Barotrauma

Barotrauma

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NT Blood work
   
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15 May, 2023 @ 7:31pm
9 Mar @ 3:24pm
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NT Blood work

In 1 collection by Dornam
Rift Den 1.0 mod list
21 items
Description
THIS MOD IS REQUIRED TO BE ABOVE REAL SONAR, NEUROTRAUMA, AND MY OTHER MOD IF USED: REAL SONAR MEDICAL ITEM RECIPES PATCH FOR NEUROTRAUMA IN YOUR MOD LIST TO PROPERLY FUNCTION.

Known bug: when applying plasma for the first time during a round, it can sometimes cause blood pressure to plummet instantly. Unknown why this happens, but the blood pressure normalizes itself shortly, assuming there's not other factors preventing it

This mod adds the ability to deconstruct blood bags into blood plasma and red blood cell cultures. Blood plasma only inherits the blood type letter, red blood cell cultures inherit the blood type letter and the + or -

You can then combine compatible blood plasma types with red blood cell cultures of your desired blood type to craft new blood bags in the medical fabricator, essentially converting blood bag types.

Red blood cell cultures can be grown to multiply themselves x3 with saline, alien blood, and 25% of a dementonite.

Blood plasma compatability roughly reflects real life plasma compatibility, which is mostly the opposite of blood bag compatibility:
AB plasma is the universal donor and can be combined with all RBC types
A plasma is compatible with A and O RBC cultures
B plasma is compatible with B and O RBC cultures
O plasma is only compatible with O RBC cultures

Blood plasma can be used as a medicine with several effects:
  • Doubles healing rate for first and second degree burns on the whole body, stacking with bandages
  • Stabilizes blood Ph (reduces both acidosis and alkalosis)
  • Raises blood pressure by roughly 30% (the same as ringer's solution)
  • Temporarily stops sepsis from increasing
  • Temporarily stops liver failure from causing neurotrauma

These effects are roughly equivalent to what plasma transfusions are used for IRL, though within the confines of what neurotrauma afflictions allow in regards to accuracy to IRL.

Applying an incorrect plasma type to a patient will cause a half strength hemotransfusion shock.

Blood plasma infusions will show on the hematology analyzer.

You can now deconstruct blood plasma and red blood cell cultures into saline and stabilozine, respectively, following how neurotrauma blood packs deconstruct into the same items. Now you can get rid of those annoying extra RBC cultures taking up space and turn them into useful ingredients.
17 Comments
Kardagan 21 Jan @ 5:25am 
understandable. If i get something i will provide it to you. But later.
Dornam  [author] 20 Jan @ 12:25pm 
@Kardagan Feel free to volunteer some sprites then. I'm trash at art, so all mine are usually recolors or minor changes to existing images.
Kardagan 1 Jan @ 6:14pm 
I mean this mod need better sprites than now.
Dornam  [author] 1 Jan @ 3:56pm 
@Kardagan How do you mean?
Kardagan 1 Jan @ 3:09pm 
Awesome mod. Item sprites need to be updated.
Dornam  [author] 8 Nov, 2023 @ 8:48am 
Huh? The blood packs from the medic talent are normal O- blood packs that you can use normally.

But whatever, you do you.
rerk 8 Nov, 2023 @ 3:42am 
Oh no, completely understandable. But I figured that I might as well do that since my main supply of blood packs comes from spawned ones from a perk, rather than ones actually drawn. So I figured if I can't use them normally, might as well use them to craft blood plasma with (I made a blood plasma recipe as well). Plus in the crafting recipe I've added some more material requirements so kind of a higher risk-higher reward scenario whilst basically completely ignoring the normal blood packs
Dornam  [author] 7 Nov, 2023 @ 1:23pm 
It probably has to do with how vanilla blood packs are converted to neurotrauma blood packs when they spawn, and directly spawning them with commands might not do that properly.

Why are you making plasma reduce blood loss? IRL, plasma can't actually replace red blood cells, seeing as it missing the red blood cells is what makes it a bag of plasma instead of blood.

Bloodloss in neurotrauma represents missing RBC + blood volume, while blood pressure is only the liquid volume in your veins, so while bloodloss and blood pressure are related, they're not directly the same. If you don't have enough red blood cells, your body can't distribute oxygen properly, even if there is proper blood pressure, which is why blood plasma shouldn't help cure blood loss, only raise blood pressure, since it doesn't have red blood cells in it.
rerk 7 Nov, 2023 @ 12:33pm 
Right, tested it again further. Seems like any spawned blood pack (antibloodloss2) doesn't work when applied, and the other blood pack can't even go into my inventory anyway. However! If I extract blood with an empty blood pack, it works for some reason. I don't know how or why, but it does. Regardless, I'll just edit the stuff on my side and make the plasma packs also reduce blood loss, so it's whatevs
rerk 7 Nov, 2023 @ 12:06pm 
Yep, works on the sub editor. Just reloaded into the save and works there as well. No idea what might've caused the bug. Thanks for the help! All the best