Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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XMAX FTW
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138.220 MB
3 Apr, 2022 @ 4:14pm
25 Sep @ 4:24am
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XMAX FTW

Description
This mod is a combination of XMAX, A Few Bug Fixes and Awesome Artifacts. You can choose between 10 different spawn settings. The mod supports all DLC and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. I've put in a lot of effort to integrate the mods with each other and design a good experience, the mod is meticulously tailored to play well. All credit goes to the original authors. See the links below for details about each mod.

[XMAX]
https://steamproxy.net/sharedfiles/filedetails/?id=755731339

[Awesome Artifacts]
https://steamproxy.net/sharedfiles/filedetails/?id=2741915012

[A Few Bug Fixes And Some More] - Outdated fixes have been updated or removed.
https://steamproxy.net/sharedfiles/filedetails/?id=2632591258

[Quest Items Resized]
https://www.nexusmods.com/titanquestanniversaryedition/mods/58


In addition to the changes from those mods, the mod has several fixes and improvements which you can find in the changelog linked below. Here are a couple of the mod's highlights:

The mod has system changes from AE, such as support for electrum.

All XMAX boss spawns have been fixed, and their level randomizer works better, creating more varied encounters.

The amount of champions and heroes also increases with spawn multiplier in a finely tuned way that feels appropriate for each spawn multiplier.

The exp. penalty on death is reduced by 20%, as deaths can be more unfair on higher spawn multipliers if you come unprepared and are caught off-guard.

The mummy priests in EE, the Soul Empusa AoE in Act 4, and the draugr princes in Ragnarok drain less energy, and the skeleton warlocks in Wusao Mountain no longer cast Spellbreaker.

The damage reflection modifier in Tartarus has been removed from the modifier pool.

All pets now benefit from flat damage bonuses, the Core Dweller has been improved, the nymph's AI is better, and the "Maul" skill for wolf pets now correctly does base melee damage in addition to the listed bonus damage.

Shrines and auras have a larger buff radius, so all of your pets and teammates can fit within the buff radius of shrines and auras.

Herbal Remedy, Rune of Life, Energy Shield and Heat Shield are now aura skills so that you don't need to reapply them constantly.

The Gouge skill in Hunting now uses the default attack animation instead of the long one it had which slowed down your attacks.

Heart of Frost has been rebalanced so that cold damage is no longer at a disadvantage compared to lightning damage.

The penalties for Vitality and Bleeding resistance have been cut in half. Originally, they would not receive penalties on Epic and Legendary difficulty, but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use one of three very rare items just for the vitality resistance anymore.
The "Hardcore" versions do not include this change.

Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -30% exp. from kills. Total exp. gain: 210%
x4: -40% exp. from kills. Total exp. gain: 240%
x5: -50% exp. from kills. Total exp. gain: 250%
xMax: -60% exp. from kills. Total exp. gain: 300%
x3x1: -50% exp. from kills. x3 spawns with x1 bosses.

For those who like it rough, the Hardcore versions have full XP penalty on death and full resistance penalty on Epic/Legendary difficulty, as well as lower XP gain:
x3 Hardcore: -50% exp. from kills. Total exp. gain: 150%
x5 Hardcore: -65% exp. from kills. Total exp. gain: 175%

I recommend x3 for a standard playthrough, or xMax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. Both x1, x3x1 and xMax- only have 1x bosses that spawn as their highest level variants.

But wait, there's more!
The changes that are listed above are only a couple of the mod's highlights. For a full list of changes such as skill improvements, improvements to pets, difficulty enhancements, bug fixes...
Read the full changelog here: https://pastebin.com/raw/KyWb3bsZ

This bounce mod can be used with existing characters and can be toggled on and off without problems.

There's a version of this mod called Loot Plus XMAX FTW which contains the full version of Loot Plus with its high drop rates. It can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=1779344333

This mod is also available on Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/19


Enjoy.
23 Comments
Nappa | Argonil  [author] 30 Aug @ 5:16am 
It required a separate set of boss pool files from the other versions, and no one was using it. I asked if anyone would miss it if I removed it, no one replied. So I cut that version to save space and time, I already have 18 different versions to maintain which is more than I'd like.

I think most people who want to farm mobs go with XMAX- and those who want the craziest challenge go with XMAX+. Those who want a more "reasonable" challenge go with x5 since it's the same as XMAX+ but without the buggy mob density, and those who want a "proper" playthrough go with x3. Then there are those who don't like multiple bosses and go with x3x1 or just x1. The original x10x3 version of XMAX filled this niche role benefiting the fewest players, and it had the most technical hurdles, so by process of elimination it was the best choice for cutting the mod down.
MedeaFleecestealer 30 Aug @ 4:31am 
Why no x3 bosses with the x10 version like the original Xmax?
Nappa | Argonil  [author] 27 Mar @ 9:02am 
There is a guide in the description of Loot Plus. It takes a bit of effort though.
Space 26 Mar @ 10:14am 
how does one merge mods? i am hoping i can merge this mod with more skill points
Nappa | Argonil  [author] 21 Sep, 2023 @ 8:48pm 
xMax+ has 5x bosses, and xMax- has 1x bosses where the level randomizer always picks the highest level for the boss, although it's still too easy.
ErkkiKurkku [FIN] 21 Sep, 2023 @ 9:14am 
What's the difference between Xmax+ and Xmax-?
Nappa | Argonil  [author] 26 May, 2023 @ 5:13am 
Like I said on the TQ discord server, it works fine for me. Let's see if we can't find a solution for you on Discord.
zuqo 26 May, 2023 @ 2:40am 
The problem I seem to be having with multiplayer is I can't start a game. I go through the normal process of starting up an xmax game and just a normal game and in both when I go to start the game it gives me "connection error" notice and the game closes out. Any idea what's going on with this?
zuqo 26 May, 2023 @ 2:19am 
How to start multi with friends?
Nappa | Argonil  [author] 9 Mar, 2023 @ 1:28am 
No.