Space Engineers

Space Engineers

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Defunct/Unsupported: Combined Cannons and Turrets
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Type: Mod
Mod category: Block, Script, Modpack, Animation
File Size
Posted
Updated
905.334 MB
28 Jan, 2020 @ 2:49am
22 Jun, 2020 @ 9:53am
22 Change Notes ( view )

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Defunct/Unsupported: Combined Cannons and Turrets

Description
A combined multi-role weapons pack. This version has now been deprecated and is no longer updated.

Version 1.1 has now been forked over to https://steamproxy.net/sharedfiles/filedetails/?id=2137875033

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Attributions and Credits

This weapons pack combines the weapons from:

Okim's OKI Grand Weapons Bundle
https://steamproxy.net/sharedfiles/filedetails/?id=429053416 - Credit Okim

Rider's Battle Cannon and Turrets (DX11)
https://steamproxy.net/sharedfiles/filedetails/?id=543635673 - Credit Rider

Mexpex Warfare Industries
https://steamproxy.net/sharedfiles/filedetails/?id=970804258 - Credit PhoenixTheSage
https://steamproxy.net/sharedfiles/filedetails/?id=449392448 - Original Mod

Additional attributions should go to Whiplash, Digi and Spacebar for scripts and assets. All credit should be given to these incredible mod authors who have spent a considerable amount of time and effort on their mods, and my little weedy efforts at balance and combination pale in comparison.

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Please consider this a unified pack as opposed to three seperate entities.

These weapons are balanced on their DPS:PCU ratio, with variety provided amongst the weapons by block size, rate of fire, DPS and range.

- Faster firing 1x1 weapons are shorter range and lower DPS per weapon. These are intended for close in, anti-fighter roles. CIWS and Anti-missile turrets remain projectile based to fulfil their anti-missile role.

- Long range weapons tend to medium DPS and rate of fire per weapon. These are for long-range support vehicles.

- High DPS weapons tend to short range and lower rate of fire, for the close up broadside fights.

- Fixed weapons have a slightly higher DPS:PCU value to compensate for manual aiming.

I have additionally reduced some of the explosion animations to optimise for multiplayer, particularly to help framerates.

The weapons follow a bell curve through range vs bullet calibre. They start off short range, progress to long range, and drop down to short range for the larger turrets.

Variety amongst the weapons is provided by rate of fire, AI range, max ammo range, DPS, accuracy and a few other bits.

Statistics for the weapons available at:

https://1drv.ms/x/s!Ah0hASlTAtEShrlDi-L7Cl4ydW7XDA?e=19oBrL
Popular Discussions View All (1)
5
20 Feb, 2020 @ 10:06am
Issue placing some turrets
Moss
107 Comments
The_rebored_octo 13 Oct, 2021 @ 4:20am 
Dude the biggest battle Cannon is a bit funny is size is bigger then a ship and is damage only can puncture 4 to 8 blocks I wonder if u could buff the damage a little
Moss 1 May, 2021 @ 4:36am 
Soo... nato 5.56x45mm doesn't exist anymore... is it going to be replaced?
Sirshartsalot 11 Apr, 2021 @ 11:46am 
Hi players on my servers are recieving a error message saying that the mod is not loaded correctly any change this will be fixed all weapons seem to be working but getting that error.
Garrett 9 Jan, 2021 @ 11:06pm 
To add to my previous comment, some of the weapons are showing at the bottom of the progression tree instead of with the like weapon classes above them
Garrett 9 Jan, 2021 @ 10:39pm 
Trying to build a OKI Fixed 50MM Stormgun for progression purposes and i am unable to get the status bar to move, and Build and repairs won't touch it, have the same issue with the 230 as well
The Entity 9 Jan, 2021 @ 9:10am 
Potentially. Only other weappn mod i had is the personal weapons one woth like 300 guns etc.

Apart from that its the the modular encpunters stuuf and its brethren.

Ill delete the guns one to see if i can get this one working (y)
reload  [author] 9 Jan, 2021 @ 7:47am 
It was running on our main cluster of servers until the 30th of December, so should still be viable. Maybe a conflicting mod?
The Entity 9 Jan, 2021 @ 1:30am 
*latest update
The Entity 9 Jan, 2021 @ 1:29am 
This mod crashed my low.ms dedi server and had to be removed. According to them its not been updated since the laatcse update. (Though it works fine on my sp game)

Do you know why that is at all?
jokerace45 12 Jul, 2020 @ 5:31pm 
All most all these turrets are fireing missiles as the ammo. Or at least this is what the mod build info is showing. Is this correct ?