Cities: Skylines

Cities: Skylines

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FTP - Station - 4 Tracks - #01
   
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29 Dec, 2022 @ 6:56am
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FTP - Station - 4 Tracks - #01

In 1 collection by clus
BM - Collection ("Berlin" - Metro and related Assets)
39 items
Description


Hello all togther !

Dont know what happened, but I won against the damn pink pathways ! :P
Here´s the reslut ... :)

This is the fourth "free to place" [FTPS] Underground Metro Station.
It can be used as an express station. There are additional dependencies, which arent in the list on the right side. I´ve linked them in the description down below.

Almost every network in the collection, which you find above, is needed to use/load this station in the game! Only the 8m pathway wasnt used this time.

  • to other stations can be found here:
  • but, dont forget to check the dependencies !


  • a station, that can be placed anywhere
  • terrain conforming, like the vanilla metro station
  • "equiped" with pedestrian pathways [access to the sation]


  • connect at least one pathway - end to you ped networks in order to provide access to the station

  • You can use the ones I´ve provided with these station assets or any other
    pathway of you choosing.
  • this station can be "visually" used as a terminus station. (Every station will technically work as a terminus)
  • --> but I suggest that you extend the "end/tail" with a short track segement, because all the props on the track (which is basically the station) are hand placed on a 18 tiles long track, with both ends connected.
  • the same principle counts for the pedestrian connections to the platforms
  • on the other hand, all props on the track are removeable, with the help of the Adaptive Networks Mod

  • EVERY NETWORK in the list is needed to get the station to work !
  • -
  • Advanced Stop Selection Revisited 2.0 - needed to place Stops on all tracks
  • Adaptive Networks is needed for the Station Track
  • here you can find links to all the additional dependencies, which are used on/for the Station Track


  • the props are just decoration, but I highly suggest to use them as well. They´re for the atmosphere and also very light weight. They´re optimized for the LSMr as well.
  • these Props can all be deactivated with the help of Adaptive Networks
  • the Custom Effect Loader - Mod is need for the station track lights. Without this mod it´ll be dark ;)


If you encounter a "netinfo missing - error" then you forgot to subscribe any of networks listed as dependencies. As mentioned before, the station wont load then.


As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

  • all (currently) available BM - station tracks use the same texture set
  • Entrance Buildings (to connect ped pathways to the platforms)


I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

22 Comments
dgrad598 5 Jan, 2023 @ 1:22pm 
@𝓐𝓸𝓧𝓲𝓪𝓷𝓰, I tried but same thing happens when stretched too long, its breaks..
dgrad598 5 Jan, 2023 @ 9:07am 
@𝓐𝓸𝓧𝓲𝓪𝓷𝓰, i\ll try that out, i know when i do that in the editor, if you stretch it too long to fit 8-10 car trains, it breaks and wont let you place stops.
StayHungryStayFoolish 5 Jan, 2023 @ 5:49am 
@MZH I have the same issue with cylis's rendered tunnels. It is a different network and it is not connecting perfectly, so in the case of most stations, you cannot touch the node at front of the station. Some stations are OK to have a "middle" node, it looks pretty nice when the track has no junction at front of the station. See METRO screenshots here: https://ibb.co/album/6cp9xT
MZH 5 Jan, 2023 @ 4:15am 
Why does the node's track disappear after adjusting the node using Node Controller Renewal?
StayHungryStayFoolish 5 Jan, 2023 @ 2:06am 
I would also love rendered tunnels, Berlin style! Yeah.
His Royal Highness 4 Jan, 2023 @ 8:29pm 
I think it would be great if we have a quad (4) tracks for metro with your style. So two metro lines don't have to merge before separating again
Phantom Xiang 4 Jan, 2023 @ 6:41pm 
@dgrad598 You can make the platform longer with Move it, hold alt key and you will be able to move the station track node.
clus  [author] 3 Jan, 2023 @ 9:54pm 
Thank you guys ! :)
indra280 3 Jan, 2023 @ 9:01pm 
Thank you!
His Royal Highness 3 Jan, 2023 @ 7:06pm 
Support!