Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

302 ratings
Sebidee's Mercenary Warfare
   
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Tags: mod, Campaign
File Size
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383.671 KB
28 Nov, 2014 @ 4:40pm
14 Aug, 2019 @ 4:06pm
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Sebidee's Mercenary Warfare

Description
Sebidee's Mercenary Warfare
- Updated 14.08.2019



Hi guys, this is a small and simple mod that aims to make mercenaries more useful and abundant in the campaign. This mod does two things, makes mercenaries slightly cheaper and increases their replenishment rates (by that I mean how long it takes for them to be available for recruitment again).

Historical basis: In ancient times mercenaries were a BIG deal. Everyone used them, The Successor kingdoms, Parthia, the Greeks, Carthage. For most kingdoms mercenaries made up a very large chunk of their armed forces and in some cases the entirety. However, I feel that the vanilla mercenaries are mostly unusable. You use them a couple of times in the campaign for unexpected battles but you don't use them as a regular fixture of your armies. This mod aims to fix that.

Price: All mercenaries have had their upkeep reduced by 20%. This means they will still be financially draining but they won't bankrupt you. If you have a decent income you should be able to afford plenty of mercenaries to bulk up your armies. Remember that this stacks with technologies too!

Avalabilty: In the vanilla game mercenary pools have a very low rate of replenishment. Most have only a 15% chance of returning every turn. The result of this is that once you empty a province of it's mercenaries you will probably not get many more for a very long time. With this mod most weak mercenaries will replenish EVERY TURN (up to a maximum of 4 units) while stronger mercenaries will have a 50-75% chance.


This mod will be included in my eventual unit overhaul and is 100% save game compatible. AI factions will also take advantage of the changes.

If you think some of the changes are too extreme or not extreme enough then please say, I'm willing to fiddle around with the numbers.

Thank you and happy modding!

- Sebidee
180 Comments
Stix_09 29 Nov, 2023 @ 11:53am 
mod does not require an update , works fine
Rhya 13 Aug, 2023 @ 5:59pm 
If you could update it so it's 100% compatible with the current update Rome has? Just for insurance, y'know?
Aslan Ponto 17 Sep, 2022 @ 11:17am 
I noticed that Campanian Cavalry still gets a lot of time to replenish even using this mod, is it normal?
DaCuracha 13 Mar, 2022 @ 9:48am 
Is this compatible with empire divided?
Kerovanka 24 Jan, 2022 @ 9:29am 
can yuo add getairs as mercenaries? (in the old patches of game so it was).
diztortion 17 Jan, 2022 @ 1:01am 
All of your mods should have multiple awards! Thank you:KneelingBow:
andyland 12 Dec, 2020 @ 5:50am 
thinks
MF Shroom 10 Dec, 2020 @ 9:49pm 
is this compatible with radious?
Aslan Ponto 29 Nov, 2020 @ 1:46pm 
This mod is great, I´m very very grateful to you since the mod is updated, although I agree with Skarekrow in regard of Noble Fighters for Carthage.
Kerovanka 27 Sep, 2020 @ 10:40am 
mod work?(I didn't understand)