Kenshi
Better Storage System
216 Comments
uvarovite 24 Jan @ 8:51am 
@Deadmano: It seems I was fooled by the wiki. It lists every food item I know of, but I now tested that only meat can be put into the Animal Feeder. It appears to never have been fixed.
Deadmano  [author] 22 Jan @ 11:32am 
@uvarovite: Sorry to hear! You said it worked at the start, as in there was food that could be stored in it? Did you add any new mods into the mix? Could be a mod incompatibility, or some good old Kenshi jank! :lunar2019crylaughingpig: What are you trying to store in them? There's a very specific list of things you normally can store for animals to eat; Grand Fish, Thinfish, Foul Raw Meat, and Raw Meat. Anything else won't work. If it is one of those, but people aren't storing into them, try regenerating the navmesh by hitting Shift + F12 and going to navmesh tools -> regenerate sector. Save the game then quit and reload your save and see if that works.
uvarovite 22 Jan @ 10:39am 
This might not be directly a problem from this mod, but no mater what Animal Feeder I build, I can't put anything into it!
It worked at the start, but now after they finished eating what was there, I can't refill it at all!
Deadmano  [author] 10 Jan @ 2:43pm 
@Nick Pride: Oh dear! I hope you didn't recreate the work already done in the various patches for this mod, see the collection right below the subscribe button called Better Storage System for said patches. Your issue is sadly a Kenshi one, and is described on the Better Storage System: Upgradeable Tiers page. A save and reload will sort it out, though I feel you've discovered that by now, sorry for the delay!
Nick Pride 9 Jan @ 5:05am 
modding question - i changed all tiers to have same model scale and linked them all together into upgrade chain, yet in game upgrading to next tier doesn't update max stack number - i have to rebuild boxes anyway... am i missing something or is it just wonderful kenshi coding again?
Deadmano  [author] 27 Sep, 2024 @ 9:17am 
@Solitary Day: Sounds like you want the Better Storage System: Cheaper Construction patch. It seems the construction costs weren't updated on the sheet; initially they were meant to be lower, but it felt too cheap considering just how easy it is to acquire materials to build with, so I opted for a more "realistic" approach, while offering a "cheaper" option for those who don't care for realism/just want it cheaper. Thanks for spotting it, will update the spreadsheet when I get a chance, but otherwise everything is as intended and this base version is meant to cost 20 materials for most structures to ensure consistency for materials and build time.
Solitary Day 27 Sep, 2024 @ 6:41am 
I looked into the mod files and the values of Equipment is clearly wrong.
In the spreadsheet it states the Weapon Cabinet for example uses 4 materials, while in the mod files it states 20.
Solitary Day 27 Sep, 2024 @ 6:00am 
I'm using this mod and every storage listed under "Equipment" costs 20 building materials / iron plates to build.
In the spreadsheet it only says they cost 3, is this a bug?
This happens even with no other mods installed, can this be fixed?
Deadmano  [author] 9 Jul, 2024 @ 1:57pm 
@nephilimnexus: They have done perfectly fine for me in a few hundred hours of gameplay. Sounds like a mod conflict or the navmesh didn't update correctly which is a known game bug when placing down objects. There should be a solution to the latter if you go through the comments.
nephilimnexus 9 Jul, 2024 @ 3:45am 
One problem: Characters will not automatically grab food from expanded food storage boxes. They'll still use vanilla ones, but these new ones just don't register to them as holding food. They will literally starve to death with 1000+ food in the crate next to them.
