Kenshi
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Universal Wasteland Expansion
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File Size
Posted
Updated
5.712 GB
26 Jun, 2020 @ 1:34am
31 Jul, 2024 @ 9:57pm
39 Change Notes ( view )

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Universal Wasteland Expansion

In 4 collections by TreadLightly77
Universal Wasteland Expansion General Mod Collection
8 items
Universal Wasteland Expansion General Mod Collection (Alt)
8 items
Universal Wasteland Expansion Cannibalistic Faction Playthrough
2 items
Universal Wasteland Expansion Race-Specific Playthrough
3 items
Description
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!



























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].




FAQ

^Got a question, take a look here before posting it anywhere.



Donations

[www.buymeacoffee.com]

[www.paypal.me]
Popular Discussions View All (90)
788
3
4 Feb @ 5:05pm
Bug Reports
TreadLightly77
3
26 Jan @ 3:27pm
Green Katana Faction HQ, movable?
Big Boss
2
31 Jan @ 8:19am
Is there any translation into Spanish or do you intend to implement one?
ShereKhan
1,891 Comments
Necro 10 hours ago 
I did the start where every faction hates me. I am turning in bounties to the shek nation by running into town and putting them into the cage. I receive the bounty but not faction increase. Any idea why this would be?
Bubbles 5 Feb @ 4:07am 
So i looked into it and spiked crusher isnt popping up in my weapons crafting and my techs level 6 as well as weapon lvl 5 i was wondering is there a schematic?
Daemonslime 1 Feb @ 6:02pm 
Stumble inn needs to be changed to trade ninjas in your patch otherwise living world keeps trying to overwrite the empty building
Mr. Exter 1 Feb @ 7:04am 
Ok nvm. Modded food has to be delivered automatically to the "old" food stores by characters. Everything is happy now.
EnderN7 1 Feb @ 4:22am 
can we get an iron will faction compatibility mod?
Daemonslime 31 Jan @ 2:47am 
Ranger Station in Hive Village W is slightly to far into the ground and prevents them from exiting or entering.
LZ | Et18003 28 Jan @ 5:08pm 
awesome mod i cant play without it! but it seems to have issues with the iron will faction mod would it be possible to get a patch?
Daemonslime 27 Jan @ 10:25pm 
Hey i found an issue if using this with living world even with your patch and in the correct order, it only happens if changing stumble inns refresh time to be shorter than 24hr, ive already solved the issue in my own personal patch but let me know if you want to know the quick fix. still testing one other issue im sure ive fixed as well since it was due to the issue causing another issue as well. thanks and let me know.
Robaniños 27 Jan @ 5:34am 
i started a new game after not playing like for 2 years like 2022-2023 and i had universal wasteland expansion and recruit prisoners i had like 2 fog princes and 2 heavies and 2 united nations noble guards and it was difficult to recruit them lots of time ingame spent and now i dont even get the talk to option i just wanna recruit them even if its hard but is it me? or something is not working?
Grunwalski 23 Jan @ 2:46am 
Slave Market Master not alive, Slave Mistress Grace not alive, Hooch alive Hook Raiders
I did this, but still not overide, any solution?