XCOM 2
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[WOTC] Grenade Scatter
   
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1.008 MB
17 MAR 2020 a las 19:48
8 JUL 2020 a las 7:15
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[WOTC] Grenade Scatter

Descripción
FEATURES

This mod contains the configuration for the [WOTC] Iridar's Scatter Mod necessary to add scatter to grenades.

Right now the mod is configured as such:

* Both throwing and launching grenades is subjected to scatter.
* Launching is more accurate than throwing.
* Both XCOM and ADVENT grenades are affected. In fact, ALL grenades that use 'ThrowGrenade' or 'LaunchGrenade' and have the "grenade" weapon category will be affected.
* At 10 tiles the Hit chance will be equal to soldier's Aim. This is the maximum throw distance, if you're not using Grenade Rebalance.
* Launching and Trowing is slightly more accurate if the unit did not move this turn.
* Even with the best case scenario, the grenade can still potentially land a full tile away, though a full 1 tile scatter is highly unlikely.
* In case of a miss, the grenade can land up to 3 tiles away, though a full 3 tile scatter is highly unlikely.
* Advanced Grenade Launcher gains +5 Aim and -0.5 Miss Scatter.
* Beam Grenade Launcher gains +10 Aim and -1.0 Miss Scatter.
* Molotovs and Sub Sonic Grenades are affected.
* Frost Bombs, Proximity Mines, Ghost Grenades (The Hive) and Pipe Bombs are excluded from Scatter.
* Smoke Grenade and Ericpar's HealBomb are not affected. Neither are Claymores.
* For now, the scatter config is the same for all grenades.


REQUIREMENTS

[WOTC] Iridar's Scatter Mod is required.
[WOTC] Iridar's Weapon Skin Replacer is required to grant scatter-reducing abilities to Advanced and Beam Grenade Launchers.
[WOTC] Iridar's Grenade Rebalance is highly recommended.

For best experience, it is highly recommended to use this mod with Precision Explosives Second Wave Option, which makes explosions deal less damage the further away the target is from the epicenter.

This mod can be safely added or removed mid-campaign, but don't do it mid-tactical, just in case.

COMPATIBILITY

No known compatibility issues.

CONFIGURATION

The mod is entirely configurable through:
..\steamapps\workshop\content\268500\2025928724\Config\XComScatter.ini
If you make any changes to this file, make sure to create a backup in case your changes are lost to a mod update.

CREDITS

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
57 comentarios
Noname 19 FEB a las 5:07 
Понял). Не, меня просто слегка Фираксис в этом плане удивляет, стрельба с возвышенности у них с какого то перепугу супер меткая а бросок гранаты по прежнему себе "под нос". Интересная логика у людей..
Iridar  [autor] 19 FEB a las 4:41 
@Noname
Ку. Мысль интересная, но это довольно сложно реализовать неинвазивными средствами.
Noname 19 FEB a las 4:38 
Хай! Мод потрясный конечно, такой, из разрада - REALISTIC). Но такой вопрос\предложение есть, может добавить рейнджа при броске\запуске гранаты с хай граунда? Ведь в реальной жизни оно именно - ТАК), когда выше стоишь и кидаешь предмет он летит - дальше, потому что приземляется - дольше, вообще мне лично довольно странно что нет такого мода, хотя бы в самом простеньком исполнении, у тебя то здесь целая физическая система..
Profligate 11 FEB a las 16:14 
Criminally underrated mod
Iridar  [autor] 23 SEP 2020 a las 17:17 
@Gentleman
Fixed, thanks.
Gentleman 23 SEP 2020 a las 17:14 
wait a second I think you spelled molotovs wrong it has a i instead of a l
RedDobe 29 ABR 2020 a las 13:24 
@Iriidar - fabolous, thanks! Now we just need to create a grenade throwing training for my soldiers!
Iridar  [autor] 29 ABR 2020 a las 13:15 
@RedDobe
I tested, it took about 5-6 throws, but I did get a 3 damage frag with Precision Explosives enabled.
RedDobe 27 ABR 2020 a las 16:17 
I'll keep an eye on it and see if I ever "get lucky"!
Iridar  [autor] 27 ABR 2020 a las 16:11 
@RedDobe
Hmm, I'll check it out. Most likely you were just unlucky, because this mod doesn't fundamentally change how grenade damage works, or anything else along those lines, it just makes the grenaade "land" on a random tile. Note that the tile the grenade lands on visually can totally be different from the actual epicenter of the explosion.