XCOM 2
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[WOTC] Lalup's Ethereals
   
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6 Oct, 2023 @ 3:17pm
7 Oct, 2023 @ 12:55am
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[WOTC] Lalup's Ethereals

In 1 collection by Lalup
Lalup's Covert Infiltration Collection
657 items
Description
Changes the Ethereal introduced by ReshiKillim and E3245 to be more consistent with vanilla enemies and abilities, decreasing its durability, damage, and flexibility. After modding Skyrim for years, I was not surprised about the kind of comments left on the original mod page, so I decided to publish my tweaks. I was inspired by Uberjammer’s request that the HP and Defence be switched, mirroring the Ethereals encountered in XCOM: EU. The intention is to balance the Ethereal to rival Sectopods, Gatekeepers, and Avatars.

What started as a simple health change turned into a slight rework of ReshiKillim and E3245's fantastic mod, editing the Localisation to clean up the mod, among other changes. I also want to thank Rather Incoherent and Novaseer for inspiring me to create and publish mods for the workshop. The former has an excellent workshop collection and YouTube series.

I simply love the work ReshiKillim and E3245 have done to incorporate Elders into XCOM 2. It would be a shame to avoid their mod over some balancing decisions that could be changed in the configuration.

Features
  • Adjusted the stats of both the Ethereal and the Revived Ethereal.
  • Added difficulty variants.
  • Decreased the amount of enemies the Ethereal spawns from 6 to 3 (2*3 -> 1*3).
  • Adjusted the damage of the Ethereal's abilities to match the Avatar, mainly switching Shred with Pierce.
  • Provided support for AP Farming.
  • Provided support for ADVENT Not Created Equal.
  • Edited localisation to address mistakes, and made it easier to read.

Stat Changes
Stat
Ethereal (Previous)
Ethereal (Rookie)
Ethereal (Veteran)
Ethereal (Commander)
Ethereal (Legend)
Armour
2
2
3
3
4
Critical Chance
10
0
0
10
10
Defence
15
40
40
40
40
Dodge
25
10
15
20
20
HP
42
20
20
20
25
Mobility
12
12
12
12
12
Offence
70
70
70
70
70
Psi Offence
180
100
160
170
180
Will
180
150
160
170
180
Flanking Critical Chance
150
33
33
33
33
Flanking Aim Bonus
180
33
33
33
33
XP Kill Score
88.6
62.6
62.6
62.6
62.6
Direct XP Amount
30
10
10
10
10

I have made similar changes to the Revived Ethereal in the extension mod, reducing HP from 16 to 10 but the Legend variant has 12. The XP Kill Score has been reduced from 88.6 to 46.2 and the Direct XP Amount from 30 to 10.

I have also changed the abilities to mirror Avatars.

Stat
Dimensional Rift Stage 1 (Previous)
Dimensional Rift Stage 1 (New)
Dimensional Rift Stage 2 (Previous)
Dimensional Rift Stage 2 (New)
Null Lance (Previous)
Null Lance (New)
Void Rift (Previous)
Void Rift (New)
Damage
6
6
9
8
7
7
6
7
Spread
2
1
1
1
1
1
1
1
PlusOne
66
0
75
0
33
33
33
0
Crit
0
0
0
0
0
0
0
2
Rupture
0
0
4
0
1
0
1
0
Pierce
0
3
0
3
0
0
0
0
Shred
2
0
4
0
2
0
2
0

Closing Thoughts

Please provide feedback about the changes.

If you would rather simply disable the reinforcement mechanic, use Stop Spamming Reinforcements! It has already been configured.

If you are interested in using A Harder War: Waterworld Ethereals (highly recommended), I would be mindful about its reported conflict with Golden Path Missions Revamp.

Rather Incoherent:
"If you are using A Harder War: Waterworld Ethereals and Golden Path Missions Revamp you need to open Golden Path’s XComEncounters.ini and comment out every section that adds new 'EncounterBuckets' for Waterworld. There should be 3 sets of bucket removal + bucket addition, the first one of which is around line 850."

Original instructions: https://steamproxy.net/workshop/filedetails/discussion/2902795486/5704402939715963248
12 Comments
steamt 17 Jun @ 9:42am 
Increasing the defense without changing their reflection ability really ramps up the damage output.
ScriptGenius12 22 Oct, 2023 @ 7:05am 
I can't find any mention of a "Revived Ethereal" in the orignal mods.
Austere Hare 9 Oct, 2023 @ 1:12am 
does it work without the extended mod? i just have the first not the extended:steamthumbsup: :lunar2020halodragon:
Lalup  [author] 8 Oct, 2023 @ 12:36am 
For those interested, LordAbizi's Stop Spamming Reinforcements is a good alternative to these changes.
LeyShade 7 Oct, 2023 @ 10:29am 
This should have the edits for AHW and Golden Path built into it.

Agree that display image should be changed: this is rebalance of someone else's work, so should reflect that.

Personally redundant for any pack maker, but useful for those who wan't 'vanilla' versions of AHW enemies for more casual playthroughs.
Mac Dog64 7 Oct, 2023 @ 7:56am 
Thank you for the changes, I loved the original mod and hard work that went into it, but it felt more frustrating then challenging. The biggest issue I had personally was the spawning of enemies as there would be 3 portals activated, way too much. I will try this with a new campaign and hopefully all is well.:)
Stukov81-T.TV 7 Oct, 2023 @ 2:35am 
i find it quite strange that ethereals, literally the top of the food chain and that come extremly late in the campaign have worse stats than some of the earlier base game enemies, not even talking about mod added enemies.

but each to his own
Dragon32 7 Oct, 2023 @ 1:54am 
@Lalup
Thanks for the mod. Whilst I hadn't played a campaign with the originals their stats did seem to be inconsistent with base game enemies, as intended by ReshiKillim.

@Kinsect
The way I read it is that you need to edit " Golden Path Missions Revamp" so that the Ethereals added by " A Harder War: Waterworld Ethereals" appear.
Lalup  [author] 7 Oct, 2023 @ 1:29am 
okay
Stukov81-T.TV 6 Oct, 2023 @ 11:41pm 
I would not call this a rebalance