Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Loot Plus XMAX FTW
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141.317 MB
23 Jun, 2019 @ 5:02pm
29 May @ 5:42am
83 Change Notes ( view )

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Loot Plus XMAX FTW

Description
More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and Awesome Artifacts. You can choose between 8 different spawn settings. The mod supports all DLC and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. I've put in a lot of effort to integrate the mods with each other and design a good experience. All credit goes to the original authors. See the links below for details about each mod.

[Loot Plus]
https://steamproxy.net/sharedfiles/filedetails/?id=1742876226

[XMAX]
https://steamproxy.net/sharedfiles/filedetails/?id=755731339

[Awesome Artifacts]
https://steamproxy.net/sharedfiles/filedetails/?id=2741915012

[A Few Bug Fixes And Some More] - Outdated fixes have been updated or removed.
https://steamproxy.net/sharedfiles/filedetails/?id=2632591258

[Quest Items Resized]
https://www.nexusmods.com/titanquestanniversaryedition/mods/58


In addition to the changes from those mods, the mod has several fixes and improvements which you can find in the changelog linked below. Here are a couple of the mod's highlights:

The mod has system changes from AE, such as support for electrum.

All XMAX boss spawns have been fixed, and their level randomizer works better, creating more varied encounters.

The amount of champions and heroes also increases with spawn multiplier in a finely tuned way that feels appropriate for each spawn multiplier.

The exp. penalty on death is reduced by 20%, as deaths can be more unfair on higher spawn multipliers if you come unprepared and are caught off-guard.

The mummy priests in EE, the Soul Empusa AoE in Act 4, and the draugr princes in Ragnarok drain less energy, and the skeleton warlocks in Wusao Mountain no longer cast Spellbreaker.

The damage reflection modifier in Tartarus has been removed from the modifier pool.

All pets now benefit from flat damage bonuses, the nymph's AI is better, and the "Maul" skill for wolf pets now correctly does base melee damage in addition to the listed bonus damage.

Shrines and auras have a larger buff radius, so all of your pets and teammates can fit within the buff radius of shrines and auras.

The duration of Herbal Remedy, Rune of Life, Energy Shield and Heat Shield has been increased to 2 hours so that you don't need to reapply them constantly.

The Gouge skill in Hunting now uses the default attack animation instead of the long one it had which slowed down your attacks.

Heart of Frost has been rebalanced so that cold damage is no longer at a disadvantage compared to lightning damage.

The penalties for Vitality and Bleeding resistance have been cut in half. Originally, they would not receive penalties on Epic and Legendary difficulty, but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use one of three very rare items just for the vitality resistance anymore.

Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -30% exp. from kills. Total exp. gain: 210%
x4: -40% exp. from kills. Total exp. gain: 240%
x5: -50% exp. from kills. Total exp. gain: 250%
xMax: -60% exp. from kills. Total exp. gain: 300%
x3x1: -50% exp. from kills. x3 spawns with x1 bosses.

I recommend x3 for a standard playthrough, or xMax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. Both x1, x3x1 and xMax- only have 1x bosses that spawn as their highest level variants. You don't need all this gear and exp. to beat just 1 boss so I don't recommend those versions, but they're available.

But wait, there's more!
The changes that are listed above are only a couple of the mod's highlights. For a full list of changes such as skill improvements, improvements to pets, difficulty enhancements, bug fixes...
Read the full changelog here: https://pastebin.com/raw/akunp235

This bounce mod can be used with existing characters and can be toggled on and off without problems.

There's a version of this mod without Loot Plus except it keeps the improved item rewards from quests and has two "Hardcore" versions. It is my preferred version because I like the brutal struggle. It can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=2789158614

This mod is also available on Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/19


Enjoy.
Popular Discussions View All (2)
7
31 Jan, 2020 @ 6:38am
Download for gog users?
blasphammer
4
22 Oct, 2021 @ 5:01pm
Atlantis/Act5 enemy multiplier inconsistent?
Dan_The_Noob
284 Comments
Yog-Sothoth 25 Jun @ 4:45am 
Please? I'll give you a dollar. But seriously. I get it. Thanks for the reply.
Nappa | Argonil  [author] 25 Jun @ 1:18am 
Nope, sorry. Like I just explained in my last comment, I already have 18 different versions I need to maintain, which is frankly more than I'd like. I'm not going to increase that to 26.
Yog-Sothoth 24 Jun @ 6:42am 
Can we get a version without the xp nerf? Maybe I don't care if I'm over-leveled.
Nappa | Argonil  [author] 23 May @ 2:18pm 
The thing about adding more versions is that it permanently increases the amount of work I need to do for each new update, and I already have 18 versions which is quite frankly more than I'd like. With the way mods are built in TQ, even the smallest update becomes a massive undertaking when you have 18 versions to rebuild each time. I do however see the benefit of having a x5x3 version so I won't rule it out entirely, but creating it would be a sizable project so I can't promise you that you'll see it in any meaningful time frame. I did have a minor update for the mod planned soonish but whether I can create x5x3 at the same time is not something I can guarantee.
Foxin 22 May @ 11:38pm 
Good afternoon!
I really like your mod. This allows you to immerse yourself in the game in a new way.
I play on difficulty x5. I like the number of ordinary enemies, but there are too many bosses. Could you create a x5x3 version? It would be more balanced.
Eommus 8 May @ 6:25am 
Hello, just started using your mod. I play normally with no mods when exploring an area/Act first time but will be using your mod when I go back and farm previous areas for XP and loot. Is there any way to increase the XP gain while using your mod? Thank you!
Nappa | Argonil  [author] 30 Apr @ 6:07am 
Yes, all bounce mods work with achievements.
Tokyo Daimo 30 Apr @ 2:24am 
This may have already been answered but does this mod work with achievements?
Nemull 16 Apr @ 11:17am 
is posible to integrate more summons on this?
Ferry 6 Apr @ 11:16pm 
Yeah it is quite unique compared to every other act and expansions, honestly it surprises me just how long some of those dungeons are, specially the Egypt ones, also goddamn they're dark.

But yeah I did notice the final boss dropped a lot more loot than every other one in that DLC.