XCOM 2
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ADVENT Not Created Equal WOTC
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89.732 KB
13 Dec, 2020 @ 5:35am
23 Sep, 2021 @ 6:36am
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ADVENT Not Created Equal WOTC

In 1 collection by h4ilst0rm
My XCOM 2 WOTC Mods
14 items
Description
Not Created Equal, but this time for the opposing forces.

Original idea borrowed with permission from Unique Stats for All Units [WOTC] by Alex Nares.

The biggest issue with that mod is that it's implemented as a ginormous config edit which makes it practically unchangeable. So for the sake of my own sanity, I made my own version that does similar stat adjustments but they are done dynamically from code.
All of the stat changes are configurable so you can set it up just as you like it.

Configuration
The configuration of this mod is split into 2 separate files.
XComANCE.ini contains which stats and to what degree they should be randomized.
XComANCE_units.ini contains a whitelist of units that should have their stats randomized.

With the default configuration enemies lose/gain up to:
+-20% of their original Aim.
+-25% of their original HP.
+-15% of their original Mobility.
+-10 Defense.
+-10 Dodge.

By default this mod affects all* base game enemies, and in addition ABA and ABA:DLC enemies.
This should also work with any other modded enemies just by adding them to the whitelist in XComANCE_units.ini.

*the more exotic enemies were not tested and as such are left disabled by default.

Convenience addon for CX enemies: CX Not Created Equal [WOTC]

Technical stuff
This mod uses only vanilla functionality to randomize the stats by patching enemy unit templates to include random stat distributions. As far as I'm aware, the only base game unit to utilize this functionality is the xcom rookie which gets its random will this way. As this mod patches the complete templates any changes done by mods to the initial unit configs are preserved, and this mod will use those adjusted values as the base from where to adjust further. Any existing random stat distributions (I'm not aware of any mods that do this) will be ignored and replaced with new ones generated by this mod.
Popular Discussions View All (4)
7
8 Jul, 2022 @ 3:24am
LWOTC & Mod Enemy Added
CptnHappyTimePie
2
27 Aug, 2021 @ 2:31pm
Suggested Enemy Groups
x1628
0
12 Jul, 2021 @ 9:12pm
Modified default XComANCE.ini
x1628
63 Comments
h4ilst0rm  [author] 27 Jul, 2023 @ 11:13pm 
There is no second wave option. if you have the mod installed it will do its thing
Th3boyoflov3 27 Jul, 2023 @ 4:12pm 
Amm is there any problem with the mod? i stopped playing this game because of 40K warhammer Chaos Gate, when i return to XCOM 2 i can't see anywhere in the secondwave options this mod to activate, HELP :(
h4ilst0rm  [author] 20 Apr, 2023 @ 10:34pm 
if you so desire
Straker 20 Apr, 2023 @ 1:20pm 
This should be removed for LWotC, right?
h4ilst0rm  [author] 2 Aug, 2022 @ 4:24am 
yes
Bard 2 Aug, 2022 @ 12:45am 
Mid game compatible ?
ChaoZ 31 May, 2022 @ 3:43pm 
Great thx!
Stukov i downloaded the unit promotions and watched ini files.. sadly i have MANY Enemy Mods installed and these are not affected... and i dont know if it is supported to include aliens as well.. :)
Stukov81-T.TV 31 May, 2022 @ 9:40am 
for weapon (damage) randomization you need another mod. I use Unit Promotions as a base and hand out Mass Effect Weapons somewhat randomly
Stukov81-T.TV 31 May, 2022 @ 9:39am 
shieldHP definetly works
h4ilst0rm  [author] 31 May, 2022 @ 9:24am 
I believe eStat_shieldHP works.
Damage is tied to the weapons and abilities which this mod does not touch, so no.