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Nice mod, thank you!
Best thing to test - spool up a single player survival world and add this mod only. Hit F11, are there any critical errors?
In "Muzzle_Flash_Plasma":
Vertical_Sprite
45_Degree_Sprite
Front_Facing_Sprite
-45_Degree_Sprite
In "Muzzle_Flash_Plasma_SmallLight:
Vertical_Sprite
45_Degree_Sprite
Front_Facing_Sprite
-45_Degree_Sprite
In "Fire_Jet_Narrow_Small"
Flame_Jet_Horizontal
In "Muzzle_Flash_Turrets"
Vertical_Sprite
45_Degree_Sprite
Front_Facing_Sprite
-45_Degree_Sprite
In "Muzzle_Flash_Large":
Vertical_Sprite
45_Degree_Sprite
Front_Facing_Sprite
-45_Degree_Sprite
In "Muzzle_Flash_Medium":
Vertical_Sprite
45_Degree_Sprite
Front_Facing_Sprite
-45_Degree_Sprite
In "Muzzle_Flash_Plasma_Loop":
Vertical_Sprite
45_Degree_Sprite
Front_Facing_Sprite
-45_Degree_Sprite
Weapons_Aden.sbc (2 errors)
Weapons_Big_Bertha.sbc (2 errors)
Weapons_Mini_Vulcan.sbc
Weapons_Vulcan.sbc (2 errors)
Weapons_VulcanGun.sbc
I am able to fire them but triggering a shot from the control panel but selecting as the primary weapon/tool and clicking does nothing
Just wanted to let you know of two very minor issues that I have found so far. With the OKI weapons the CWIS turret the un-built states the mesh is off, looks like the block hovers about 1 block away from where it should be until the turret is fully built, then it's fine. The other minor issue is that the Ammo for this turret get's a label of 14.5mm drum to the GUI for the player, but if you run a Script like Isy's Inventory Manager ti will learn that ammo as "23mm" (OKI23mmAmmo)
It's not a big deal so long as players are aware.
@Jack - yes, this is still working as intended - although I hear of some turret issues due to the most recent patch where turrets do not fire. Regarding damage though, please see earlier comments in the thread about shooting at same grid and so forth.
@eboregelna - You are correct, the default values on the Mac Cannon are incompatible with this internally-balanced pack. Also, the way damage versus Defense Shields works, the Mac Cannon is *extremely* unbalanced at default values for servers running that mod.
@Phoenix - Thanks, I've taken a look at those guns and I'll consider adding them in!
yes sorry i will get that to you asap
I don't get a critical error when loading the pack with the latest version of SE - I do get some notices of possible script collision logic which don't actually seem to affect anything (These were caused by Keen futzing with the particle effect generator, which is relevent to this pack as it makes use of a script to remove the missile trail from the turret based mod weapons).
Can you expand on the error you're getting? I may be able to help. Also, always worth double checking that you don't have any other mods which may be conflicting - such as the original pack - still added to your world.
so is the progression the critical error that the mod has with the most recent version of SE? or do you have an ETA on version 2.0?
As mentioned this is a temporary stop-gap until we have finished combined turrets 2.0 which is coming along nicely. I may revisit this pack after that new one is complete (for people who want this pack to be maintained) but the next one should be far, far superior.
Cool, thanks for your work and your quick answer. :D
@Bombredeemer - Please check you're not shooting at a grid which is part of the same grid/a subgrid of the one your gun is on. Depending on your world settings that can prevent damage. Also of note deformation is tweaked in this pack.
@Squidtank - Yeah I did notice they'd made the MyParticleEffect.Loop read only - apparently in the last major release they marked it deprecated which means of course old scripts using it broke. The particular section in the MWI_Core using it is marked "#region Turret shooting" to "#endregion Turret shooting" - pull this section and the trail functionality is restored, although it leaves possible entity type script collisions I can't say I've seen any adverse effects. The same issue is present in Lucas' old Vengeance Drone (Corruption pack) script, had to fix that one yesterday.