Space Engineers

Space Engineers

95 ratings
Defunct/Unsupported: Combined Cannons and Turrets v1.1
   
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
905.319 MB
21 Jun, 2020 @ 5:27pm
18 Jul, 2020 @ 12:46am
14 Change Notes ( view )

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Defunct/Unsupported: Combined Cannons and Turrets v1.1

Description
Version 1.1 of the earlier Combined Cannons and Turrets pack.

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Attributions and Credits

This weapons pack combines the weapons models and much of the XML data from:

Okim's OKI Grand Weapons Bundle
https://steamproxy.net/sharedfiles/filedetails/?id=429053416 - Credit Okim

Rider's Battle Cannon and Turrets (DX11)
https://steamproxy.net/sharedfiles/filedetails/?id=543635673 - Credit Rider

Mexpex Warfare Industries
https://steamproxy.net/sharedfiles/filedetails/?id=970804258 - Credit PhoenixTheSage
https://steamproxy.net/sharedfiles/filedetails/?id=449392448 - Original Mod, credit Mexpex

Additional attributions should go to Whiplash, Digi and Spacebar for scripts and assets. All credit should be given to all of these incredible mod authors who have spent a considerable amount of time and effort on their creations; my scrub efforts at balance and combination pale in comparison.

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This is a fairly simple revision of my earlier weapons pack at https://steamproxy.net/sharedfiles/filedetails/?id=1981810078.

All ammo (and turret aiming ranges thereof) has been adjusted in range to bring a more sensible balance to the pack. All weapon ranges are now based on the calibre of the ammunition, scaling from 500m at the lowest range up to 3000m at the largest (for the Big Bertha).

Further data is available at: https://1drv.ms/x/s!Ah0hASlTAtESiZ1NpkiIglkPhTw5jw?e=zArtSc

Additionally, the OKI Observer turret has had sound fixed, and will target out to 10km but will only have visible tracers to 2km.

Lastly, to mitigate 'gunwalling', the block collision border for the 300mm and 900mm side cannons have been expanded by 1 in all directions (except the conveyor side).
61 Comments
Anubis Corporation 6 Jun, 2022 @ 1:54am 
The animations of the floors are very bad
TuZaidu 27 Feb, 2022 @ 3:06am 
i was having the same issue where the projectiles where traveling slow so i uninstall this mod and its fixed the mod pack needs to be updated to the latest version of the game if possible
OnePunchMan 20 Feb, 2022 @ 11:18am 
Hey, first would like to thank you for this mod, used on our server for a long time, noticed an issue with a few blocks specially the mexpex blocks, the model seems to be backwards, when welded up it ends up being in the opposite direction :D
BadwNames 19 Feb, 2022 @ 3:36pm 
I'm getting a bug with this mod where missiles and cannon rounds travel very slowly (like 1 m/s). I tested it in a new world with no mods other than this one so I don't think conflicting mods are the issue. Anybody else experience this problem/know of a fix?
Donk 22 Oct, 2021 @ 4:51am 
Hey reload, did you ever get to fixing the progression of the mod? I got the tier X mod so disabling progression is sorta out of the window atm.
davidanttila1980 31 Jul, 2021 @ 9:33am 
Where is the giant Cannon at in the build menu?
Chaos 13 Feb, 2021 @ 8:47pm 
Broke 2 mods and made 791 errors in 1 and the rest had from 80 to 10 errors I had total 7 mods break on me by this one alone not poggers ;^
reload  [author] 23 Jan, 2021 @ 1:01pm 
Disabling progression I'm afraid, Eagle - I've never touched the original pack's progression trees so some of them don't have progression configured. I will try and find time this week to update it.
Eagle01 23 Jan, 2021 @ 9:30am 
Quick question.. some of the weapons are showing at the bottom of the progression tree without any pre-requisite for them. How do I unlock/research these in survival?
Planewalker 23 Jan, 2021 @ 9:06am 
This is the only shipweapon pack worhtwhile imo; simple, not needing things like wcore etc.

Nice mod, thank you!