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I'd made an assumption that I could add Travel Light as an option on a running campaign. Turns out that's not true. Running WSRAddItem TravelLight from the Weapon Skin Replacer mod has added it. Thanks to Rusty Dios over on the Discord.
idk, everyone's that's working looks exactly the same as what I've got. Yet mine's not working.
for e.g.
+ADD_SLOT=(SOLDIER_CLASS="Reaper", WEAPON_CAT="TravelLight", ALLOW_EMPTY=true)
I've tried all lower case too. This matches X2Item_CovertWarClassRedux.uc
I can use Weapon_Cat for Claymores
+ADD_SLOT=(SOLDIER_CLASS="Reaper", WEAPON_CAT="claymore", ALLOW_EMPTY=true)
And I've used TEMPLATE_NAME successfully
+ADD_SLOT=(SOLDIER_CLASS="Reaper", TEMPLATE_NAME="SectoidFinger", ALLOW_EMPTY=true)
Rebuilt user configs too. Still no luck. Has anyone managed to?
Only those 5 perks are added to the general AWC pool. Other perks not added there are used by specific class mods.
I took a quick look at the XcomClassdata.ini and only found these lines
;A configuration File
[XComGame.X2SoldierClassTemplateManager]
+ExtraCrossClassAbilities=(AbilityName="RustyCloistaShield")
+ExtraCrossClassAbilities=(AbilityName="MKPMrCloista")
+ExtraCrossClassAbilities=(AbilityName="Mrc_FreeBeacon")
+ExtraCrossClassAbilities=(AbilityName="SprayMrC")
+ExtraCrossClassAbilities=(AbilityName="SingleReloadMrC")
;ExtraCrossClassAbilities=(AbilityName="")
Does it mean only the above 5 perks are added to soldier's XCOM perk pool? How are the rest of perks in the description implemented into the game? They sound really interesting especially the Bladeblitz and Sword Swing but they are just not in the config files. Maybe they are not for configuration?
I'm running my very first LWOTC campaign and I'm learning some basic config editing. I hope this mod will work well.