Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Dresden's Rome 2 Total War Mods
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Description
This is a collection of all my mods available on the Steam Workshop. Some of these are small changes, others are larger in nature.

A few of the mods will not be compatible, especially when attempting to do the same thing. For example, the 2TPY and 4TPY mods are not compatible. The rest should work just fine together.

Custom Mods, Previews & Feedback:[www.patreon.com]
Items (29)
City Sack & Liberation Mod by Dresden
Created by Dresden
This mod allows all factions to Sack, Liberate and Loot cities. Compatible with all patches and all mods. Occupation Options Sacking a city gives you money and you don't take the city over. Buildings are damaged 25% and public order is lowered by 40 on the...
Dresden's Sack, Liberation and Diplomatic Options Mod
Created by Dresden
This mod gives all diplomatic and occupation options to all factions: Sacking, Liberating, Looting, Razing, Subjugating, Confederating, Forming Satrapies and Forming Client States. Patch 20 compatible. Click here for a version that is compatible with Divid...
Four Turns Per Year Build and Research Times
Created by Dresden
This mod changes the turns per year to 4 and quadruples the Build and Research times. Generals and Agents will age 1/4 as fast. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) Won't change current save games TPY number. To learn how to edit your own save game t...
Four Turns Per Year Mod ( 4TPY )
Created by Dresden
This changes the turns per year to 4 for the Grand Campaign. Generals and Agents will age 1/4 as fast. Not compatible with Turn Per Year Mods, All Factions Unlocked Mod or other startpos mods. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) For a version compat...
Loose Formation for All Units
Created by Dresden
This mod allows all units to use the Loose Formation ability. Updated to Patch 20. Not compatible with most overhaul mods and unit pack mods. It will give loose formation to vanilla units only. Custom Mods, Previews & Feedback: http://i.imgur.com/Lc4OTTA.p...
Two Turns Per Year Build and Research Times
Created by Dresden
This mod changes the turns per year to 2 and doubles the Build and Research times. Generals and agents will age half as fast. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) Won't change current save games TPY number. To learn how to edit your own save game tur...
Two Turns Per Year Mod ( 2TPY )
Created by Dresden
This changes the turns per year to 2 for the Grand Campaign. Generals and Agents will age half as fast. Updated to Patch 20. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) Not compatible with other Turn Per Year Mods, All Factions Unlocked Mod or Qart-Hadast M...
Qart-Hadast: Carthage Fully Expanded 1tpy
Created by Dresden
This mod gives Carthage the starting territory and armies of both Libya and Nova Carthago. Also decreases minor faction income bonus and small AI faction army limit. Not compatible with other turn per year mods or the All Factions Playable mod....
Qart-Hadast: Carthage Fully Expanded 2tpy
Created by Dresden
This mod gives Carthage the starting territory and armies of both Libya and Nova Carthago. Also decreases minor faction income bonus and small AI faction army limit. Not compatible with other turn per year mods or the All Factions Playable mod. ...
Qart-Hadast: Carthage Fully Expanded 4tpy
Created by Dresden
This mod gives Carthage the starting territory and armies of both Libya and Nova Carthago. Also decreases minor faction income bonus and small AI faction army limit. Not compatible with other turn per year mods or the All Factions Playable mod. ...
Four Turns Per Year Hardcore Mod
Created by Dresden
The goal of this mod is to provide a fully rounded 4TPY experience. Feedback appreciated. Patch 18 NOTE: You will need to get 4TPY Mod to actually changes the TPY to 4. Or, you can choose another TPY or startpos mod (like Hegemonia). - Build Times, Researc...
Two Turns Per Year Hardcore Mod
Created by Dresden
The goal of this mod is to provide a fully rounded 2TPY experience. Feedback appreciated. Patch 17 NOTE: Make sure to also get 2TPY Mod to set the turns per year to 2. You can also choose other TPY mods or startpos mods (like Hegemonia). - Build Times, Res...
Hegemonia: Large Empires Mod 1TPY
Created by Dresden
This mod expands the regions of the major powers at the start of the game. New campaign required. Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago. Res Pvblica Romana - Rome now has the starting regions of the Etruscans. Seleú...
