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As for the vanilla tool cabinet being a table surface, I kinda agree and might just add it into the placeworker to count as one. Right now the placeworker in this mod checks the surfaceType of the defs occupying the cells you want to place something on and it's not a perfect solution, so I will also need to see if I can find a better solution to that without manually patching every single table to exist.
https://steamproxy.net/sharedfiles/filedetails/?id=2792849912
Let's say you want to build a wooden torch in the center of a 3x3 table. You can place the blueprint, but even if you have the materials, sometimes it will say it is missing because the game is struggling to find a path between the materials and the blueprint. However, if you place another blueprint that requires wood nearby, a colonist will haul the wood needed to construct that second blueprint as well as the first one for the torch. Then a colonist can build it without trouble.
I know it's kinda weird, but the mod was like this/worse with this behavior before I forked it and I haven't found a non-intrusive solution to it just yet. But basically, yes you can, it just might be a bit funky at times.