Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Two Turns Per Year Build and Research Times
   
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Tags: mod, Campaign
File Size
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6.669 MB
18 Oct, 2013 @ 12:48pm
7 Apr, 2019 @ 12:48pm
31 Change Notes ( view )

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Two Turns Per Year Build and Research Times

In 1 collection by Dresden
Dresden's Rome 2 Total War Mods
30 items
Description
This mod changes the turns per year to 2 and doubles the Build and Research times. Generals and agents will age half as fast.



NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA)

Won't change current save games TPY number. To learn how to edit your own save game turns per year, see this tutorial[www.twcenter.net].


To install this mod, click Subscribe. Then, Run Rome 2 and click Mod Manager in the Rome 2 launcher. Make sure this mod's checkbox is checked green and then hit Play.


Custom Mods, Previews & Feedback:[www.patreon.com]
Popular Discussions View All (2)
0
19 Oct, 2013 @ 9:05pm
PINNED: Two Turns Per Year Build and Research Times FAQ
Dresden
0
19 Oct, 2013 @ 9:06pm
Two Turns Per Year Build and Research Times Technical Issues
Dresden
97 Comments
Crab 23 Oct, 2022 @ 1:27am 
This mod works perfectly fine with any mod configuration, however I'd like to report a potential balancing issue.

For some reason, it's possible to recruit the Evocati Cohort as a General's bodyguard unit, even though you shouldn't be able to obtain these units until much later on in the game.

This leads to a scenario where if you're still using pre-marian units, Senate Secessionist factions will spawn with 5 units of Praetorians even though you can't recruit them yourself, and you don't have anything that powerful to counter them.
Canadian_Zac 8 May, 2021 @ 7:12am 
I've been using this along with the 'with seasonal effects version', and have now had the thought.
Are you meant to use them both together at once?
I've always done them both on, to my mind, to get seasonal effects and build and research times.
But suddenly I've got the feeling, is this doubling the effects?
Like, am i getting 2 turns per year, with 4 turns per year times for building, research and aging?
Tweetyvssylvester 15 Jun, 2020 @ 11:44pm 
Hello. Thank you for this mod (the best format in my opinion). I join Itharus' analysis about game flow. In 4tpy, I conquested all the map in 50 years with basic armies. This one works perfectly except for the seasons' cycle as mentioned. Thanks again
Itharus 7 Apr, 2019 @ 2:19pm 
Thanks man.
Dresden  [author] 7 Apr, 2019 @ 12:48pm 
Since some people seem to have issues with the new launcher and mods not saying they are updated, I am re-updating various mods to try to help with that issue.
Itharus 25 Aug, 2018 @ 9:37am 
Dang, that's unfortunate. Thanks for letting me know!
Dresden  [author] 24 Aug, 2018 @ 11:49pm 
Thats just how 2tpy works in the game unfortunately
Itharus 24 Aug, 2018 @ 12:47pm 
Dresden, I've noticed that this mod causes the game only to cycle between Summer and Winter -- no spring or autumn. Is that of your design or something the game does automatically? I ask because due to the various bonuses and penalties of the seasons, this makes an impact on the gameplay. Given that the base 1tpy game still cycles through all four seasons, I assume it's something you changed on purpose?
Itharus 24 Aug, 2018 @ 11:01am 
You know it's funny... 4tpy works best with the movement speed of armies and fleets. But I think 2 tpy actually flows better with the family tree and what not. And the building and research going up most definitely helps. Good mods :)
Dresden  [author] 9 Aug, 2018 @ 10:47am 
Updated for todays patch