Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Awesome Artifacts
   
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3 Feb, 2022 @ 5:47pm
21 Feb @ 1:32am
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Awesome Artifacts

Description
This mod improves all Divine artifacts. It has changes for the DLC artifacts, but the DLCs are not required. See the screenshots for details on all 25 artifacts.

The mod makes Divine artifacts from the base game grant +1 to the mastery tree and +2 to the skill that's the most suited for them. An example would be Ikon of Zeus which grants +1 to Storm Mastery and +2 to Lightning Bolt. There are 2 base game artifacts for each mastery tree, plus Thoth's Glory which is suited for all masteries. The artifacts from the expansions aren't designed for any particular mastery, instead they give powerful stats for anyone. Since the player can select 2 different masteries, this gives you a total of 5 viable artifact options from the base game per class and many more from the expansions.

The mod aims to make the artifacts on par with each other, and better than the components they're made from. For an example, Poseidon's Net was worse than Effigy of Skyfire, even though that artifact is required to make Poseidon's Net. It's better now, as it should be.

There are a couple of artifacts which grant bonuses to two masteries, namely Might of Hephaestus (Earth/Defense) and Star of Ishtar (Warfare/Rogue). They're tuned so that they're viable options even if you only have 1 of the masteries; if you have both then they're probably the best ones. You shouldn't think that you need to have both masteries to use them.

This mod can be freely used in any mod merge as long as you credit me with a link to this mod. It was created for my merge Loot Plus XMAX FTW and can also be experienced there.

XMAX FTW:
https://steamproxy.net/sharedfiles/filedetails/?id=2789158614

Loot Plus XMAX FTW:
https://steamproxy.net/sharedfiles/filedetails/?id=1779344333
33 Comments
Nappa | Argonil  [author] 21 Dec, 2022 @ 9:31am 
No. The changes only apply while the mod is loaded. Pre-existing artifacts will get the new changes once the mod is loaded, and they will lose them again once you stop using the mod.
Cashondeliveri 20 Dec, 2022 @ 1:44am 
Is it possible to grind for artifacts using this, and/or load this mod with an existing character which has lots of crafting materials to make artifacts, then craft the artifacts with skills bonus, and lastly, load that character with improved artifacts in vanilla game and retaining the skill bonuses one got with this mod?
Nappa | Argonil  [author] 22 Aug, 2022 @ 9:40pm 
I've released an update. Here's the changelog:

- Added changes from Update #6 on the public beta to the EE artifacts. Please update your game version with the public beta if you have bought Eternal Embers.

- Added 40% Instant Poison Damage to Golden Eye of Sun Wukong.
Nappa | Argonil  [author] 16 Jul, 2022 @ 2:35am 
The link is right there at the top.
zilverheart 15 Jul, 2022 @ 8:20pm 
i just checked loot plust xmax ftw doesnt have awesome artifact in description ?
Nappa | Argonil  [author] 23 May, 2022 @ 10:12pm 
Loot Plus XMAX FTW has an x1 version included (so no XMAX) which should be pretty identical to that.
Kyrios 23 May, 2022 @ 8:05am 
Hey, how you doing?
I'm working on a mod merge. Main focus is to deliver better game experience, without powercreeping or making things go too fast.
The pack combos Loot Plus + Awesome Artifacts + A Few Bug Fixes, that are well balanced.
Is it ok for you that i publishing it here in the Workshop for other players to enjoy?
Be assured that your credits for the mod will be there.
Cheers.
Nappa | Argonil  [author] 19 May, 2022 @ 6:02am 
Well, the goal was to make the Divine artifacts worth using, not power creep every artifact in the game. Other artifacts like Shroud of Eternal Night have plenty of power for their level, and while there are others that are less powerful, if every low level artifact had the same level of power then that would be a lot of power creep with low investment from the player.

There's a guide for merging mods linked in the description for Loot Plus. You need to follow the first steps (creating an empty map file and compile an empty mod with the Art Manager) to get the file structure in place. Then you copy the artifact files to the appropriate directories in your Documents/My Games/Titan Quest - Immortal Throne/Working/ folder. From there you can edit the artifacts with Art Manager or a program like Notepad/Notepad++ and then recompile the mod.
wesikanderson12 29 Apr, 2022 @ 8:04pm 
they go back to normal
Marxxsman 19 Apr, 2022 @ 5:19am 
What happens to the Artifact if you log in with out the mod loaded or with a different bounce mod do you loose the gear or does it get reverted back to normal?