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Advent Evolution - The Chosen
   
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2 Jun, 2022 @ 11:58am
3 Dec, 2023 @ 10:50am
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Advent Evolution - The Chosen

In 1 collection by Stukov81-T.TV
Stukovs Evolution
10 items
Description
#NotAModder presents the next part of the Advent Evolution - The Chosen themselves

About me
I am a streamer who has created a lot of custom crazyness for XCOM 2 using the tools other modders have created.

Be sure to catch my stream on Twitch! Stukov-81 Twitch Channel[www.twitch.tv]

About This Mod
This Mod tries to make the Chosen more interesting and later on a bit more challenging as well. For this we are using the mod Dynamic Enemy Creation (BETA). Though this part is completly optional. Probably not how Chris the Thin Mint planned his Mod to be used. Is that all? OF COURSE NOT ... Chosen start with 3 strengths and get 3 more per levelup. Yes you may see a lot of strengths on the Chosen. For that we also added new strengths, mainly from Mitzruti and Stukov Perk Packs

Suggested Mods
I highly recommend AI altering Mods like A Better Chosen. I also recommend using New Chosen Traits and Restored Chosen Traits. Definetly also working nicely with the Evolution is Buff Chosen HP. Also worth trying is a Mod that gives the Chosen Prime or Ruler Reactions. Of course all my Evolution Mods i suggest as well to have a more complete Evolution World, though they don't directly influence the Chosen. Chosen Evolution is of course highly recommended to give some stat buffs.

Compatibility
Should be compatible with pretty much everything. But you know ... it is Beta, so if you see anything not working. Let me know. Was made and tested with Covert Infiltration


FAQ
  • Config?
    Everything is a config edit. Just change/add/delete what you want to do. If it is too tough you have two possibilities
    - don't subscribe to this Mod or change the configs to your liking. If it is too easy I have commented out a few
    things so you could activate those as well

  • Does anybody read these things?
    Probably not

A little reorganizing due to input of RambelZambel

Should you not use one of these mods, just delete the respective folder to prevent empty no-perks appear among the chosen:
Thanks
  • FearTheBunnies for his great support and help!
  • Mitzruti and all the others for tons of perks
  • all the great people in the MEME Discord

If you think you should be mentioned. Please contact me and i will add you as soon as possible
29 Comments
Stukov81-T.TV  [author] 10 Nov, 2023 @ 11:29pm 
Loot Pinatas actually has the issue it replaces cores with other stuff, so when using Loot Pinatas your Elerium Cores will be more rare
solvius90 10 Nov, 2023 @ 11:43am 
What do you mean, dig into the config?
I can't figure out the loot. I have different mods for loot (psionics ex machina, mele attachments, suppressors, shield attachments, tela loot). And when I run mods for sorting loot (dude were is my loot, loot piñatas) my elerium cores are missing.
I want the loot to be varied. Can you recommend anything?
Stukov81-T.TV  [author] 10 Nov, 2023 @ 8:16am 
they don't necessarily conflict, the only problem is one AI is overriding the other, you could compress their AI trees into one if you know what you do.

there are other ways to achieve something similar. Just look around the workshop for ruler reactions or prime reactions
solvius90 10 Nov, 2023 @ 7:45am 
Thanks. Anyway i use Harder War: Chosen Pack. And they conflict
Stukov81-T.TV  [author] 10 Nov, 2023 @ 6:29am 
A better Chosen has a setting to give the Chosen Prime Reactions
solvius90 10 Nov, 2023 @ 3:06am 
I don't remember such mod as Chosen Prime. Can you send me a link to it?
Stukov81-T.TV  [author] 17 Jun, 2023 @ 12:08pm 
Thanks for your nice words
luis.junkeira 17 Jun, 2023 @ 11:41am 
That feels like a good compromise and it fits the hunter archetype quite well. :)

Thanks. I really like the unpredictability the Advent Evolution mods bring, this one just felt on a whole different level but to be fair, the Chosen are supposed to be a whole other level of enemy.

It's also quite funny to play with the mode that hides F1 info behind the autopsy. Sometimes stuff happens without me getting why (hidden weaknesses and resistances) and it pushes for making the autopsies sooner to be able to deal with/exploit the new enemy perks.
Stukov81-T.TV  [author] 17 Jun, 2023 @ 11:13am 
If you ask me i would let the percentages the same with tenebrous form, but deactivate it for melee
luis.junkeira 17 Jun, 2023 @ 10:40am 
I'm open to suggestions.

Maybe I could go around it with prep, but I was caught surprised as the perks were still unrevealed and was prepared for an easy win as I had him cornered with my dudes on high ground. I was all out of grenades (it was pretty packed 1st facility mission) and the only source of damage I had that could go through was psi attacks (and he was also immune to them). It would be really hard to go through 15 or so HP (that was when he became really hard to hit) with 3 health regen per turn without relying on regular attacks at that point in the game. The most Xcom-y thing to do would be to try to finish the mission without killing him but seeing your sniper missing 10 shots from high ground without any understanding of what's happening leaves you with a thirst for chosen blood. :D