
  • Colour-coded storages to easily differentiate similar storages.
  • Storages names categorised and alphabetised for convenience.
  • Less restrictions on placement! Place them inside or outside, the choice is yours!
  • Storage space increased up to 22x24 tiles at max tier for non-item-specific storage!
  • Stack sizes increased from 100 to 50,000 based on tier, for all your loot goblin needs!
  • New storages for items that didn't have dedicated storages. 50 different storages now!
  • Reworked collisions for the majority of storages to be able to place storages closer together and even stack them on top of each other!
FAQ:
  • How do I unlock additional storage tiers?
    • By researching the relevant Storages tier.
  • How do I unlock Vanilla storages?
    • Buy and use the Vanilla Storages blueprint from Travel Supply shops, General Shops, or certain places that sell construction goods.
  • Why are my people not storing resources?
    • Check that you have free space and that they can actually reach the storage.
  • Why are people running to/from storages instead of working on machines?
    • Try not to use a backpack that allows for large stacking, it will force the AI to take more resources than they need, and if you have someone hauling to their primary resource input storage they will seek an alternative storage to drop off the excess at. Also do not use the Auto Haul job unless you specifically intend to and know what you are doing; jobs on various machines will automatically have the AI take/store resources as needed.
  • Why were skeleton repair kits removed from robotics storage?
    • If a character has an item in their inventory/backpack that has no function (like many of the items in the robotics storage such as gears/motors) then all items (including the skeleton repair kits) will also be stored causing an unwanted side-effect for characters you want repair kits on.

Click here for a list of add-ons to make your very own Better Storage System experience!

Please see the Change Notes tab at the top for a list of changes.

Feeling generous and have some Cats to spare? Your support would be greatly appreciated!
PayPal[www.paypal.com] | Patreon[www.patreon.com]
Popular Discussions View All (2)
1
27 Sep, 2024 @ 9:26am
Bug: Cannot put bread in food store I
ERKEK2000
3
5 May, 2023 @ 6:33pm
Suggestion
ERKEK2000
216 Comments
uvarovite 24 Jan @ 8:51am 
@Deadmano: It seems I was fooled by the wiki. It lists every food item I know of, but I now tested that only meat can be put into the Animal Feeder. It appears to never have been fixed.
Deadmano  [author] 22 Jan @ 11:32am 
@uvarovite: Sorry to hear! You said it worked at the start, as in there was food that could be stored in it? Did you add any new mods into the mix? Could be a mod incompatibility, or some good old Kenshi jank! :lunar2019crylaughingpig: What are you trying to store in them? There's a very specific list of things you normally can store for animals to eat; Grand Fish, Thinfish, Foul Raw Meat, and Raw Meat. Anything else won't work. If it is one of those, but people aren't storing into them, try regenerating the navmesh by hitting Shift + F12 and going to navmesh tools -> regenerate sector. Save the game then quit and reload your save and see if that works.
uvarovite 22 Jan @ 10:39am 
This might not be directly a problem from this mod, but no mater what Animal Feeder I build, I can't put anything into it!
It worked at the start, but now after they finished eating what was there, I can't refill it at all!
Deadmano  [author] 10 Jan @ 2:43pm 
@Nick Pride: Oh dear! I hope you didn't recreate the work already done in the various patches for this mod, see the collection right below the subscribe button called Better Storage System for said patches. Your issue is sadly a Kenshi one, and is described on the Better Storage System: Upgradeable Tiers page. A save and reload will sort it out, though I feel you've discovered that by now, sorry for the delay!
Nick Pride 9 Jan @ 5:05am 
modding question - i changed all tiers to have same model scale and linked them all together into upgrade chain, yet in game upgrading to next tier doesn't update max stack number - i have to rebuild boxes anyway... am i missing something or is it just wonderful kenshi coding again?
Deadmano  [author] 27 Sep, 2024 @ 9:17am 
@Solitary Day: Sounds like you want the Better Storage System: Cheaper Construction patch. It seems the construction costs weren't updated on the sheet; initially they were meant to be lower, but it felt too cheap considering just how easy it is to acquire materials to build with, so I opted for a more "realistic" approach, while offering a "cheaper" option for those who don't care for realism/just want it cheaper. Thanks for spotting it, will update the spreadsheet when I get a chance, but otherwise everything is as intended and this base version is meant to cost 20 materials for most structures to ensure consistency for materials and build time.
Solitary Day 27 Sep, 2024 @ 6:41am 
I looked into the mod files and the values of Equipment is clearly wrong.
In the spreadsheet it states the Weapon Cabinet for example uses 4 materials, while in the mod files it states 20.
Solitary Day 27 Sep, 2024 @ 6:00am 
I'm using this mod and every storage listed under "Equipment" costs 20 building materials / iron plates to build.
In the spreadsheet it only says they cost 3, is this a bug?
This happens even with no other mods installed, can this be fixed?
Deadmano  [author] 9 Jul, 2024 @ 1:57pm 
@nephilimnexus: They have done perfectly fine for me in a few hundred hours of gameplay. Sounds like a mod conflict or the navmesh didn't update correctly which is a known game bug when placing down objects. There should be a solution to the latter if you go through the comments.
nephilimnexus 9 Jul, 2024 @ 3:45am 
One problem: Characters will not automatically grab food from expanded food storage boxes. They'll still use vanilla ones, but these new ones just don't register to them as holding food. They will literally starve to death with 1000+ food in the crate next to them.