Deadmano  [author] 27 Apr, 2024 @ 9:35am 
@RsgDragon4: I appreciate your kind words and I hope you end up having a blast; Kenshi is such an incredible experience! :love:
RsgDragon4 27 Apr, 2024 @ 9:34am 
Thanks for the notice and it must be time consuming making tons of mods! Thanks again for making this insanely good QOL mod that just saves so much time
Deadmano  [author] 26 Apr, 2024 @ 8:17pm 
@RsgDragon4: That is on the list at some point if I get a free moment across all the games I mod... :rshout: But I would definitely appreciate anyone coming along wanting to make a patch of their own that I'd heartily endorse. :love:
RsgDragon4 26 Apr, 2024 @ 7:03pm 
Could you possibly make a patch for the UWE patch to also make a addon to decrease the UWE storage prices? Thanks if you possibly could, and thanks for making this mod.
Deadmano  [author] 24 Apr, 2024 @ 9:26am 
@Madman0309: Glad to hear! :rshout: Kenshi jobs are just, yeah... I found the most sanity-keeping solution was to have each person assigned to a single task that would relate to the storages they would use. Even in vanilla (without any storage mods) they do this crazy stuff. Thanks for the well wishes and to you as well! :love:
Madman0309 23 Apr, 2024 @ 8:35pm 
@Deadmano, you're correct, the tier 5 robotics storage works well, i havent had the inventory issues.. tho i still need a 2nd person for armour plates, electronics, etc... i didnt even go past tier 2-3 for most storages like iron/copper lol, good mod for sure, i wont play without it.. if you ever do get around to the separate boxes, id still be interested, im trying to minimize how many characters are doin production stuff, farming, and just how many stand around at base in general lol... anyways, thanks for the replies/help/mod and happy gaming.
Madman0309 21 Apr, 2024 @ 4:49pm 
@Deadmano, im up to level 4 with this mod, i havent touched the robotics box tho yet, i'll try that with a multi item queued bench this evening.. i tried, forkie's "better robotics storage" yesterday, its half what i was looking for, but the character fills their inventory after the specific box... for some reason with your/this mod, when the electrical component box is filled, they stop and dont fill personal inventory too, which is the other half of what i was looking for... good point tho with the amount of storage, i might not have the same issue i had with armours, i didnt think of that.
Deadmano  [author] 21 Apr, 2024 @ 3:30pm 
@Madman0309: Have you tried the mod out at all by any chance? I didn't have that issue when I was playing due to the amount of storage the tiers provided (robotic parts), so curious to see how you find it. It was on my list to make a separate storage for each of the different parts, but haven't found myself with much free time for Kenshi sadly.
Madman0309 20 Apr, 2024 @ 8:51pm 
@Deadmano..i could try this version, but i didn't use the vanilla robotics box either, ended up with 4 characters/4 benches and filling their inventories rather than a box that fills unevenly.... i was hoping to have 1 character zip around between 4 benches set to each item, filling a press box to 100, then moving onto 100 motors, etc... set and forget the 1 character, have em do electric/leather/plate benches etc too...was hoping for a level 1-2 box for the different robotic items, level 5 i agree is too many of those lol.. the thought was more to work around the character AI, than for more storage.. i've had issues with the AI using a heavy armour bench and armour chest.. i set head, chest, legs and boots armours to repeat on 1 bench, my character gets stuck if there's only room for the next queued boots to fit in the storage, while trying to put leg plates away... part of why i skipped the multi item queue on a robotics bench and just made 4 benches instead.
Deadmano  [author] 20 Apr, 2024 @ 11:03am 
@Madman0309: There is a robotics storage that can store all of that? There are 5 tiers of pretty much every storage, you perhaps haven't researched the higher tiers. Even my immense hoarding was no match for the size of these storages! :lunar2019crylaughingpig: There is a "Click here" link in the description that can show you all the storages added.
