Total War: WARHAMMER III

Total War: WARHAMMER III

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Coop/default
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All Diplomatic Options - Vassalize, Liberate, Confederate
Created by The_Inquisitor
OVERVIEW Hello all! This is the updated version of the All Diplomatic Options mod by FiftyTifty who will be unable to update the original mod for the foreseeable future but has kindly given me permission to maintain and update this awesome mod for coming u...
Allied Units at a reasonable price, for Tomb Kings and Beastmen
Created by nopunctuation
Tomb Kings and Beastmen do not pay upkeep for their units, and do not have the economy to pay upkeep for units. Sadly this means units recruited through allied recruitment (which have normal upkeep) are far to expensive. This mod reduces upkeep by 85 % for...
Auto Resolve Quest Battles [Updated 5.2.X]
Created by Cigar
This mod allows you to auto resolve all quest battles and teleport to them for free. - Singleplayer & multiplayer compatible - Immortal Empires compatible - Clean & stackable - Save game compatible - If this mod is not working - un-sub and re-sub. This doe...
Better Alliance
Created by BAGHolder
(Updated to 5.0) Features: 1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary. 2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100). 3. Borrow Army Longer: Ally army can be borr...
Better Alliance - Foreign Heroes
Created by BAGHolder
Updated to 5.0 + Foreign Lord (Beta) This mod has two functions: --- Enable foreign agent recruiting from ally or vassal, via the outpost. Works for both player and AI, new or save-game. --- Enable foreign lord spawning on new campaign. This is a beta vers...
Call Allied Warband - Now with MCT support
Created by Redfog
A mod allowing you to call nearby allied armies to your army so you can actually get those useless allies to actually start pulling their weight in the wars they drag you into. Based of the wonderful mod by FiftyTifty found here https://steamproxy.net/...
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
Created by prop joe
Adds a bunch of commands that help with mod making and testing. Type the command into a text box that is opened using a new button in the top left (see screenshot). Press the button to the right to execute the typed-in command. List of DB keys and how to f...
Convert(Generic) Lords to Heroes & vice versa
Created by chris0
*WIP* A submod for Convert(Legendary) Lords to Heroes which unlocks conversion for generic lords and heroes. The mod is a work in progress and almost all vanilla factions are included, see the main mod for exceptions I have added this as a separate piece s...
Convert(Legendary) Lords to Heroes & vice versa
Created by chris0
*UPDATED FOR PATCHES ONLY* I am no longer playing WH3 and don't have any time to add in new content, I will continue to update the mod for patches only to fix crashes and general problems. Introduction A simple mod which allows you to convert almost any lo...
Enable All Heroes (Shadow Wizard Fix)
Created by OnePitchMan
Things this mod fixes: - The shadow wizard bug that occurs when spawning certain agents in the wrong factions. - mounts not being obtained when certain agents rank up within the wrong factions. - daemon prince lords not having their blue skill line when sp...
Expanded Roster - Chaos Dwarfs
Created by Decomposed
http://i.imgur.com/HE5eef1.png DESCRIPTION This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on variet...
Fixed Allied Outposts
Created by Maggot
What It Does: Adds a few missing units to the Allied Recruitment pool T3 Outposts allow you to recruit all of a faction's units, regardless of their buildings Increased Unit Cap for Tomb King, Beastmen and Lizardmen units based on Outpost Tier Fixes Nurgle...
Fudging Vassals
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, please read on: HOLD UP If you don't see a "vassalize" option, use The_Inquisitor's very recommended All Diplomatic Options - Vassa...
Lost & Found Beastmen: Loreful Additions (Shadows of Change)
Created by greenphoenix23
***NOTE: REQUIRES SHADOWS OF CHANGE DLC*** Will crash without Shadows of Change --- Description This mod adds a couple of the Shadows of Change units to a new loreful home. The Beastmen! https://media.giphy.com/media/uo7BEFj1TKMlRJ6w4M/giphy.gif Summary Ad...
MIXER - Mixu's Unlocker
Created by Mixu
The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. Building slot submod has bee...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
No diplomatic penalties for having vassals
Created by Zakharov
Patch 2.4 update: Fixed the bug that was causing this mod to not work properly. Other factions won't care what vassals you have. Now you can play N'Kari without everyone hating you for having vassals of the wrong faction. Works immediately when applied to ...
No Diplomatic Penalty for "Too Many Trade Partners"
Created by DrDCB
By default, the game allows you only 3 trade agreements (plus an additional 0.2 per owned region) before you start incurring a penalty with the negotiating partner (-3 per additional trade agreement over the limit). This is pretty limiting to Kislev and Ca...
Ogre camps near settlements
Created by Alex Zhao
This mod allows Ogres to deploy camps near settlements. The army of the camp and the garrison of the settlement can support each other, Should be compatible with most mod. Works for AI and saved game....
Ogre Diplomacy - Lorefully Neutral Ogres
Created by Rob
This mod adjusts the attitude values between Ogres and every other faction in the game. The aim is to take into account lore, separating the Ogre Kingdoms from the Order vs Disorder divide, allowing Ogres to align with whoever they choose, within reason. C...
