Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

346 คะแนน
Loot Plus XMAX FTW
2
2
3
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
ขนาดไฟล์
โพสต์
อัปเดต
141.935 MB
23 มิ.ย. 2019 @ 5: 02pm
25 ก.ย. @ 4: 24am
86 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and Awesome Artifacts. You can choose between 8 different spawn settings. The mod supports all DLC and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. I've put in a lot of effort to integrate the mods with each other and design a good experience. All credit goes to the original authors. See the links below for details about each mod.

[Loot Plus]
https://steamproxy.net/sharedfiles/filedetails/?id=1742876226

[XMAX]
https://steamproxy.net/sharedfiles/filedetails/?id=755731339

[Awesome Artifacts]
https://steamproxy.net/sharedfiles/filedetails/?id=2741915012

[A Few Bug Fixes And Some More] - Outdated fixes have been updated or removed.
https://steamproxy.net/sharedfiles/filedetails/?id=2632591258

[Quest Items Resized]
https://www.nexusmods.com/titanquestanniversaryedition/mods/58


In addition to the changes from those mods, the mod has several fixes and improvements which you can find in the changelog linked below. Here are a couple of the mod's highlights:

The mod has system changes from AE, such as support for electrum.

All XMAX boss spawns have been fixed, and their level randomizer works better, creating more varied encounters.

The amount of champions and heroes also increases with spawn multiplier in a finely tuned way that feels appropriate for each spawn multiplier.

The exp. penalty on death is reduced by 20%, as deaths can be more unfair on higher spawn multipliers if you come unprepared and are caught off-guard.

The mummy priests in EE, the Soul Empusa AoE in Act 4, and the draugr princes in Ragnarok drain less energy, and the skeleton warlocks in Wusao Mountain no longer cast Spellbreaker.

The damage reflection modifier in Tartarus has been removed from the modifier pool.

All pets now benefit from flat damage bonuses, the Core Dweller has been improved, the nymph's AI is better, and the "Maul" skill for wolf pets now correctly does base melee damage in addition to the listed bonus damage.

Shrines and auras have a larger buff radius, so all of your pets and teammates can fit within the buff radius of shrines and auras.

Herbal Remedy, Rune of Life, Energy Shield and Heat Shield are now aura skills so that you don't need to reapply them constantly.

The Gouge skill in Hunting now uses the default attack animation instead of the long one it had which slowed down your attacks.

Heart of Frost has been rebalanced so that cold damage is no longer at a disadvantage compared to lightning damage.

The penalties for Vitality and Bleeding resistance have been cut in half. Originally, they would not receive penalties on Epic and Legendary difficulty, but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use one of three very rare items just for the vitality resistance anymore.

Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -30% exp. from kills. Total exp. gain: 210%
x4: -40% exp. from kills. Total exp. gain: 240%
x5: -50% exp. from kills. Total exp. gain: 250%
xMax: -60% exp. from kills. Total exp. gain: 300%
x3x1: -50% exp. from kills. x3 spawns with x1 bosses.

I recommend x3 for a standard playthrough, or xMax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. Both x1, x3x1 and xMax- only have 1x bosses that spawn as their highest level variants. You don't need all this gear and exp. to beat just 1 boss so I don't recommend those versions, but they're available.

But wait, there's more!
The changes that are listed above are only a couple of the mod's highlights. For a full list of changes such as skill improvements, improvements to pets, difficulty enhancements, bug fixes...
Read the full changelog here: https://pastebin.com/raw/akunp235

This bounce mod can be used with existing characters and can be toggled on and off without problems.

