Cities: Skylines

Cities: Skylines

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ACME 0.6.5
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13 Mar, 2022 @ 8:43pm
27 Jul, 2023 @ 11:43pm
17 Change Notes ( view )

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ACME 0.6.5

Description


A camera mod, with new features being added.

New in 0.6
  • Customizable shadow calculation parameters - distance and sharpness.
  • Stepped rotation hotkeys at 15-degree increments: Control-X and Control-Y (Shift to reverse direction, Alt to use 45-degree increments instead of 15).
  • Configurable hotkey to reset camera rotation (default Alt-R).
  • Option to reset FPS keys to match game movement key settings.
  • Decreased minimum Field of View to 5.
  • Add sound effect when a camera position is saved.

New in 0.5.1
  • FPS mode absolute movement: move straight up/down/forwards/backwards, regardless of camera tilt.
  • FPS mode keys are now independently configurable.

New in 0.5
  • Zoom to cursor: If this option is enabled, zooming in and out will maintain the spot under the mouse cursor at the same point in the screen (instead of zooming in/out to the middle of the screen).

New in 0.4
  • Map dragging: Hold down shift-right mouse button (by default, configurable in the options panel) to drag the map around with the mouse ('mouse dragging'), with configurable behaviour (speed, invert directions) in the options panel.

  • Adjustable default speeds for first-person camera mode in the options panel.

New in 0.3
  • FPS mode: Ctrl-Tab by default to activate; hold down shift to increase movement speed (WASD). This is a completely free FPS mode with no terrain following or collision detection, designed for use with setting up screenshots and the upcoming cinematic recording/playback functions.

    For a more player-focussed FPS experience, you can use ACME together with Asu's First Person Camera 2 mod.

Basically because there wasn't already a camera mod that did everything I wanted it to, and the closest (TPB's Camera Positions Utility) uses an obsolete modding method (Detours) that can cause issues with other mods.

There's a lot of functionality that is currently being developed and will be added as development progresses, such as cinematic recording and saved path tracking, but there's a lot of functionality already included.

To use: Alt-C (by default), or use the UUI button, will bring up the panel in-game where various camera parameters can be set and adjusted; collision options are also available via the mod's options panel.

  • No border limit - camera can go anywhere on the map (not restricted to tiles that you have purchased)
  • Adjust minimum ground clearance (including to -10m below ground)
  • Enable/disable building collision
  • Enable/disable network collision
  • Enable/disable tree collision
  • Enable/disable prop collision
  • Enable/disable water bobbing
  • Change camera tilt independently of other factors
  • Easily change FOV
  • Adjustable minimum camera speed (so the camera doesn't crawl when zoomed in to the maximum)
  • Enable/disable automatically zooming to disasters
  • Jump to center of current MoveIt selection (default Alt-middle mouse button, configurable)
  • Store and recall up to 22 different camera positions (Ctrl-Shift-[0-9 or F1-F12] to save a position, Ctrl-[same key] to restore
  • Manually specify precise figures for camera positioning (target position, rotation, distance, tilt, and FOV).
  • Camera position and settings are rembembered for each save and restored on load
  • Map dragging (shift-right mouse button by default)
  • Zoom-to-cursor option: if enabled, zooming in/out will ensure the spot under the mouse cursor remains at the same position on-screen (instead of zooming to the center of the screen)
  • FPS Mode



Mouse light flickering at night when near buildings or close to the ground, or shadows flickering on/off?
That's the game's raytracing getting blocked by the terrain or building. Increase the near clip distance to stop this.



Incompatible mods



  • Camera Positions Utility - uses obsolete Detours functionality which blocks compatibility with other mods; functionality included in this mod
  • Zoom It - conflicting Harmony patches; functionality included in this mod
  • First Person Camera Updated - ironically not really 'updated' any more. Instead use the modern replacement First Person Camera 2 (see 'known compatible camera mods' below).
  • Mouse Drag Camera and Mouse Drag Camera Inverted - functionality included in this mod
  • Zoom To Cursor - functionality included in this mod (and it would conflict even if functionality weren't included)
  • Potentially other camera mods as well, depending on specifics - there's a number of little-used and obscure camera mods out there, and it hasn't been possible to test them all

Known compatible camera mods
  • First Person Camera 2; you can use this one for a different FPS camera style to the one in this mod (First Person Camera 2 provides a player-style FPS camera, whereas ACME's is primarily designed for screenshot and cinematic use).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't touch the savefile, and can be safely removed at any time.

Special thanks to TPB for the original Camera Positions Utility which inspired much of the functionality of this mod.



Source code
[github.com].


Translations
[crowdin.com]
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
Popular Discussions View All (2)
1
1 Mar @ 9:37pm
How do I remove the shortcut key for saving camera location?
Liu.
2
10 Jun, 2022 @ 7:12pm
Request feature: Driving mode?
Francis
446 Comments
Hawkinsthefirst 18 Jun @ 7:37pm 
Gotcha, ill try that. Thank you!
algernon  [author] 18 Jun @ 6:42pm 
@Trucker1709 I'm not sure what you mean by "reset the camera", but if you want to clear all the mod's settings then delete the file ACME.xml in your local settings folder.
Hawkinsthefirst 18 Jun @ 4:11pm 
Hello, is there a way to completely reset the camera? I know there is a rotation reset, but that doesn't help. My camera is messed up and i'm not sure of the cause and using ACME I cannot fix it.
algernon  [author] 5 Jun @ 5:30am 
@Arliandro Error messages are meaningless without the full output log , and many users are using both (despite it being advised generally to not use MOM and instead use the replacement asset pack, as MOM is known to have a number of issues and has been abandoned).
Arliandro 4 Jun @ 4:13am 
Hi there,
just found out that there is a fatal Error created when ACME and MOM are used together.

Error Message:

Array index is out of range. [System.IndexOutOfRangeException]

Details:
No details
algernon  [author] 29 May @ 10:05pm 
@Dr.Gamer Impossible to tell without seeing an output log, but the usual culprit would be having an old and outdated mod installed.
Dr.Gamer 29 May @ 9:06pm 
question, is there any reason why i cant zoom all the way in all of a sudden while playing?. starts off fine after load, then all of a sudden i cant zoom in.
algernon  [author] 22 May @ 12:50am 
@Nightbreaker Not currently, no. Removing the border limits is one of the main reasons to use this mod.
Nightbreaker 21 May @ 12:39pm 
Is there a way to disable the No border Limit?
Cygnus 12 Mar @ 5:41pm 
Cool! Good to hear, great mod btw! Another idea (if it's not already a thing) would be an option to limit camera tilt. I use the middle mouse button and I don't have much use for tilting the camrea towards the sky into the negative values. And extreme tilt angles make MoveIt! harder to use.