Madman0309 20 Apr, 2024 @ 4:34am 
this mod doesn't help my hoarding.. but its awesome lol... any chance of separate "logistics" storages for the robotics?... presses, motors, muscles and robo components
Deadmano  [author] 9 Apr, 2024 @ 11:46am 
@RsgDragon4: Oh I see! I think Gnesis might have had their own implementation so they'd feel it'd clash with this one? Only assuming, I don't usually like overhauls when there is no modular approach to pick and choose what you want. As for the missing crafting storages, those aren't vanilla believe it or not! :lunar2019crylaughingpig: But glad you found the add-on that adds support for mod-added items! :love:
RsgDragon4 9 Apr, 2024 @ 2:46am 
10/10 Recommend Best mod for storage instead of just increasing stack sizes
RsgDragon4 9 Apr, 2024 @ 2:45am 
Addition of Coal, Carbon, and Copper are infact in the addon or patches
https://steamproxy.net/sharedfiles/filedetails/?id=3009270730
This is the one for yall using UWE this has resolved my problem.
RsgDragon4 8 Apr, 2024 @ 9:28pm 
I Have also checked on the coal side of the storage maybe i haven't researched it or something?
Mining: Coal and Crafting: Carbon do not exist unless its a different name please let me know
RsgDragon4 8 Apr, 2024 @ 8:37pm 
And to clarify about Genesis, they may have a storage system change despite this being separate from that and entirely new as youve claimed, which would be very confusing as where would the conflict be despite this being a separate entity.
RsgDragon4 8 Apr, 2024 @ 8:36pm 
Sorry for the slow response to that dead, I meant to ask if it is included inside Project Genesis due to it being on the unsub to use list. https://steamproxy.net/sharedfiles/filedetails/?id=3022744523

I also have a question related to copper alone as I for some reason am not able to find it but only the alloy variant. Mining: Copper is there but i cannot find a Crafting: Copper Plates or Storage: Copper Plates.
Deadmano  [author] 7 Apr, 2024 @ 7:18pm 
@RsgDragon4: I'm not sure what that means? It shouldn't be included anywhere as-is, as it is a custom implementation. Are you saying it has been included in another mod without so much as asking, or are you saying it has a similar implementation in another mod?
RsgDragon4 7 Apr, 2024 @ 7:07pm 
Just wanted to make sure that this mod is included with genesis
Deadmano  [author] 7 Apr, 2024 @ 12:48pm 
@JuegaTuMundo: Gracias! I am glad you managed to come across it. Enjoy your adventures! :love:
JuegaTuMundo 7 Apr, 2024 @ 8:50am 
Este mod es una joya. No puedo creer que apenas me enteré de que existe.
Deadmano  [author] 28 Mar, 2024 @ 5:20pm 
@D E C E M B E R: Of course! Thank you for taking the time to make the patch! :rbiggrin:
D E C E M B E R 28 Mar, 2024 @ 1:13pm 
@Deadmano I made a patch for Radiant Food and your Better Storage System. I hope this is okay?

https://steamproxy.net/sharedfiles/filedetails/?id=3203468968
D E C E M B E R 27 Mar, 2024 @ 12:55pm 
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Deadmano  [author] 19 Mar, 2024 @ 1:00am 
@Plinko: Can you confirm this happens if you place the storage box in question in an open area, away from any other objects? The reason I ask is because I have noticed "jank" if other objects are too close, like for example trying to push up a storage perfectly up against a wall. Does take some trial and error to get around, but I suppose that is the price to pay for "perfection". :lunar2019crylaughingpig:
Plinko 18 Mar, 2024 @ 6:01pm 
I also can't click on the boxes in the shift+F12 menu. I can click on everything else just fine though. Probably just kenshi being janky
Plinko 18 Mar, 2024 @ 6:00pm 
I've got an odd issue with the navmesh of these storage boxes. When I place them, it seems like the model might be higher than where my characters can access. My workers couldn't put in or take out anything from these boxes until I moved my building downwards(via the shift+F12 menu). It was like the boxes were stuck in the floor. Regenerating navmesh, saving, quitting, and importing didn't do anything. Just thought I'd let you and others know if people face similar issues

love the mod btw :steamthumbsup:
Deadmano  [author] 11 Feb, 2024 @ 11:31am 
@Tatsuya: It should be yeah, just load them after this one. Keep in mind I did hide them for those who purely want to use this new standard of storage, but if you want them you need only purchase the blueprint from any shop that sells construction goods.