There's a version of this mod without Loot Plus except it keeps the improved item rewards from quests and has two "Hardcore" versions. It is my preferred version because I like the brutal struggle. It can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=2789158614

This mod is also available on Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/19


Enjoy.
กระดานสนทนายอดนิยม ดูทั้งหมด (2)
7
31 ม.ค. 2020 @ 6: 38am
Download for gog users?
blasphammer
4
22 ต.ค. 2021 @ 5: 01pm
Atlantis/Act5 enemy multiplier inconsistent?
Dan_The_Noob
326 ความเห็น
Nappa | Argonil  [ผู้สร้าง] 5 ต.ค. @ 2: 52am 
Oh, yeah the mod is not just an XP farm, I don't care for that. Use the original XMAX or Massbosses or Chuck Norris mod or whatever if that's what you're looking for.
TwelveYO 5 ต.ค. @ 2: 44am 
@Nappa | Argonil
Oh thank you.
I didn't realize there was another version of the file. I appreciate the loot plus as it can get in the way when I want pure leveling.
But I guess it still diminishes the experience gained...
Nappa | Argonil  [ผู้สร้าง] 2 ต.ค. @ 11: 39pm 
If you use the XMAX FTW version linked in the description, you can play the x3Hardcore version which is my personal favorite with 3x enemies 1x loot -50% XP per kill which makes it closer to 1x experience, or the x3x1 version if you don't like fighting 3 bosses. Read the description of XMAX FTW in the link.
TwelveYO 2 ต.ค. @ 9: 08pm 
I want a version with x1 loot, x1 experience, x3 enemies very badly.
Xurker 29 ก.ย. @ 7: 29am 
Also, any chance of adding "Show Item Affixes" ? some other xmax mods have it
Xurker 27 ก.ย. @ 6: 13am 
You seem to have fixed some bugs so I want to know, is there a way to fix the "Filter Single Magical" loot filter so that it actually works? right now it seems identical to filter common, but I'm assuming it was meant to filter out any yellows that don't have 2 affixes (which would've been useful))
Conan08 23 ก.ย. @ 11: 42am 
Yep, I'll do it on the higher difficulty level anyway. x 5 mobs will be enough. It happens very often and regularly at x10 that treasure chests respawn in caves if I go into town in the meantime and sell or store everything from the inventory. But many enemies spawn all over the map. Or new spawn points will be created, which were introduced in the last major game patches from 2022 and 2023. Sometimes, when I've died enough times, it's because I'm stuck in a particularly nasty area where I'm slowly working my way forward with each death. It can happen that after each death, many new spawn points appear that did not exist before. But it's also a surprise and very funny on the one hand when groups of treasure chests and masses of enemies suddenly appear where there was nothing before. 😄☺
Nappa | Argonil  [ผู้สร้าง] 23 ก.ย. @ 11: 20am 
Well, you can always try turning it down to x5 then or something your hardware can handle better and see if it helps ^^
Conan08 23 ก.ย. @ 11: 14am 
And tons of hundreds of gold and potions (6 to 7% probability = Naidan's treasure hunting ability). Thanks to my pimped Kers fetish staff, cracks and fireballs also make all bosses fall to their knees very quickly. Nevertheless, I have to quit and restart the game at certain points if I want certain bosses to spawn. This applies to 3 to 4 bosses per act. But that's what happens with the non-spawning bosses, the biggest treasure chests can be looted, but the events for the quests don't trigger, so I have to play it again.
But then it always works, and with only 1 boss or 3 anyway. 5 bosses are just a lot more fun. Example Loki in Act 5, shortly before the end, didn't trigger for me at all on the first try. I was able to talk to the other NPC, loot the big box, but the passage was blocked because Loki wasn't there at all.
Conan08 23 ก.ย. @ 11: 14am 
It's right. Generally has something to do with the game engine. It also affects all files. Atlantis and Ragnarök are the most buggy here. It probably has to do with the fact that the monster spawn rate is tenfold, perhaps a bit too much for performance, so bosses don't spawn at all. My frame rate often drops from 75 to 20 or 10 FPS during fights. If this happens for too long or too often, as it used to, the game crashes. But since this year 2024 my system remains more stable. It's like this: I run into the crowd with my Wu, then I cast a volcanic fissure, and then I protect myself with the stone form, which temporarily protects me and makes me invulnerable. In the meantime, on my screen, 50 to 200 enemies often die in one fell swoop due to the crack. They fly around the entire picture. It always makes a nice loud hum, like in a beehive. At the same time, a very large amount of yellow, green and occasionally blue items fall onto the floor.