Cities: Skylines

Cities: Skylines

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Entrance Buildings #02
   
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3 Oct, 2022 @ 6:47am
19 Oct, 2022 @ 10:05am
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Entrance Buildings #02

In 2 collections by clus
LRT - Tram - Network
65 items
BM - Collection ("Berlin" - Metro and related Assets)
39 items
Description


Hello all togther !

Here you can find two simple entrance/connecter - buildings.
These buildings can be used to connect any underground station track, or tunnel with
pedestrian lanes etc. to your pedestrian network.

I´ve created these "buildings", because they will be needed for a future release.
Maybe they´re already useful for you. :)


  • 2 buildings with attached pathways
  • can be used to connect any underground station track to your ped network
  • will be needed for a future release ;)
  • they´re invisible after you re-named them

  • place the entrance - building down (can be done anywhere)
  • you can move it then with move - it (but be careful with that, because the path at the end of the tunnel might/couldt "connect" to the wrong network)

  • in order to ajust the path/building, you can raise or lower it

  • or you can simply move the attached ped path
  • also via move it - while holding the ALT - key

  • in the end, the building/path should be connected to a underground station track
  • this works with all tracks (vanilla, my, MOM etc.)

  • if the underground network doesnt provide an "entrance door" etc. you can activate these on the networks, that are attachded to the building
  • for that you have to be subed to the Door - Props


  • last thing to do is to "hide" the entrance via "re-naming it"
  • that removes the two black cubes

  • thats (almost) all ;)
  • enjoy watching your cims entering stations/tracks via an extra entrance

  • use everything with care !
  • the "open" pathway end might/couldt snap to the wrong networks, if they come to close to them
  • if the connected end to the station track "deforms", then it might help if you lower the building a bit and then
    redo this operation via move - it [cntrl + z]
  • these are all vanilla game "reactions/issues", which I cant fix
  • the game wasnt designed for these kinds of buildings :P, but they´re needed for something coming soon ;)




All dependencies are listed at the right side of the description. The list includes everything
needed to load this without a "missing" piece. That means, that you can leave everything out, except the pathways!
There are some additional things "needed" or could be neccassary, which arent in the list...
You can find those down below !
  • These buildings wont load, if you dont subscribe to the
    pathway networks !
    ...without subscribing to those, you´ll get a "netinfo missing" error.

Take a look at the dependencies via the links below:

  • Station Pathways #06 / #07
  • Adaptive Networks Mod (needed for the pathways) by Kian Zarin
  • Custom Effect Loader (needed for the pathways) Mod by boformer
  • BM - Station Track Lights [needed for the Paths; very lightweight]
  • BM - Metro Tracks - Prop Pack [needed for the Paths; very lightweight]
  • Door Props [needed for the Paths; very lightweight]


These are additonal dependecies (obvious ones and needed ones in some cases)
  • in some case Anarchy might be needed to place down these buildings
  • Network Anarchy Beta by Quboid
  • Move it by Quboid



As always ;)

Loading Screen Mod - created by thale5, fixed and updated by Klyte45 and
now maintained and improved by algernon.

...and my entrance buidlings, to connect your pathways to. ;)



I´ll add them when they are back ... ;)



If you like this addition to the workshop... and you want more,
you could give it a thumbs up. :) That would be very much appreciated !!! :)

For further questions and comments, issues, suggestions etc., use the comment function below the asset, or contact me via discord.
[discord.gg]
And if you´re interested in buying me a cup of coffee, in order to keep me awake during the long night shifts, you can do that here :)
[paypal.me]


Wíth best regards ... :)

46 Comments
S333G 28 Jan, 2023 @ 3:01am 
Thanks @Jeffrounet I finally found out.
clus  [author] 18 Jan, 2023 @ 12:27am 
@ StayHungryStayFoolish; Jeffrounet Thanks for your help. :)
Jeffrounet 16 Jan, 2023 @ 4:27am 
@S333G In ACME options, you can change the height of clipping for the ground. If it's negative you can see through.
S333G 14 Jan, 2023 @ 6:40pm 
I already tried. But I didn't discovered how to move the camera under the ground.
Any settings I should tried?
StayHungryStayFoolish 14 Jan, 2023 @ 10:54am 
@S333G use ACME.
S333G 14 Jan, 2023 @ 10:44am 
Thanks for yur answer but I meant, how you moved your camera underground.
clus  [author] 12 Jan, 2023 @ 11:35pm 
Thanks. These "buildings" here are only underground versions ... in order to create connections to 4he surface, you'd need any ped network with tunnels or my entrance buildings.
S333G 9 Jan, 2023 @ 5:15pm 
Great mods and stations!
I have a question about building in the paths underground:

How do clip through the ground?
clus  [author] 27 Dec, 2022 @ 9:17am 
@JJoole Hi. That network isnt available atm ... it might come in the future ...
JJoole 22 Dec, 2022 @ 6:40am 
@clus In the last picture, there is an elevated track that looks like it's supposed to go over a road. Is that asset available or in the works and not yet released? I'd love it for my city! :)