Hegemonia: Large Empires Mod 4TPY
Created by Dresden
This mod expands the regions of the major powers at the start of the game. New campaign required. Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago. Res Pvblica Romana - Rome now has the starting regions of the Etruscans. Seleú...
Hegemonia: Large Empires Mod 2TPY
Created by Dresden
This mod expands the regions of the major powers at the start of the game. New campaign required. Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago. Res Pvblica Romana - Rome now has the starting regions of the Etruscans. Seleú...
Dresden's Hegemonia Hardcore Overhaul Mod 2TPY
Created by Dresden
The general mission of this mod is to create a challenging, historically accurate, realistic experience with multiple turns per year. Compatible with Traits, Talents and Toadies, most Battle mods, and most Unit mods. Not compatible with Radious or other ov...
Dresden's Hegemonia Hardcore Overhaul Mod 4TPY
Created by Dresden
The general mission of this mod is to create a challenging, historically accurate, realistic experience with multiple turns per year. Compatible with Traits, Talents and Toadies, most Battle mods, and most Unit mods. Not compatible with Radious or other ov...
4 Turns Per Year with Season Effects
Created by Dresden
This changes the turns per year to 4. Generals and Agents will age 1/4 as fast. Also adds seasonal effects to the main campaign and Augustus campaign. Not compatible with Turn Per Year Mods, All Factions Unlocked Mod or other startpos mods. Might be compat...
AI Food Fix: No More Starving AI
Created by Dresden
This mod gives the AI a food bonus based on difficulty level. Smaller factions will no longer starve and go into attrition. Compatible with all patches. To install this mod, click Subscribe. Then, Run Rome 2 and click Mod Manager in the Rome 2 launcher. Ma...
2 Turns Per Year with Season Effects
Created by Dresden
This changes the turns per year to 2 for Patch 20. Generals and Agents will age half as fast. Also adds seasonal effects to the main campaign and Augustus campaign. 2TPY only has Summer/Winter. 4TPY has all 4 seasons. For a version without season effects, ...
It's a Small World After All
Created by Dresden
This simple mod does two things. It makes it so that small AI factions can only field 2 armies and takes away the hidden income bonus for minor AI factions. Any AI faction with 2 regions or less will only be able to field 2 armies (rather than 4). This pre...
Traits, Talents and Toadies: Character Overhaul
Created by Dresden
This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 20 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign re...
Season Effects for Main Campaign
Created by Dresden
This mod adds seasonal province effects for the main campaign and Augustus Campaign NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) It is highly suggested that you use a Turn Per Year mod with this mod, such as 4TPY. Information - Season effects vary by provinc...
Constantine: Rise of Christianity Part 2
Created by Dresden
The year is 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos emerges a new religion: Christianity. Its champion is the man who will one day be called Constantine the Great. Recommended Campaign Difficulty: Hard or higher. Re...
Constantine: Rise of Christianity Language Pack
Created by Dresden
You must have the base mod first, find that here: Constantine: Rise of Christianity. This pack will put in the custom text changes in English for any non-English versions of the game. It is a work in progress, please leave feedback if you find any issues....
Constantine: Rise of Christianity Part 1
Created by Dresden
The year is 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos emerges a new religion: Christianity. Its champion is the man who will one day be called Constantine the Great. Recommended Campaign Difficulty: Hard or higher. Re...
Historical Family System
Created by Dresden
This mod creates historical family members for most factions in the Grand Campaign. Rome and Carthage are not a part of this system, see below for mod versions for those factions. Do not use with Divide et Impera, it is already included in that mod. Althou...
Constantine: Rise of Christianity Part 3
Created by Dresden34
The year is 311 A.D. Split into four parts, the Roman Empire is in turmoil. Out of the chaos emerges a new religion: Christianity. Its champion is the man who will one day be called Constantine the Great. Recommended Campaign Difficulty: Hard or higher. Re...
Banditry & Plagues from Empire Divided
Created by Dresden
This mod adds banditry, plagues and the new UI from Empire Divided into the other campaigns. No DLC necessary. Currently not active in Rise of the Republic. Save game compatible, compatible with most other smaller mods. NOT COMPATIBLE WITH DEI (DIVIDE ET I...
Linked collections (1)
Divide et Impera
Contains 3 items