XCOM 2
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[WOTC] Sub Sonic Grenade
   
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7.195 MB
11 Jul, 2018 @ 10:29pm
28 Mar, 2020 @ 4:40pm
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[WOTC] Sub Sonic Grenade

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
-- Sub Sonic Grenade--
-- Mod by Team CreativeXenos --
-- SDK and PhotoShop : Super awsome totally not fat just big boned : ObelixDk --
-- SDK : Kexx --
-- Coding and conceptual idea : Shadow79 --

Thanks to NelVIeSiS for making the new icon for the Sub Sonic Grenade!!


The Sub Sonic Grenade is designed to avoid creating loud shockwaves so as to not attract more Lost. The shockwave however, is designed to inflict concussive damage to any targets in the blast radius and has a chance to stun. This includes your own soldiers if caught in the blast radius.

You MUST FIRST do the Lost Autopsy to then unlock it to by created in the experimental grenade proving grounds project. This grenade does not destroy cover and the sub sonic wave will not damage anyone in cover or behind walls. Think of it much like the Needle grenade from XCom 1.

I never build the Lost Lure and find it to be a bad item to build. I wanted something that could be use not only to better yourself against Lost but could still be used against any other enemy too.


NOTE: While the Sub Sonic Grenade WILL NOT make a sound if thrown and detonated and in turn NOT draw in more Lost. IF launched from a grenade launcher in a Lost mission, the sound of the grenade launcher weapon will still make a sound. This Grenade has its advantages and disadvantages.


PLEASE DONT FORGET TO RATE THIS MOD!! :)
Popular Discussions View All (1)
5
28 Mar, 2023 @ 3:36pm
BUG REPORTS HERE!
MrShadow
67 Comments
dskdev 9 Jul, 2023 @ 12:43pm 
Doesn't work, still attracts lost. didn't get it form the proving grounds, got it as a random drop, so that might've did it idk
Kinsect 2 May, 2023 @ 3:01pm 
Say does this work with the Proving grounds overhaul mod?
Dęąth Viper 19 Oct, 2022 @ 4:56pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Enzo Matrix 17 Sep, 2022 @ 11:43am 
Anyway you could add the ability to change the cost requirements to build these? Supplies, alloy, elerium etc. Nothing in config to do it. Not sure if I can currently change any of this?
TROCH22 28 May, 2022 @ 6:38am 
@Hotl3looded Just came here to report the same thing, guess this never been fixed.
Bardmaster 7 Oct, 2021 @ 3:38pm 
bump on the stealth use of the grenade!
chrisnavy21 17 Sep, 2021 @ 1:15pm 
Is it possible to add an option to make it so they don't break concealment? I want to use this on my reaper instead of the claymore.
Hotl3looded 25 Oct, 2020 @ 8:16am 
@MrShadowCX Just a heads up, the sub sonic grenade is available without the Lost Autopsy.. You can easily test this by spamming Experimental Grenade without the Lost Autopsy and you will get a sub sonic grenade eventually.

I checked your code this morning and you set "AutopsyTheLost" as a requirement for the sub sonic grenade item template. That only makes it a requirement for building the item in the Engineering Bay. It doesn't prevent the item from showing in the reward deck of Experimental Grenade.
Charchu 8 Oct, 2020 @ 3:54am 
@TrooperCoon The item isn't missing, you just have to do the Lost autopsy, go to the proving grounds and select experimental grenades. It's not guaranteed, it just adds it to the list of potential rewards for completing that project.
TrooperCoon 8 Jul, 2020 @ 6:33am 
well the mod doesnt work for me :[
the item is missing