Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Items (28)
Para Bellum - Open Beta
Created by AveMetal
The Open Beta is an optional version of Para Bellum used to first test new content and technologies before moving them to the release version. It is a fully functional build, but its content may vary between updates, so check Change notes in the right side...
Para Bellum - Collection
Created by AveMetal
https://i.postimg.cc/x1Y2MGJq/Si-Vis-Pacem-Para-Bellum.png If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic...
Para Bellum - Population
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units II
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum - Units III
Created by AveMetal
Si vis pacem, para bellum. If you want peace, prepare for war. This mod collection is a total conversion for Rome II with a historical approach, keeping a balance with the gameplay, and aiming for a more challenging and epic experience. Para Bellum - Steam...
Para Bellum submod - 12 Turns per Year
Created by AveMetal
This submod is designed to work with the main Para Bellum mods: Collection OR Campaign+Factions, depending on your choice. Installation instructions: 1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in the Mod Manager. 2. Enjo...
Para Bellum Roman Legions
Created by noniac
***UPDATE 08/10/2022*** - Scripts have been revised by fellow modder AveMetal, developer of the main overhaul mod, it should be fully functional now. All credits to him for updating it. Enjoy!!! - A port of my Roman Legions mod to the Para Bellum overhaul ...
Para Bellum submod - Bigger units size
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Combat, depending on your choice, and is compatible with vanilla and with Para Bellum Population, taking into account the new sizes. It increases the units, as follows: 400-> 50...
Para Bellum submod - Longer battles
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Combat, depending on your choice. In combination with the Para Bellum submod - Bigger units size and/or 30 or 40 units per army (in this video you can see how: https://www.youtu...
Para Bellum submod - Massive wars
Created by AveMetal
This submod is designed to work with the Para Bellum Collection OR Para Bellum Campaign, depending on your choice. It doubles the number of armies and navies for each imperium level, and adds a bit of extra budget for the player to be able to recruit and u...
Roman Models Extravaganza 1.0.9
Created by Celticus
NOTICE: These models will be improved over time! Noniac and I have reskins planned using these models and future models that have not been released at this time. For those who want a reskin, just be patient! NOTICE TO ALL MODDERS: When we release updates f...
Rivers of Blood: realistic edition
Created by AveMetal
New set of blood textures to increase the realism in the battlefield. - Compatible with saved games (no need to start a new campaign) and with patch 20 (Ancestral Update). - Blood & Gore DLC required. INSTALLATION 1. Subscribe the mod -> requires Blood & G...
Sebidee's Mercenary Warfare
Created by Sebidee
Sebidee's Mercenary Warfare - Updated 14.08.2019 http://i.imgur.com/8KW2ej0.png http://i.imgur.com/uHXWZLP.png Hi guys, this is a small and simple mod that aims to make mercenaries more useful and abundant in the campaign. This mod does two things, makes m...
[AAA Generals Submod] Polybian-Style Uniforms For Grand Campaign
Created by Benjin
Screw this new launcher - it deleted the long, detailed text description I gave this mod! Basically, all this mod does is only give the Polybian-style uniforms (as seen in the Prologue and Hannibal at the Gates campaigns for the Roman factions) to the Gran...
AAA: Generals - Africans (Aging, Advancing, Acclimatising)
Created by Benjin
New Punic (Carthaginian), Nubian and Numidian generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series. https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/KOvagN5.png INTRO Aren't you tired of how the...
AAA: Generals - Greeks (Aging, Advancing, Acclimatising)
Created by Benjin
New Greek generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series. https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/KOvagN5.png INTRO Aren't you tired of how the vanilla general characters look in ...
AAA: Generals - Rise of the Republic + Italians (Aging, Advancing, Acclimatising)
Created by Benjin
New Italian generals for all factions featured in the Rise of the Republic DLC campaign, who change appearance based on age, rank and season. Part of the AAA Generals mod series. https://i.imgur.com/fVVaDCS.gif https://i.imgur.com/KOvagN5.png INTRO Aren't ...
AAA: Generals - Romans (Aging, Advancing, Acclimatising)
Created by Benjin
New Roman generals who change appearance based on age, rank and season. This mod is a part of the AAA Generals mod series. NOTE: The new head shown in the thumbnail is based on the likeness of my dad, who I implemented into the game for Father's Day 2018! ...
Ancient Combat
Created by AveMetal
This mod improves Rome 2 battle mechanics, focused in realism and historical accuracy but keeping a balance with the gameplay. It allows longer and more tactical battles, making them more challenging and epic! Ancient Combat mod features: - Matched combat ...
Bigger cities
Created by AveMetal
The models of small cities have been replaced by medium-sized cities, and medium-sized cities by large ones. These changes only affect the cities battlefields, not their models or tiers on the campaign map. Athens will be more historically accurate, and Ca...
Idle Traits Removal
Created by wesloo
This simple mod removes the randomly generated traits your generals receive just for being garrisoned in a settlement. I can understand developer’s intentions (to stimulate player’s activity and to provide some counterbalance to the positive public order e...
It's a Small World After All
Created by Dresden
This simple mod does two things. It makes it so that small AI factions can only field 2 armies and takes away the hidden income bonus for minor AI factions. Any AI faction with 2 regions or less will only be able to field 2 armies (rather than 4). This pre...
More Diplomatic Outcomes - Arms Deliveries, Research Agreements and more
Created by wolphyx
Adds new diplomatic results for more variety in politics. From trade deals to arms shipments to research treaties. Works with the latest patch. Further results will be added in the future. What exactly does this mod do? I have added some new diplomatic res...
More loyalty, less secession
Created by Andrew Boyarsky
Update 12/08/2018: This mod is adapted to the new DLC Rise of the Republic ------------------------------------------------------------------------------------------------- Hello everyone! The frequency of secession and civil wars is something that upsets ...
More Skill Points (Updated)
Created by miller8604
Tsundak's skill point mod updated for the most current patch 4/20/18 Updated for Empire Divided. All characters get 2, 3, 4 or 5 skill points per level, instead of only 1. The higher level your character the more skill points. Generals and Agents: Level 1 ...
Orbis Aquarum - Realistic Campaign Water
Created by Benjin
https://i.imgur.com/fVVaDCS.gif INTRO Tired of seeing the same old and frankly... weird-looking water on the big campaign maps for Total War: ROME II (Grand Campaign, Imperator Augustus, Empire Divided)? Want something better that actually differentiates t...
No Agents for AI
Created by Javatar
SPECIAL THANKS TO INSENSUS who supported this mod by donating the "Empire Divided" DLC so that i was able to update the mod. Let his fame be eternal. Mod Description Set the value the AI is willing to spend for agents each turn to zero. Agents that already...