Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

57 ratings
Dresden's Hegemonia Hardcore Overhaul Mod 4TPY
   
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Tags: mod, Overhaul
File Size
Posted
Updated
11.370 MB
5 Nov, 2013 @ 9:08pm
30 Nov, 2017 @ 10:08am
42 Change Notes ( view )

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Dresden's Hegemonia Hardcore Overhaul Mod 4TPY

In 1 collection by Dresden
Dresden's Rome 2 Total War Mods
30 items
Description
The general mission of this mod is to create a challenging, historically accurate, realistic experience with multiple turns per year.

Compatible with Traits, Talents and Toadies, most Battle mods, and most Unit mods. Not compatible with Radious or other overhaul mods.

Specific changes:

Hēgemonía: Large Empires Mod:
- Qart-ḥadašt - Carthage now has the starting regions of Libya and Nova Carthago, plus Corsica.
- Res Pvblica Romana - Rome now has the starting regions of the Etruscans, minus Corsica.
- Seleúkeia - The Seleucid Empire now has the starting regions of all of its initial satrapies.
- Ptolemaïkḕ Basileía - Ptolemaic Egypt now has the starting regions of Cyprus and Cyrenaica.
- Parthia also expanded.
- Hidden income bonus for minor factions removed, small AI factions can only field 2 armies.
- The 4 large empires start with more armies and more money.
- Increased aggressiveness of various factions, especially the large empires.
- Improved diplomacy between Carthage and Spain/Africa.
- Increased military spending and build priority for the AI.


Four Turns Per Year Hardcore Mod:
- Build Times, Research Times, Building Cost and Recruit Cost multiplied by 4.
- Building Replenishment Bonus, Land Campaign Movement, and Navy Replenishment reduced by 50%.
- Building Growth Bonus and Army Replenishment reduced by 75%.
- Agent Experience required for each rank x 4, Generals x 3.
- Unit Upkeep increased by 50%.
- Recruitment slots lowered to 1.
- Attrition lowered, siege times increased by 2.
- Turns per year set at 4, agents and generals will age 75% slower.

All Factions Playable by Izanagi
- Minor factions playable: Aedui, Armenia, Cantabri, Cherusci, Delmatae, Garamantia, Getae, Insubres, Massilia, Pergamon, Rhodos, Syracuse, Lusitani, Odryssia, Media Atropene, Cimmeria

Other Changes:

- All factions can sack, loot and liberate cities.
- All units have loose formation.
- AI has a food bonus based on difficulty level.

Custom Mods, Previews & Feedback:[www.patreon.com]
197 Comments
KsH 8 Feb, 2020 @ 12:48pm 
Anyone tried this lately, does it work ok?
Dresden  [author] 22 Mar, 2018 @ 11:41am 
Sadly I dont have time to update some of my older mods right now :( They may still work without an update, I dont know I havent tested
Alexander The Greek 21 Mar, 2018 @ 6:42am 
update?
Wellington's Boots 12 Mar, 2018 @ 4:38pm 
Please update. Love your mods.
Augustus II 8 Feb, 2018 @ 1:20pm 
Its like the 4tpy slowdown mod u made. I love that. I need that mod. and I found a slower movement mod in the TWC which works but a slower everything would be amazing.
Augustus II 8 Feb, 2018 @ 1:19pm 
Not quite. The idea being a hardcore version without the crazy diplomatic changes. Like playing civ 5 on epic speed. Slower recruitment and movement, which arent in dei. slower experiance gain. Things like that, that also could match up with a 12tpy mod like ur great mod. I cant imagine how much work goes into these kind of things so im not saying drop everything and do it but.. would there be any easy way to make this into a dei submod for those of us that like a longer challenge.
Dresden  [author] 7 Feb, 2018 @ 6:06pm 
This is basically already in DeI
Augustus II 7 Feb, 2018 @ 3:11pm 
oh btw a 12tpy version lol. thats why i was looking. I love the idea of 12 months but need all aspects of the game to match up ya know. anyway thanks again.
Augustus II 7 Feb, 2018 @ 3:03pm 
@dresden dude first off you a rock star. your mods have brought me tons of joy. I found this one looking for a longer game and this is of course yours. I would loveeee this combined with DEI. anyway thanks for all the good work.
Psycho 6 Aug, 2017 @ 3:46pm 
Why do AI armies get 3 recruitment slots every turn while the player only gets one? Is this a bug or is that how it's supposed to be?