Kenshi
1,905 ratings
Universal Wasteland Expansion
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File Size
Posted
Updated
5.712 GB
26 Jun, 2020 @ 1:34am
31 Jul @ 9:57pm
39 Change Notes ( view )

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Universal Wasteland Expansion

In 4 collections by TreadLightly77
Universal Wasteland Expansion General Mod Collection
8 items
Universal Wasteland Expansion General Mod Collection (Alt)
8 items
Universal Wasteland Expansion Cannibalistic Faction Playthrough
2 items
Universal Wasteland Expansion Race-Specific Playthrough
3 items
Description
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!



























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].




FAQ

^Got a question, take a look here before posting it anywhere.



Donations

[www.buymeacoffee.com]

[www.paypal.me]
Popular Discussions View All (79)
713
2
28 Jul @ 6:21pm
Bug Reports
TreadLightly77
2
9 Jul @ 8:49pm
Mod order list
Konop
1
1 Jul @ 11:20pm
Why are items so cheap?
ESTAGIÁRIO
1,738 Comments
Rocki 30 Jul @ 9:08am 
I also have no problem making money on this mod, it's great as it is. base game's economy is way to easy for veteran players
Masked 29 Jul @ 11:39pm 
With this modpack, I have made 10 mil just selling iron plates and roaming around.
Masked 29 Jul @ 11:38pm 
You can remove stolen tags by laundering them through a crossbow locker.
Rocki 27 Jul @ 4:26pm 
Hi, did the newest update changed the hunger rate? I feel like my character is eating way less often but i'm not sure
Frank 25 Jul @ 7:55pm 
nice mod however I really think disguises should be more effective then they are, in particular I was trying the "rockiest bottom" start and thought I could make it work by disguising as a slave trader, but every time I approach a UC guard I get instantly disguise blown despite that my stealth skill is at 100. How do random NPC guards have memorised the faces of every single member of a different faction?
Daevinski 25 Jul @ 5:20am 
Thanks for coming back to update all your mods, especially UWE. I'm excited to update my modlist in order to accommodate the changes and updates you made. :cherrypie:
⛧ Zakzeny ⛧ 23 Jul @ 4:22pm 
Spanish? :(
Legion 23 Jul @ 12:50pm 
Town guards seem to be hyper active at removing unconscious persons. To the point of breaking doors on buildings I own so they can take them from the beds and drop them out the gates. Is this a known issue or maybe something im doing wrong?
mykomark 20 Jul @ 4:54am 
Make sure you fully left the problematic area - zone (not just like 100meters or etc).
mykomark 20 Jul @ 4:38am 
After each update you better import the game (from MAIN menu, NOT from ingame menu).
And to be sure - first leave the problematic area (unload), save the game and FULLY exit.
Then reenter the game, import (from MAIN menu) and come back to the problematic area - all should be fixed.