XCOM 2
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Long War of the Chosen
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2.459 GB
16. dec. 2021 kl. 8:14
12. jan. kl. 9:31
23 ændringsbemærkninger ( vis )
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Abonner for at downloade
Long War of the Chosen

Beskrivelse
Long War of the Chosen is a port of the original Long War 2 mod by Pavonis Interactive to XCOM 2's War of the Chosen expansion. It is a complete overhaul of the vanilla game that attempts to make campaigns more engaging, longer and more challenging. Overall, you get more tools (items, abilities, soldier class types), but you have to deal with more enemies and a greater variety of enemies.

Here's a quick summary of the major differences from the vanilla game:
  • Build up the resistance by contacting regions and recruiting rebels in their havens
  • Use those haven rebels to detect missions for you, which you must then infiltrate before they expire
  • Send out multiple squads at a time, adjusting the equipment and composition to make sure they can infiltrate in time
  • Watch as ADVENT reacts to your actions by strengthening regions (making missions more difficult) and sending retaliatory strikes on your havens
  • Grapple with much more challenging versions of the Chosen both in the strategy layer and in retaliation missions (they no longer randomly spawn on missions)
  • Discover a new research tree with several new techs and a bunch of new Proving Ground projects
  • Make use of 8 new soldier classes that have 3 ability choices per rank and an extra rank (8 instead of vanilla's 7)
  • Get up to 2 of each faction soldier class, all of whom have been completely reworked from WOTC
  • Train up officers that provide powerful buffs and abilities for your squad
  • Play with buffed-up SPARKs and more challenging Alien Rulers if you have the corresponding DLCs installed
  • Encounter entirely new enemies that force you to adapt your tactics

What's different from Long War 2

We have largely tried to keep as much of Long War 2 version 1.5 intact, but some things have changed to incorporate how WOTC works and we have also made some balance changes that we felt were worthwhile. You can find the major differences from Long War 2 on Ufopaedia[www.ufopaedia.org].

Getting Started

After subscribing to Long War of the Chosen and its required mods, make sure:
  • You are also subscribed to the Alien Hunters Community Highlander if you have the Alien Hunters DLC installed
  • You have frame rate smoothing disabled (that option breaks LWOTC - not our fault!)

As LWOTC is a complex overhaul of XCOM 2 WOTC, we suggest the following before you start a campaign:
  • Start with the minimum required mods to check it's working (the New Game button should be replaced by one titled "Long War (LWOTC)")
  • Look for any LWOTC quality-of-life mod collections on Steam that will make the whole experience smoother
  • Check out our resources for new players[github.com]
  • Look at the Advanced Options (colloquially known as Second Wave Options) when starting a new campaign to check you have the settings you want
  • Start on at least one difficulty level below what you're used to in the base game, unless you're already very familiar with Long War 2

Note that the campaign Advanced Options allow you to do things like disable the Chosen, disable the tutorial, and enable resistance orders.

Following the project and getting help

Keep tabs on the project or get help via any of the following mediums:

To see past and future changelogs for LWOTC, check out the releases on GitHub[github.com].

Credits

There are many people that have contributed to this project in one way or another. First, a big thank you to Pavonis Interactive for developing Long War 2 in the first place and then making the code available to others. Long War of the Chosen is still mostly that original Long War 2 code.

A special shout out goes to tracktwo, one of the Long War 2 team, without whose help this project would have stalled and probably been abandoned after a month or two.

The team of modders behind the Community Highlander (robojumper, Xymanek/AstralDescend, Musashi, Iridar) deserve special mention not only for the work on that mod, without which a lot of things in LWOTC simply wouldn't be possible, but also for all the help and explanations as to how XCOM 2 WOTC mods work. The Community Highlander is also a big reason why LWOTC is compatible with a lot of WOTC mods.

In addition to the various mods that LWOTC depends on, we have also used the work of others directly in the mod, so many thanks to the following:
Populære diskussioner Vis alle (142)
28
4
11. sep. kl. 7:07
LWOTC 1.1.0 release date: December 16
Tedster
4
10. nov. kl. 13:02
FASTGJORT: LWOTC 1.2.0 release date: December 16, 2024
Tedster
42
20. feb. 2023 kl. 13:19
FASTGJORT: Recommended mod collections
LongWarOfTheChosen
2.042 kommentarer
Count BlingBlangula 10. nov. kl. 23:10 
would it be possible for someone to make a list of bug fix mods that this makes redundant
Colva_Moon123 10. nov. kl. 10:30 
Question: what file has the number of upgrade slots? I want to modify it.
Key7 7. nov. kl. 10:02 
Put a few Hours into it, honestly a nice idea but i expected more. The new classes are a nice touch of fresh air but really dont feel balanced well,
But also a lot of good stuff, i liked a lot of the new machanics

I know its a meme but i feel like shooting is a lot more random with this mod. The amont of times 24 hit while 98 didnt baffels me.

But What broke it completly vor me is the enemy pod mechanic. I simply loved that Xcom 2 made all the enemies on the map aware of you and chase you once you were found. Its much more realistic, gives Overwatch a real use and made the enemies come to you. With this Pod triggering mechanic you are basically punished for trying to better place your soilders. Whole Mission just evolves around to dont trigger pods you are not ready for.

Maybe i will pic it up again but at the moment it just feels like a slog.
dawfydd 6. nov. kl. 17:41 
Is the only Discord for Longwar (and modding it) the one listed that requires a phone number? i'd love to pick the brain of somebody on how to alter skills on the classes like moving double shot to a lower rank as i wanted to greatly increase the exp.
Have core skills abit lower in the tree and more niche choices in late game.
mazrados 6. nov. kl. 11:36 
It never happened to me before.
Up to this point I had several rendezvous missions already.

Is it possible that resistance order Guardian Angels blocks also rendezvous missions?

Seriously, I have no more ideas. Looks like obvious bug to me.
Gerishnakov 6. nov. kl. 8:06 
There's an element of chance to it.
mazrados 6. nov. kl. 1:03 
I know that. And lower rank make it slower. But they should make it eventually.
But how long may it take? A year? Several years? Or several months?

Also I noticed that sometimes when I change soldier as adviser, the new one detects faceless right away.

It seems similar to promotion on covert operations. Some soldiers have more XP then required to promote but is not promoted unless sent to regular mission. Perhaps some soldiers should discover faceless already but mission is not triggered, unless another soldier is sent as adviser.
Gerishnakov 5. nov. kl. 14:21 
Higher rank soldiers/officers/psi-ops have a higher chance of detecting faceless when placed as haven advisers.
mazrados 5. nov. kl. 11:36 
After 3 months I didn't discover any faceless and there is several for sure.
May it be a bug? If I understand correctly, any soldier should discover them eventually.
Gerishnakov 5. nov. kl. 9:42 
Generally I'd only trust the mods that are part of Modjam/Tedjam.