Total War: WARHAMMER II

Total War: WARHAMMER II

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Mixu's Unlocker and SFO script compatibility
   
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Tags: mod, Campaign
File Size
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156.142 KB
11 Aug, 2022 @ 1:44am
1 Change Note ( view )

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Mixu's Unlocker and SFO script compatibility

Description
So SFO has 2 scripts, wh_dlc07_peasant_economy.lua and wh2_dlc11_treasure_maps.lua that has small changes that gets over written by Mixu's Unlocker. All this does is takes those 2 scripts and makes them run after Mixu's mod so that SFO's changes should work instead.

If you're using both mods, I strongly recommend you also use the SFO building fix mod that I've listed as a requirement, although it's not actually required for this to work.

SFO/Contribution Submods:
Amethyst Wizard Fix?
Black Ark Fleetmaster - SFO (2022)
Bretonnian Questing Beasts - SFO Submod (2022)
Brood Horror 80 Speed for SFO
Gelt starts with Helblaster Volley Gun
Gelt starts with Helstorm Rocket Battery SFO/Vanilla
Glamoured Empire units for Drycha for SFO
Gotrek and Felix for Grimhammer - Nerf
Gotrek and Felix for Grimhammer - Removed Upkeep for SFO/Vanilla
Gotrek as a Hero v3 - SFO
Hertz Province Patrols for SFO
Imperial Navy - SFO Submod (2022)
Kimlegar's Dwarf Riders for SFO
Legendary High Elven Characters (Legendary Lords and Ladies) - SFO
Malagor 80 Speed for SFO
Malagor 90 Speed for SFO
Mixu‘s Legendary Lord 1 - SFO submod (Beta - Ongoing Bug fixes 2022)
Mixu‘s Legendary Lord 2 - SFO submod (Beta - Ongoing Bug fixes 2022)
Mixu's Tabletop Lords - SFO submod (Beta - Ongoing Bug fixes 2022)
Nanu's Pirates of Sartosa for Steel Faith Overhaul
No Campaign Sword of Khaine Penalties for SFO
Reduced Dwarfen Rune Cooldowns for SFO
Reduced Quantity of Basic Dwarfen Runes Forged for SFO
SFO Nanu's Bretonnia Units
Singe's Skills for Thorek Ironbrow for SFO
Unlimited Dawi Craftables for SFO/Vanilla
Wood Elves Meadow Chariot - SFO Submod (2022)
Zoat Elder - SFO


Vanilla/Contribution mods:
Brood Horror 80 Speed
Gotrek as a Hero v3
Reduced Quantity of Basic Dwarfen Runes Forged
Malagor 80 Speed
Malagor 90 Speed
14 Comments
Castellan of sea 20 May, 2023 @ 8:28am 
Solved it I think. It was kinda unlucky that I was not able to confederate Talablaheim and Middenheim in my playthrough... I would have known landmark their would be the knight chapterhouse
=[NK]= Col. Jack O'Neil  [author] 19 May, 2023 @ 7:00am 
That would be the building fix. This mod was just for scripts
Castellan of sea 19 May, 2023 @ 4:30am 
It could also be "The Southern Realms: SFO Submod Updated" cause as long as I remember one of the Empire knight chapterhouse(knights of the blazing sun) added was located on Miraligiano (Estalia).
Castellan of sea 19 May, 2023 @ 4:24am 
I'm not sure but recent update related to sfo is preventing me from producing Empire unique buildings added by this mod. I thought somehow the building fix may have gone wrong
=[NK]= Col. Jack O'Neil  [author] 19 May, 2023 @ 4:19am 
These mods don't need a compatibility?
Castellan of sea 19 May, 2023 @ 4:03am 
Can you make this also compatible with SFO additional units?
Sonny Crocket 7 Sep, 2022 @ 12:07pm 
thanks for this
=[NK]= Col. Jack O'Neil  [author] 30 Aug, 2022 @ 11:48am 
One you've organised it like that, hit save, it create a profile and hit save, then select that profile from the drop down menu and it'll show the list of just activated mods alphabetically
=[NK]= Col. Jack O'Neil  [author] 30 Aug, 2022 @ 11:46am 
When using kmm, the column on the left, you should click the bay at the top do it organises that list alphabetically, so that ! Is the first mods. This should be default. You really shouldn't be changing the mod order in kmm.
LiquidThicc 30 Aug, 2022 @ 11:10am 
Oh okay thank you, just curious since when im using KMM the recommended SFO - MIXU'S UNLOCKER BUILDING FIX is above both of them