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Proficiency Class Plugin: Combat Engineer 1.91
   
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4 Sep, 2021 @ 2:52pm
14 May, 2023 @ 1:28pm
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Proficiency Class Plugin: Combat Engineer 1.91

Description
Update v 1.91 : See Change Notes


With permission from Shiremct, and inspired by Deadput, I am releasing a new class, the concept for which I pitched to Shiremct a little while ago.


Proficiency Class: Combat Engineer
The Combat Engineer is a battlefield control and support class who uses Cannons or Shotguns as their primary, and the LW2 Gauntlet as their Secondary. They have their own Proficiency Perk : Chemical Mixtures, and GTS perks in the style of the other main Proficiency Classes. It follows a similar stat progression to a Sapper, with the main exception of having a random roll for +1 Ablative every rank up, as well as slightly better dodge and mobility progression.

Proficiency: Chemical Mixtures
  • Rank 1 - Grants Heavy Armaments - Allows use of the Gauntlet's Rockets and Flamer.
  • --------- Grants Incinerator - Increases Range and Area Affect of the Flamer.
  • Rank 2 - Grants Napalm-X - Flamethrower attacks have a chance to panic or disorient organic targets.
  • Rank 3 - Grants Quickburn - Activate to make next use of flamer a free action.
  • ---------- Grants Fire & Steel - Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage.


Class Trees
  • Technical - Focuses on the use of the Gauntlet.
  • Commando - Focuses on Battlefield control/debuffs with the Cannon or Shotgun.
  • Gadgeteer - Focuses on the use of various 'gadgets' including Grenades and Shields.

Technical
  • Sq. -Chemical Mixtures + Incinerator (considered part of Proficiency)
  • Cpl. -Burnout
  • Sgt. -Roust
  • Lt. -Concussion Rocket
  • Cpt. -Phosphorous
  • Mgr. -Miniaturized Munitions
  • Col. -Firestorm

Commando
  • Sq. -Suppressive Fire
  • Cpl. -Entrenched
  • Sgt. -Demolition
  • Lt. -Pin 'Em Down
  • Cpt. -Anti-Armour Doctrine
  • Mgr. -Rupture
  • Col. -No-Man's Land

Gadgeteer
  • SQ. -Blast Padding + Defensive Mine
  • Cpl. -Smokescreen
  • Sgt. -Electronic Surveillance
  • Lt. -Concussion Grenades
  • Cpt. -Kinetic Plating
  • Mgr. -Concealing Smoke
  • Col. -Cloistered Shielding

Random Decks
Cpl.-Lt.
  • Sustained Fire
  • Minefield
  • Covering Fire
  • Bunker Buster
  • Rapid Deployment
  • Danger Zone

Cpt.-Col.
  • Unbreakable
  • Withering Barrage
  • Salvo
  • Javelin Rockets
  • Remote Start
  • Opportunist
  • High Pressure

GTS Perks
  • Applied Chemistry I - Proficiency Starts at Rank 2.
  • Applied Chemistry II - Proficiency Starts at Rank 3.

Known Issues
  • Incinerator - Given as standard squaddie perk due to not applying correctly when part of the Proficiency: Chemical Mixtures perk.
  • Heavy Armaments and Blast Padding display twice - Visual Issue Only.

Compatibility
  • Psionics Ex Machina 3.0 - Supported (uncomment the line to enable psiamp secondary)
  • Dedicated Pistol Slot - Supported natively

Credits
  • RustyDios - Modpreview, Class/GTS/Proficiency perk Icons, balance testing, perk code assistance.
  • Shiremct - Proficiency Class Pack, which this adds to/requires, and permission to release it.
  • Deadput - for inspiring me to release it.
  • MEME Discord regulars - for being an awesome bunch who always show great support to our modders.
  • Iridar - for allowing us to use Null Ward as a foundation for Cloistered Shielding.



Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
Popular Discussions View All (2)
0
7 Jul @ 6:23am
Локализация Locallization Rus
KuMunRen
0
7 Jan @ 4:19am
Simplified Chinese Localization 简体中文
Tommy
97 Comments
MrCloista  [author] 4 Jun @ 2:29pm 
@Landar486 if you already get one from somewhere else like exotic suit, you won't get another one.
Landar486 4 Jun @ 10:18am 
just noticed something, sometimes the miniaturized munitions perk does not confer a heavy weapon slot to the soldier.
Ozymandias 4 Nov, 2023 @ 5:10am 
It's just a small text issue, but it seems the detailed info on Chemical Mixtures (in Localization) has a couple misplaced new lines (the br/ token or whatever it's called). So instead of the empty lines before Level 2 and Level 3, they're before the previous ability IIRC.
grammarsalad 9 Jul, 2023 @ 11:36pm 
This is probably my favorite prof class. They seem to have a solution for just about any problem that pops up. Very fun to play. Thank you for making this!
vampirecosmonaut 15 Dec, 2022 @ 4:36pm 
To get rid of the mines, I ended up throwing this into my WSR config:
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=WOTC_APA_DefensiveMineItem
This makes them not show up in my inventory and the skill still works.
R4nD0mI3z 18 Nov, 2022 @ 8:14am 
thanks, everything works now :) great mod!
BTW I also got defensive mines showing in inventory in late game but ignoring them seems to be best solution and nothing broke so far.
vampirecosmonaut 17 Nov, 2022 @ 6:57pm 
I can just equip it on rookies and dismiss them I guess. A modding solution is out of my depth.
MrCloista  [author] 17 Nov, 2022 @ 6:24pm 
I've no control over the items as they're granted by the perk and only supposed to show up in tactical, so can't make them sellable as far as i know
vampirecosmonaut 17 Nov, 2022 @ 6:21pm 
It’s only happened 3 times so far on my current campaign which is in endgame. I’m just wondering if there’s some easy way to remove the mines and not really worry why I’m getting them. Maybe make them sellable or something?
MrCloista  [author] 17 Nov, 2022 @ 5:15pm 
@vampirecosmonaut I've never experienced that behaviour personally, but I have heard about it happening before with the Sapper. No idea what the fix was unfortunately.