XCOM 2
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[WOTC] Golden Path Missions Revamp
   
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7 Feb, 2018 @ 11:19am
28 Jun, 2019 @ 6:28pm
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[WOTC] Golden Path Missions Revamp

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
Golden Path Missions Revamp is just what it says.

The Golden Path Missions are all of the main story missions in the game. I personally got sick of fighting the same base game boss pod and reinforcement pods on the main story missions.

On the Blacksite mission, no matter the difficulty setting, you always ran into base Mecs and tier 1 Advent troopers. Same with the Forge mission, always 1 Sectopod or on the highest difficulty setting, 1 sectopod and 2 Mecs. In the final mission, I REALLY hated the pods all being forced and it being the same boring base game enemies ALL THE TIME!!!!!


Made the game way too easy and if you held off on doing the Blacksite or Forge and so on, once you had better weapons and armor, the forced boss pods would never change. So while Xcom's power creep would just keep going up, the enemies you faced seemed to just never stack up.

So... now on all these missions, the forced pods are mostly gone. What i mean is they still have some forced pod leaders like the Sectopods and Gatekeepers and so on. But now all their followers and the reinforcements are all from random spawn groups. What this means is now, not only will you see a better random enemy group overall. Anyone playing with other enemy mods, can have those enemies also show up in these missions a lot more.

Which now means these missions will only get tougher as the game goes on and they should be more challenging because their once "Forced pods" are no more and those pods will get stronger depending on YOUR CURRENT FORCE LEVEL. You get stronger, so do they ;)

I tested this for the last week and I had no issues but not saying something wont come up, so please bring any issues to me so i can try and correct them ASAP.

This mod was tested with...
All current CX enemy mods
Advent Sniper mod
ABA (A Better Advent)

Not Compatible with...
ABC (A Better Campaign)

Will not work with ABC because both override the same Golden Path Missions. Difference is ABC adds ABA enemies to all these missions for an even better ABA experiance. Where as this mod allows all modded enemies to show up in these missions as it pulls enemies from the game's encounter lists, not forced lists.

If you happen to be using the Diverse Alien Pods mod and want the Golden Path Missions to continue to allow a better mix of enemies you'll need to go into that mods ini file and delete these lines and save.

+BarredMissionNames="SabotageAdventMonument"
+BarredMissionNames="RecoverFlightDevice"
+BarredMissionNames="AdventFacilityBLACKSITE"
+BarredMissionNames="AdventFacilityFORGE"
+BarredMissionNames="AdventFacilityPSIGATE"
+BarredMissionNames="CentralNetworkBroadcast"
+BarredMissionNames="AssaultFortressLeadup"
+BarredMissionNames="DestroyAvatarProject"
+BarredMissionNames="TutorialRescueCommander"
+BarredMissionNames="TestingMission"
+BarredMissionNames="DefeatHumanOpponent"

Have fun and keep me updates on what you think.
Popular Discussions View All (1)
0
7 Feb, 2018 @ 11:43am
BUG REPORTS HERE PLEASE!!
MrShadow
101 Comments
Mask 9 Mar @ 11:38am 
Thx for your help. I'll see if there is any problems.
Dragon32 9 Mar @ 7:56am 
@Mask
I guess not then. It's not going to be exactly the same though, they're different mods.
Mask 9 Mar @ 4:57am 
Yeah I did and the line I should remove doesn't exist. So there is nothing I should do right?
Dragon32 9 Mar @ 3:05am 
@Mask
I misunderstood what you wrote. DABFL is derived from Diverse Alien Pods not a clone of it. You'd need to compare its .ini to what's written here.
Mask 9 Mar @ 2:37am 
Am I searching for the wrong folder then? I can't find the lines. Could you guide me to the folder where I should remove these lines?
Dragon32 9 Mar @ 2:18am 
@Mask
I'd say to still use it.
Mask 9 Mar @ 12:10am 
Mm. There is no line you mentioned in Diverse Aliens By Force Level WOTC. Is it not necessary now?
Kinsect 6 Oct, 2023 @ 8:41pm 
Does this work alongside UECP?
SuperDigga 23 Oct, 2021 @ 1:20am 
LWotC compatible?
DragonKingAbashī 14 Aug, 2020 @ 3:18pm 
By all accounts, you seem to be the only person to report this issue. If others are not suffering with issues regarding the mod's purpose or experiencing issues upon uninstalling it, then it has to be on your end. Therefore, there is nothing more to discuss. Being hostile doesn't help your case or solve the problem. Nor does it gain you any respect from the modding community, who are willing to help in nearly any situation.

I am sorry you do not like the mod and are having issues. Hopefully, they will be resolved with a fresh reinstall and mod purge.