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;----------Purge Groups-----------
;OLD
;-EncounterBuckets=(EncounterBucketID="LIST_FinalShowdown_PurgeTeam", \\
; RandomizedSelection=true, \\
; EncounterIDs[0]=(EncounterID="Showdown_Purge_Gatekeepers"), \\
; EncounterIDs[1]=(EncounterID="Showdown_Purge_Sectopods"), \\
; )
;NEW
;+EncounterBuckets=(EncounterBucketID="LIST_FinalShowdown_PurgeTeam", \\
; RandomizedSelection=true, \\
; EncounterIDs[0]=(EncounterID="Showdown_Purge_Gatekeepers"), \\
; EncounterIDs[1]=(EncounterID="Showdown_Purge_Sectopods"), \\
; )
There are 2 more "old" and 2 more "new". I left ConfigurableEncounters untouched. I'm unsure if I commented out correctly as it's called FinalShowdown and not Fortress.
I feel like something is off with this last part as I keep getting CTD when I do certain actions with my soliders such as shooting or using grappling hook which never occurred before this mission. Here are the 2 lines before the crash detected message:
[1967.89] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ALN_AvatarShowdown_01.TheWorld:PersistentLevel.XComWeapon_201.SkeletalMeshComponent_1178 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
[1968.07] TacticalSuppressors: Event OnProjectileFireSound triggered AugmentationArms_Grapple_MG