Pending Action Destroyer for Multiplayer/COOP
Created by bushez
DESCRIPTION: Have u ever Played with your friends and u level up your lords and heroes or build buildings and this annoying msg just popup in the middle of the screen and block your life ?. This is a simple mod that will Disable the annoying popup msg "Pen...
Pestigor Shaman For Beastmen and Nurgle
Created by BunnieMoment
Adds a pestigor shaman as a hero for the beastmen and Nurgle. They have access to the lores of death, beasts, Nurgle, and wild, giving them utility for both factions. Please let me know if you find any bugs so I can fix them ASAP Future Plans Eventually th...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 5.2.0 https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...
Red Host of Tehenhauin - additional red crested units for lizardmen
Created by Ubermorgen
This mod adds 15 new units and 11 new followers to all lizardmen factions recruitable from vanilla military buildings. I ported this mod from WH2 but had to redo most textures. I also added some visual variations for most units and did some minor rebalanci...
Reinforcement mod
Created by yuzu sour
Increase reinforcement range by 100%, instant battle reinforcement timer....
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 5.2 compatible This simple mod removes the default (40) character trait limit.  EVERY character in the game can now have an INFINITE number of traits. You will never have to worry about not getting a trait because you a...
Rifts for all factions 全派系裂隙
Created by Alex Zhao
This mod added toggle-able rifts for Immortal Empires, Immortal Empires Expanded, and the Old World campaign. The Player's army or agent can travel from one rift to any other rift. I think AI won't use them. The rift can be turned on or off by the button o...
Singe's Units for the Beastmen
Created by Singemeister
From the darkling woods they come, On cloven hoof and twisted claw. The Beastmen they are called, these ones; Less than human, yet also something more Bestigors (Shields) - Better melee defence and missile parry than the regular kind Bestigors (Spears) - E...
Technology Affects Allied Recruitment
Created by terreohomines
This mod applies your allies' technologies to the units you recruit from them. TW: Warhammer 3 has introduced a very fun new mechanic: the ability to recruit troops from your allies for use in your own armies. One glaring problem with this, however, is tha...
Unlimited Regen Cap
Created by EonHTX
A mod to change the health regeneration cap from 75% of the total health to 10000%. ( I know it is false advertising but should be enough ) This mod is made for personal use try it at your own risk. Should be save game compatible. Will clash with other mod...
Warband Upgrade Ultimate
Created by BAGHolder
Warband Upgrade for Every Race (Updated to 5.2) --- Upgrade basic units into elite, and swap among unit variants. --- Unique UI + Expanded panel for every race. --- 100% compatible with any mod, save-game, and co-op. --- Submods for RoR, mod compilation, c...
Increased Hero Caps +20
Created by Whitehelm
For your patriarch doomstack needs. Increases starting hero capacity of all heroes by 20. You still need the standard requirements to actually recruit the heroes. Also check out my skill tree tool https://totalwarhammerplanner.com/...
Aranessa Ogre Pirates Expansion (Sartosa faction recruitment options and more)
Created by Llamakazi
Hello there! This mod significantly expands upon the decision Creative Assembly made to add the ability to hire "Maneaters" and "Maneaters (Ogre Pistol)" from level 3 Ports to Aranessa/Sartosa. Personally, while I think it's awesome, I also thought it didn...
Bruisers
Created by Calm&NormalTime
Update Now requires Mixu's unlocker. This allows Bruisers to have their own recruitment category and caps, separate from butchers. Bruisers also now have the proper assault units action, the one where they damage all units in an army. Bruisers now spread o...
Crows & Ravens for Ostankya
Created by Calm&NormalTime
Features 2 units for Ostankya Crows and ravens Murder of Crows https://i.imgur.com/ZRk5bEr.png Replaces cave bats (bats are for vampires. crows are for witches. everyone knows and agrees with this) Crows also have a passive while out of combat that makes t...
Frostfiend
Created by Calm&NormalTime
Features Single Entity Monster for Kislev. Recruited for the top level of the Haunted Forest building. Benefits from all the same tech and skills as the Incarnate Elemental of beasts. Lore "When the frost spirit saw he had lost the love of the princess, he...
Lost Calm: Jurassic Normal (updated for Patch 5.2)
Created by Calm&NormalTime
HOW DO GET MORE THAN ONE EXPEDITION? You can't. That would be a pain to balance so no Features Adds new dinosaur units for Lizardmen, as well as a new campaign mechanic for acquiring them. Nakai cannot use expeditions sadly due to him having no regions Use...
Slayers pirates for Aranessa Saltspite
Created by Nothing.
I mean, yeah that's it, follows the same rules as the freecompany units etc....
Spiders for Ostankya
Created by Calm&NormalTime
Features 4 units for Ostankya Available from her unique building. Kotya Spiders https://i.imgur.com/TVh6eTr.png Replaces spider hatchlings. Pascha Spiders https://i.imgur.com/GjE6lYE.png Replaces giant spiders Wolf Spiders https://i.imgur.com/kYZRkDU.png T...