Total War: WARHAMMER II

Total War: WARHAMMER II

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Mixu‘s Legendary Lord 2 - SFO submod (2022)
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Tags: mod, Units
File Size
Posted
Updated
10.041 MB
8 Mar, 2022 @ 3:24am
9 Aug, 2022 @ 9:34am
22 Change Notes ( view )

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Mixu‘s Legendary Lord 2 - SFO submod (2022)

Description
Yaaaay!! More Mixu submods on the workshop :)

Changes from previous submods
- Implemented SFO mechanics for Wood Elves, Lizardmen, Chaos and Dark Elf factions (still more to do)
- A bunch of bug fixes that were missed from previous mods
- Some rebalancing done (still more to do)

I have datacored some of the tables from Mixu LL 2. Please look at the change log for all the fixes.

If you have any issues with an update, I have added dropbox links to previous version in the changelog. Please, replace them with the pack file in the Warhammer II/data folder

FOR THOSE STILL EXPERIENCING CTD'S, PLEASE USE AN OLDER VERSION IN THE CHANGE LOG. Sorry! But your problem is from mod conflicts and I can't accommodate for all the other mods out there! I have tried to figure out what mod may be conflicting, but the mod list people have are huge.

To unlock the Legendary Lords, you need to subscribe to Mixu's Unlocker. If you use Mixu's Unlocker, and SFO, I'd recommend you use the Building Fix and Script mods , although The unlocker, VFX or SFO building and script fix are not hard requirements.

I would recommend using my Legendary Lord 1 and my Tabletop Legendary Lord packs.

Thanks to Mixu, Flamboyant, Kagayu, Culpa and Saebbi for their previous work! I've also implemented the tables from Mos Maiorum's balance patch for projectiles. I've went through all the 3 other SFO submods that were on the workshop, as well as all the comments from all of the mods, and started fixing the numerous issues there have been. I have datacored some of the tables from Mixu LL 2.

You would be surprised at the amount of issues that hadn't been fixed, or no one noticed. So please, be vigilant and let me know if something seems off and I'll check it out!

SFO/Contribution Submods:
Amethyst Wizard Fix?
Black Ark Fleetmaster - SFO (2022)
Bretonnian Questing Beasts - SFO Submod (2022)
Brood Horror 80 Speed for SFO
Gelt starts with Helblaster Volley Gun
Gelt starts with Helstorm Rocket Battery SFO/Vanilla
Glamoured Empire units for Drycha for SFO
Gotrek and Felix for Grimhammer - Nerf
Gotrek and Felix for Grimhammer - Removed Upkeep for SFO/Vanilla
Gotrek as a Hero v3 - SFO
Hertz Province Patrols for SFO
Imperial Navy - SFO Submod (2022)
Kimlegar's Dwarf Riders for SFO
Legendary High Elven Characters (Legendary Lords and Ladies) - SFO
Malagor 80 Speed for SFO
Malagor 90 Speed for SFO
Mixu‘s Legendary Lord 1 - SFO submod (Beta - Ongoing Bug fixes 2022)
Mixu‘s Legendary Lord 2 - SFO submod (Beta - Ongoing Bug fixes 2022)
Mixu's Tabletop Lords - SFO submod (Beta - Ongoing Bug fixes 2022)
Nanu's Pirates of Sartosa for Steel Faith Overhaul
No Campaign Sword of Khaine Penalties for SFO
Reduced Dwarfen Rune Cooldowns for SFO
Reduced Quantity of Basic Dwarfen Runes Forged for SFO
SFO Nanu's Bretonnia Units
Singe's Skills for Thorek Ironbrow for SFO
Unlimited Dawi Craftables for SFO/Vanilla
Wood Elves Meadow Chariot - SFO Submod (2022)
Zoat Elder - SFO


Vanilla/Contribution mods:
Brood Horror 80 Speed
Gotrek as a Hero v3
Reduced Quantity of Basic Dwarfen Runes Forged
Malagor 80 Speed
Malagor 90 Speed
195 Comments
Selfless Narcissist 23 May, 2023 @ 10:28am 
Thanks, i'll install command mod then, I'm waiting for next Sega sales to buy warhammer 3 but it takes like forever.
=[NK]= Col. Jack O'Neil  [author] 23 May, 2023 @ 2:29am 
Sorry! I accidentally deleted your comment!
=[NK]= Col. Jack O'Neil  [author] 23 May, 2023 @ 2:29am 
I've literally no idea. Sorry. Likely and bug from mixu's mod. I don't have time to mod much on 3, let alone 2. If you have the command console mod I can try find the item names for you. That's the best I can do
†D♀mina Trix† 11 Sep, 2022 @ 9:40am 
@Legion
It's probably because dependency problem. I know that any mod that didn't properly remove SFO from dependency manager after author finished working on it will cause SFO overwrite everything.
I would recommend to go into RPFM opening this mod and checking if it has parent mod in dependencies and if it has removing everything then it shouldn't be incompatible with translations and everything else.
I can't quite remember which but a bunch of SFO compatibility submods had SFO and other stuff like OVN in dependencies I had to clear manually my entire load order to make things work properly. Some authors just forget, others don't know that mods shouldn't have parents in dependencies.
=[NK]= Col. Jack O'Neil  [author] 30 Aug, 2022 @ 6:01pm 
I'd recommend jumping on discord and asking there https://discord.gg/QXBDzqRk
Legion 30 Aug, 2022 @ 4:53pm 
I'm trying to debug right now haha. It's very strange it only sets all the SFO translations to English while other translations work perfectly fine.
=[NK]= Col. Jack O'Neil  [author] 29 Aug, 2022 @ 11:49pm 
I've no idea about anything to do with localisation of languages. Sorry. If you find out let me know
Legion 29 Aug, 2022 @ 8:47pm 
Hi,
It seems that this mod (and the Mixu's LL 1 SFO submod) overwrite my language settings for the game. Is there a way to avoid that?
=[NK]= Col. Jack O'Neil  [author] 29 Aug, 2022 @ 8:48am 
Is recommend using Kaedrin's mod manager. My mods should ask work fine regardless of load order because of how I've done them. But the vanilla launcher is buggy and all the troubleshooting stuff you'll read says to get kmm
AVAT4R 29 Aug, 2022 @ 8:32am 
Hey thanks for the mod! i only have your mod and the coresponding required mods is there a certain load order to place these mods in?