Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamproxy.net/sharedfiles/filedetails/?id=2461514066&tscn=1648867600
AI does get attrition, for armies in region is out of supplies, during sieges too, as long as its not a port city (in which case you need to block it with a fleet too, same other way around if your port city is besieged).
As for garrisons, if you see it instantly recover, its because AI finished building something that changes garrison units. Game is unable to keep track of garrison units so if building that changes then completes, game just resets all gar units to full strength, same for player.
Definitely not for an entry level player like me, the fact that AI never get attrition even on normal and AI settlement garrison actually recover vs Player settlement not recovering in less than 5 turns is tiring. Population system and public order management are manageable but when AI raids your region food instantly becomes minus in double digits and rebellion happens in 2/3 turns. Managing kingdom and loyalty is fun at first but when you made a mistake in diplomacy/declaring war suddenly everyone fights you and then not long after civil war happen.