Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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19 Grand Campaigns - 2024
   
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Description
19 Grand Campaigns | One-Click to subscribe all.

  • New World
  • Age of Bronze
  • Cyrus The Great
  • The Vengeance Of King Xerxes
  • Peloponnesian Wars
  • Rise of Makedon
  • Alexander The Great
  • Rise of The Republic
  • Macedonian Wars
  • Hannibal at the Gates
  • Mithridatic Wars
  • Caesar in Gaul
  • Caesar's Civil War
  • Imperator Augustus
  • The Dawn of the Empire
  • Empire Divided
  • Rise of Christianity
  • Medieval1100
  • Medieval1100 Saladin


How To:

Let's divide the mods in 3 groups:
  • Group 1: Fixed
  • Group 2: Variable
  • Group 3: Submod and Campaign Pack

Mod list will appear like this (Example):

    Group 1:
  • Graphic mods
  • CEMN's Blank Borders + Blank Trade Lines + More Trade Ships & Cart

    Group 2:
  • Culture Matters: Wrath of Sparta - Enable only with The Peloponnesian Wars and the Campaigns of Xerxes and Philip
  • Extended Particles - Enable with Divide et Impera

    Group 3:
  • Submod
  • Campaign Pack

    Group 1:
  • Campaign Interface Performance Patch
  • Performance Maker for Massive Battles (Rome II + DEI Edition)

*Don't worry about the yellow symbol of the Campaign of Spartacus and Extended Particles in the Mod Manager.


Some Examples:

Divide et Impera
  • CEMN's Blank Borders + Blank Trade Lines + More Trade Ships & Carts
  • HD Cities - ALL City Types [Works with all Campaigns/DLC + DeI]
  • Arcade graphical effects removal
  • Smaller Unit Selector
  • Larger Battlefield and Further Deployment Zones
  • Extended Particles
  • DeI - Realistic Missiles and Projectiles
  • DeI - Realistic Charges, Speed, and Mass
  • Summary's DeI - More Armies, Navies and Edicts
  • DEI 1.5 x Supply for 41 Unit armies
  • 41 units in army + Custom banner (Patch 18)
  • 1Divide et Impera Reduced Unit Costs/Upkeep
  • Divide et Impera 2x Building/Tech Costs & Time Submod
  • Divide et Impera 12 Turns Per Year Submod ( 12TPY )
  • Divide et Impera Part 1
  • Divide et Impera Part 2
  • Divide et Impera Part 3
  • Campaign Interface Performance Patch
  • Performance Maker for Massive Battles (Rome II + DEI Edition)

Campaign of Philip
  • CEMN's Blank Borders + Blank Trade Lines + More Trade Ships & Carts
  • HD Cities - ALL City Types [Works with all Campaigns/DLC + DeI]
  • Arcade graphical effects removal
  • Smaller Unit Selector
  • Larger Battlefield and Further Deployment Zones
  • Culture Matters: Wrath of Sparta
  • Para Bellum - Rise of the Titans
  • Para Bellum - Collection
  • Para Bellum - Population
  • Para Bellum - Units
  • Para Bellum - Units II
  • Para Bellum - Units III
  • Rise of the Titans: Philip´s Campaign
  • Rise of the Titans (Part 1)
  • Rise of the Titans (part 2)
  • Rise of the Titans (part 3)
  • Rise of the Titans (part 4)
  • Campaign Interface Performance Patch
  • Performance Maker for Massive Battles (Rome II + DEI Edition)
Items (53)
CEMN's Blank Borders + Blank Trade Lines + More Trade Ships & Carts
Created by CEMN
This is simply a combined version of the mods listed above to de-clutter the load order for those who use two or three of the above. - Removes borders between factions, provinces, and regions, on both land and sea. - Removes dotted line showing trade route...
HD Cities - ALL City Types [Works with all Campaigns/DLC + DeI]
Created by phazer
Hi I have added high resolution normal maps to all cities, normal maps are used to make flat textures appear 3d, like stones in a wall or tiles on a roof, enjoy... This mod works very well with dei And It is compatible with everything, as it is just replac...
Arcade graphical effects removal
Created by Boicote
This mod removes the following graphical effects: IN BATTLES: - The symbol that appears above units when soldiers gain experience during a fight - The symbol that appears above units when an ability is activated. - the graphical effect above capture points...
Smaller Unit Selector
Created by Quentilius
https://i.imgur.com/fVVaDCS.gif This is a mod that reduces the size of the unit selection icons by 50% Enjoy !...
Larger Battlefield and Further Deployment Zones
Created by Theodora
Increases the size of the battlefield to maximum possible size. Also increases the distance between deployment zones. This mod affects field and naval battles. It doesn't affect siege, river, coastal or ambush battles....
Extended Particles
Created by Petellius
IMPORTANT: If the particles aren't working you need to go into the mod settings in-game and enable movie pack mods. Welcome my friends to extended particles. This mod is pretty simple in its ideas. Myself and Philip both worked a long while on Enhanced Par...
Culture Matters: Wrath of Sparta
Created by Leadbelcher Bill
If you are feeling generous, donations (no matter how small) are always appreciated :)! <3 Click to Donate In Wrath of Sparta, CA disabled culture, essentially removing a core aspect of the game and hampering flavor, difficulty, and replayability. This mod...
Para Bellum - Rise of the Titans
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum submod - 12 Turns per Year
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign+Factions, depending on your choice. Installation instructions: 1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in the Mod Manager. 2. Enjo...
Para Bellum submod - Massive wars
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Campaign, depending on your choice. It doubles the number of armies and navies for each imperium level, and adds a bit of extra budget for the player to be able to recruit and u...
Para Bellum - Open Beta
Created by AveMetal
The Open Beta is an optional version of Para Bellum used to first test new content and technologies before moving them to the release version. It is a fully functional build, but its content may vary between updates, so check Change notes in the right side...
Para Bellum - Collection
Created by AveMetal
https://i.postimg.cc/x1Y2MGJq/Si-Vis-Pacem-Para-Bellum.png If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic...
Para Bellum - Population
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units II
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units III
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Rise of the Titans: Philip´s Campaign
Created by X1WOW
In this campaign you will have to take control of Philip and obliterate the thracians and greeks. Due to incompatibility problems, you will have to ONLY activate this campaing and the Part 1, 2, 3 and 4; if you also try to activate the Alexander´s campaign...
Rise of the Titans (Part 1)
Created by X1WOW
Do you want to use the best Warriors of the ancient time, those who were capable of conquering Hellas and defeating the biggest empire of its time, the Achaemenid Dinasty, without losing any batlle? Well, becouse this mod will provide you the soldiers unde...
Rise of the Titans (part 2)
Created by X1WOW
Second part for the Rise of the Titans Mod. You have to download and activate the 4 parts to play it, and then choose ONLY ONE of the campaigns, don´t use the two campaigns at the same time. Report bugs, glitches, etc...in the first part please, so more pe...
Rise of the Titans (part 3)
Created by X1WOW
Third part for the Rise of the Titans Mod. You have to download and activate the 4 parts to play it, and then choose ONLY ONE of the campaigns, don´t use the two campaigns at the same time. Report bugs, glitches, etc...in the first part please, so more peo...
Rise of the Titans (part 4)
Created by X1WOW
Fourth part for the Rise of the Titans Mod. You have to download and activate the 4 parts to play it, and then choose ONLY ONE of the campaigns, don´t use the two campaigns at the same time. Report bugs, glitches, etc...in the first part please, so more pe...
27BC - The Dawn of the Empire
Created by Majorian
This mod is set in 27BC during the Age of Caesar Augustus and the Rise of the Roman Empire and the Pax Romana. Gaius Julius Caesar Augustus rules the Roman Empire. Formerly known as Octavian, he survived the civil wars of the Triumvirs and the assassins of...
Antiquity 49 BC - Caesar's Civil War 1.0
This is a historically accurate mod starting in 49 BC which covers the era of Caesar’s civil war with Pompey Magnus and the Senate. The year is 49BC. Over the past decade, Julius Caesar has vanquished every nation of Gaul that dared stand against Rome. Hav...
The Vengeance of King Xerxes | New Map Starting Positions | Part 1
"Righteousness is best (of all that is) good. As desired, what is being desired is truth for him who (represents) best truth." Welcome, wanderer of the Ancient World. Come to my library, for I have a tale to tell you. A tale where we, the nomads of Babylon...
Constantine: Rise of Christianity Part 1
Created by Dresden
The year is 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos emerges a new religion: Christianity. Its champion is the man who will one day be called Constantine the Great. Recommended Campaign Difficulty: Hard or higher. Re...
Constantine: Rise of Christianity Part 2
Created by Dresden
The year is 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos emerges a new religion: Christianity. Its champion is the man who will one day be called Constantine the Great. Recommended Campaign Difficulty: Hard or higher. Re...
Cyrus Music
Making these mods costs me a lot of time (I have over 2000 hours) without getting anything in return. So please feel free to support me ($1 is enough) So that I will be able to finish at least the Xenephon campaign. Which will be a beast! https://www.patre...
Cyrus The Great Campaign
Passer-by, I am Cyrus, who founded the Persian Empire, and was king of Asia, Grudge me not therefore this monument. For centuries the powerful Assyrian Empire ravaged the east. Expanding further and further gaining more territory for their great god Ashur....
[SUBMOD - Age of Bronze] Loading Screens: Bronze Age-Style
Created by Benjin
Description This is a submod for the total conversion mod "Age of Bronze", which sets the entire game back to 1500-1200BC, the Late Bronze Age and its collapse. In the original mod, the loading screens are still vanilla. I made this mod as a temporary chan...
[SUBMOD - Age of Bronze] 4 Turns Per Year
Created by Benjin
Description This is a submod for the total conversion mod "Age of Bronze", which sets the entire game back to 1500-1200BC, the Late Bronze Age and its collapse. In the original mod, the calendar is set to 1 Turn Per Year, this submod simply increases the c...
Age of Bronze
Created by dontfearme22
https://i.imgur.com/II4SQ0j.jpg Enter the Age of Bronze Before Rome, before Caesar, before the rise of Persia or Sparta, the world was forged in bronze. From stone molds and ancient forges in forgotten halls flowed the wealth of ancient kingdoms, the might...
Total War: Spartacus Rises
Created by Pac-Man3209
Must have English Rome II version Russian translation for Spartacus Rises Must have HatG DLC For best gameplay, recommended to be played on Hard+ difficulty, along with the following mods: SR Best Gameplay Mod Compilation ANNOUNCEMENT! - Join the Brand New...
[OFFICIAL SUBMOD] Total War: NEW WORLD - 12 Turns Per Year
Created by Genesi[s]
This submod will increase the turns per year from 4 to 12. Seasons will last 3 turns each and characters will age much, much slower. All other values are untouched. Load it above the main mod in the load order and you're good to go!...
Total War: NEW WORLD - Alternate History Overhaul
Created by Genesi[s]
TRACK THE DEVELOPMENT: I now have a Trello set-up for you to easily track updates and bugs. Trello Board OFFICIAL DISCORD: I have created an official Discord server for Total War: NEW WORLD. Time to bring a community together! There I'll be posting screens...
Medieval 1177 AD campaign: Crusaders vs Saladin
Created by Starsmil
Move this mod above Part 1 in Mod Manager! Hello knights! In honor of the 10 years anniversary of great Rome II game and 5 years anniversary of Medieval 1100 AD mod our international team presents you new big project: Medieval 1177 AD Crusaders vs Saladin ...
Medieval 1100 AD Campaign [PART 1]
Created by Starsmil
WARNING! Move Part 1 above Part 2 in Mod Manager! You need only 2 mods to play Campaign (in order): 1. Medieval 1100 AD Campaign - This one. 2. Medieval 1100 AD Campaign https://steamproxy.net/sharedfiles/filedetails/?id=1655284279 You have to use Engl...
Medieval 1100 AD Campaign [PART 2]
Created by Starsmil
You need only 2 mods to play Campaign (in order): 1. Medieval 1100 AD Campaign https://steamproxy.net/sharedfiles/filedetails/?id=2280460874 2. Medieval 1100 AD Campaign - This one. WARNING! Move this mod on 2 place in Mod Manager! Deus Vult, Rome II f...
DeI - Realistic Missiles and Projectiles
Created by Venator Vicain
UPDATED TO DEI 1.3.3 BETA Works great with DeI - Realistic Charges, Speed, and Mass! DeI - Realistic Missiles and Projectiles Friends, bowmen, javelinmen, lend me your ears! Are you ready to dive into battles where every arrow loosed, every javelin hurled,...
DeI - Realistic Charges, Speed, and Mass
Created by Venator Vicain
UPDATED TO DEI 1.3.3 BETA DeI - Slower Battles version available here! Vanilla version available here! Works great with DeI - Realistic Missiles and Projectiles! DeI - Realistic Charges, Speed, and Mass Ave, esteemed commanders and tacticians of the Steam ...
Summary's DeI - More Armies, Navies and Edicts
Created by Summary
DESCRIPTION The purpose of this mod is to add more Armies, Navies and Edicts to the Divide et Impera Grand Campaign, in an exponential fashion. This makes the early game still feel the same, while boosting the number of armies, navies and edicts available ...
DEI 1.5 x Supply for 41 Unit armies
Created by Sasquatch
This mod is intended to deal with the AI starving itself in 41 unit army mod. Mod increases base supply production in each region by 1.5 times. Put at top of load order....
41 units in army + Custom banner (Patch 18)
Created by IVYS4UR
>>>>>> Version: 1.2 (Update: Compatible with Patch 18.) Hey guys! I know there are a lot of you who are sick of using only 20 units in one army. It is proven that using 40 units for army and 20 for navy works without CTDs. I've finished a game with 361 tur...
1Divide et Impera Reduced Unit Costs/Upkeep
Created by Dresden
This is to be used with Divide et Impera, found here. Reduces unit costs and upkeep by around 20% in campaigns. NOTICE: The new launcher has issues with mod load order which negatively impacts submods especially. If you are having problems getting submods ...
Divide et Impera 2x Building/Tech Costs & Time Submod
Created by Dresden
This is to be used with Divide et Impera, found here. Increases build times, research times and costs. Compatible with DeI 1.3. Find other Official Submods in the DeI Submod Collection....
Divide et Impera 12 Turns Per Year Submod ( 12TPY )
Created by Dresden
This is to be used with Divide et Impera, found here. Sets your turns per year to 12. Find other Official Submods in the DeI Submod Collection. Not compatible with other mods or submods that change the startpos file. Compatible with DeI version 1.3 and lat...
Divide et Impera Part 1
Created by Dresden
- New 1.3.3 Update has been released: More information on our website! Please consider donating to support the mod, thanks! Make sure you load the 3 mod parts in the correct order - Part 1 goes above the others in the mod launcher. Divide et Impera is a to...
Divide et Impera Part 2
Created by Dresden
You must have all Parts of the Mod: DeI Steam Collection If you have any questions, problems or suggestions please visit our forums...
Divide et Impera Part 3
Created by Dresden
You must have all Parts of the Mod: DeI Steam Collection If you have any questions, problems or suggestions please visit our forums...
Campaign Interface Performance Patch
Created by Marcovinchi
This mod is a rendition of the UI Performance Patch mod for Warhammer 3 by Spartan VI who based it on the findings of HuntingDog on the Total War forums. It is supposed to mitigate any stuttering and FPS drops on the campaign map especially when selecting ...
Performance Maker for Massive Battles (Rome II + DEI Edition)
Created by WhyXelsink
*Mod is compatible with everything* As you probably know my Performance Maker mods for Attila, I decided to port it for Rome II as I noticed if you play DeI performance can be a problem. This mod should improve rendering of units during massive battles. Of...