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"Rhabdomyolisis is a delayed symptom of vibration damage which will begin to progress independently after a certain threshold has been met. If not caught early, it can be very expensive to treat. However, it can also be completely avoided by treating the vibration damage within 1-2 minutes (depending on severity). The idea being that using one manna extract early might save you 4-6 later on."
Here is a clip demonstrating this with more detailed steps in the description/comments.
Lesser-known effects of RS items
Manna Extract
Supplies oxygen, reduces blood loss, grants stacking movement speed and damage reduction for each limb effected. If applied to the head, it pauses a brain haemorrhage for the duration.
Smart Grafts
Treat lacerations and stop bleeding and burns.
Cortizide
When applied to a limb, it stops bleeding but causes burns.
When applied to the head, it stops bleeding and provides almost total damage immunity for the duration. However, if there is <1% brain hemorrhage present, it will also cause burns and psychosis, followed by a chance to explode (based on medical skill), killing anything standing too close. This rare interaction has considerable offensive potential.
Thank you for letting me know, and I'm glad you're enjoying the mod!
The fearure will enable 20 seconds into a round, after which the sonar will be activated for 1-3 seconds then disabled for 6-12 seconds in a loop.
I am curious as to why this is disruptive, it was a highly requested fearure. I'll add a simple toggle option next patch.