Tatsuya 11 Feb, 2024 @ 1:42am 
Forgive me, but dumb question: is this compatible with mods that alters the vanilla storage size?
Deadmano  [author] 3 Dec, 2023 @ 12:07pm 
@uvarovite: Oh wow, what an edge case! :rshout: I'm glad you could figure it out! Thanks for letting me know and hopefully you don't run into any more issues but then again what would Kenshi be without all its jank... :lunar2019crylaughingpig:
uvarovite 3 Dec, 2023 @ 8:00am 
I figured out the issue. My stone mine and storage was on the edge of the Outpost area. It wasn't included with the Outpost since the center of my base was considered to be on the gate that I built first on the other side. I went into the shift+F12 editor and changed my outpost location to the center of my base. I also now got power from a windmill that also was on the edge. So not an issue with the mod. Just a slight issue with the game itself that I have to keep in mind from now on. :steamthumbsup: @Deadmano
Deadmano  [author] 29 Nov, 2023 @ 5:17am 
@uvarovite: I haven't been able to replicate that issue. Stone is a very oddly specific one too! I'd really like to get to the bottom of it if you'd be willing to troubleshoot. Most of the time if they fail to interact with storages it is due to pathfinding issues or the placement of the storage itself. Perhaps your navmesh has issues and needs repairing? Shift + F12 -> Navmesh Tools -> Regenerate sector, save, quit the game, reload, and see if that works for you? If not, please try with a minimal set of mods loaded and let me know?
uvarovite 28 Nov, 2023 @ 3:55pm 
Maybe it's also related to Strain's cooking issue, or maybe we just need to dismantle and craft them again.
uvarovite 28 Nov, 2023 @ 3:54pm 
I crafted a Stone 2 storage, but my characters didn't use it. Even if I gave them the "Haul To" job. I made a Stone 1 storage and it worked fine. Might have been a pathing issue or something, but there might be an issue with that particular storage.
Deadmano  [author] 28 Nov, 2023 @ 7:30am 
@Strain: It should have no impact on cooking. Please disable all other mods and confirm you are still experiencing the same issue with your current save. If you are, please describe in as much detail as possible the issue you are experiencing with cooking.
Strain 27 Nov, 2023 @ 10:53pm 
I guess this mod doesn't allow my users to cook. I wonder if its a conflict with the biome food exppansion
Segd 18 Nov, 2023 @ 10:23am 
Thanks for the reply! Looking forward to the patch. For now, I disable the mod while I'm playing as a secluded farm and then will enable it once I'm ready to be spotted by factions :)
Deadmano  [author] 17 Nov, 2023 @ 10:41am 
@Segd: I am not sure what my reasoning at the time of creating the mod was with regards to the town markers. But that is an easy enough patch to create. Regarding the General Storage chests, that is intended; they are for your own personal use, free from the filthy prying hands of those pesky loot goblins! In other words, I did this intentionally in order to have a safe storage that crafters would not pull items out of.
Segd 17 Nov, 2023 @ 8:17am 
Great mod, but unfortunately all the new buildings have "creates player town = true" which makes the mod incompatible with https://steamproxy.net/sharedfiles/filedetails/?id=1705884321 for example.
Unfortunately, Find and Replace doesn't work for .mod files, so if you can create a patch/compatibility mod it would be great!

Another thing I noticed is that before the mod my armor crafters were able to use General storage chest to drop off their crafts, but now I have to build a dedicated armor safe.
Deadmano  [author] 12 Oct, 2023 @ 7:55am 
@BadPoisonx: Sounds like a conflict with your mods. I never experienced this issue throughout my playthrough. But if it works for you to solve whatever issue has reared itself then I am happy to hear that! :rshout: