Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Loot Plus XMAX FTW
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141.317 MB
23 Jun, 2019 @ 5:02pm
29 May @ 5:42am
83 Change Notes ( view )

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Loot Plus XMAX FTW

Description
More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and Awesome Artifacts. You can choose between 8 different spawn settings. The mod supports all DLC and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. I've put in a lot of effort to integrate the mods with each other and design a good experience. All credit goes to the original authors. See the links below for details about each mod.

[Loot Plus]
https://steamproxy.net/sharedfiles/filedetails/?id=1742876226

[XMAX]
https://steamproxy.net/sharedfiles/filedetails/?id=755731339

[Awesome Artifacts]
https://steamproxy.net/sharedfiles/filedetails/?id=2741915012

[A Few Bug Fixes And Some More] - Outdated fixes have been updated or removed.
https://steamproxy.net/sharedfiles/filedetails/?id=2632591258

[Quest Items Resized]
https://www.nexusmods.com/titanquestanniversaryedition/mods/58


In addition to the changes from those mods, the mod has several fixes and improvements which you can find in the changelog linked below. Here are a couple of the mod's highlights:

The mod has system changes from AE, such as support for electrum.

All XMAX boss spawns have been fixed, and their level randomizer works better, creating more varied encounters.

The amount of champions and heroes also increases with spawn multiplier in a finely tuned way that feels appropriate for each spawn multiplier.

The exp. penalty on death is reduced by 20%, as deaths can be more unfair on higher spawn multipliers if you come unprepared and are caught off-guard.

The mummy priests in EE, the Soul Empusa AoE in Act 4, and the draugr princes in Ragnarok drain less energy, and the skeleton warlocks in Wusao Mountain no longer cast Spellbreaker.

The damage reflection modifier in Tartarus has been removed from the modifier pool.

All pets now benefit from flat damage bonuses, the nymph's AI is better, and the "Maul" skill for wolf pets now correctly does base melee damage in addition to the listed bonus damage.

Shrines and auras have a larger buff radius, so all of your pets and teammates can fit within the buff radius of shrines and auras.

The duration of Herbal Remedy, Rune of Life, Energy Shield and Heat Shield has been increased to 2 hours so that you don't need to reapply them constantly.

The Gouge skill in Hunting now uses the default attack animation instead of the long one it had which slowed down your attacks.

Heart of Frost has been rebalanced so that cold damage is no longer at a disadvantage compared to lightning damage.

The penalties for Vitality and Bleeding resistance have been cut in half. Originally, they would not receive penalties on Epic and Legendary difficulty, but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use one of three very rare items just for the vitality resistance anymore.

Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -30% exp. from kills. Total exp. gain: 210%
x4: -40% exp. from kills. Total exp. gain: 240%
x5: -50% exp. from kills. Total exp. gain: 250%
xMax: -60% exp. from kills. Total exp. gain: 300%
x3x1: -50% exp. from kills. x3 spawns with x1 bosses.

I recommend x3 for a standard playthrough, or xMax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. Both x1, x3x1 and xMax- only have 1x bosses that spawn as their highest level variants. You don't need all this gear and exp. to beat just 1 boss so I don't recommend those versions, but they're available.

But wait, there's more!
The changes that are listed above are only a couple of the mod's highlights. For a full list of changes such as skill improvements, improvements to pets, difficulty enhancements, bug fixes...
Read the full changelog here: https://pastebin.com/raw/akunp235

This bounce mod can be used with existing characters and can be toggled on and off without problems.

There's a version of this mod without Loot Plus except it keeps the improved item rewards from quests and has two "Hardcore" versions. It is my preferred version because I like the brutal struggle. It can be found here:
https://steamproxy.net/sharedfiles/filedetails/?id=2789158614

This mod is also available on Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/19


Enjoy.
Popular Discussions View All (2)
7
31 Jan, 2020 @ 6:38am
Download for gog users?
blasphammer
4
22 Oct, 2021 @ 5:01pm
Atlantis/Act5 enemy multiplier inconsistent?
Dan_The_Noob
304 Comments
Nappa | Argonil  [author] 4 Sep @ 3:56pm 
Sorry but this mod has become more complex than the simple mods that are easy to merge, so I don't recommend using it for a merge unless you know what you are doing. Writing a guide on how to merge this mod would just be too complicated, I don't offer support for that.
Tim's Vault 4 Sep @ 2:55pm 
can you please help, I was able to connect these two mods, yours and on pets, but in your mod the settings that you made separately do not work, how to connect it correctly?
Tim's Vault 4 Sep @ 11:20am 
Yes, I understand you, thank you very much for the offer. I just joined this Discord.
I tried to learn how to combine mods using a guide to combine your mod and some other one, but I couldn't do it because I have a problem with the English language. Well, if you make an update so that at least all pets are aggressive, that would be cool. If you could explain to me how to combine different mods I would be very grateful to you. Thanks again for your creation Have a nice day
Nappa | Argonil  [author] 4 Sep @ 9:20am 
I believe I gave you my answer already, but maybe you should submit some of your ideas for Titan Quest 2. If you join the official Titan Quest discord, you can talk directly to the playerbase and the developers of Titan Quest 2. Also, there are already builds that can have like 10-12 pets using items and such, they're pretty fancy. People on the discord server can show you how to make such a build. I'm there too. :)
Tim's Vault 4 Sep @ 5:02am 
So what do you think about pets? Will you add any new features or mechanics?
Tim's Vault 3 Sep @ 5:07pm 
And about (Spirit + Nature), I know that it allows you to recharge the summon of the Soothsayer creature, but the function is very nice that you don't have to worry and it will always run with you even more pets. Just those who like to play for the summoning class, I think they will understand me, it seems like our dick gets hard when we have a lot of helpers with us. There is also a very cool mod that allows you to enhance legendary weapons. I don't know if there is such a function already, if not, you can add it.Thank you very much for such a wonderful mod and for the excellent communication. I hug you tightly.
Tim's Vault 3 Sep @ 5:06pm 
I also want to add that in the modification for a larger number of pets there is just such a function that they are always aggressive, it is simply fantastic how convenient. And because they are aggressive, pets attack different targets, therefore, the fact that there are more pets in the modification is very combined with this function. I would really like you to take all the functions or at least some of them from this mod, because I always play only with this mod if I want to play as a conscript. For example, you can add this mod only to the most difficult mode in your mod collection. It turns out that my two favorite mods will become one, it's just a dream. I saw your mod recently and fell in love with it. And so I decided to offer advice.
Nappa | Argonil  [author] 3 Sep @ 4:16pm 
You can already get a "permanent" Summon Outsider if you play Soothsayer (Spirit+Nature). You need recharge reduction on your gear, then you can use the Refresh skill in Nature to reduce the cooldown further, that way you can summon it every time it expires. That's one of the cool and unique things about Soothsayer, and I don't want to take that away.

Summon Outsider is supposed to be a "super pet" that you can summon for a duration, if it was always permanent then Spirit would be a totally ridiculous mastery. It would be fun to play around with at first, but many people don't want to play with such things forever.
Nappa | Argonil  [author] 3 Sep @ 4:16pm 
I might make pets always aggressive in an update, but there are many things to consider. I'm not sure you can just set the default to aggressive in a mod, or if you have to replace the normal behavior setting with a copy of the aggressive one. If so then you would not be able to use the normal setting anymore, and that seems too heavy-handed. Another thing is that it wouldn't affect pets summoned by items unless I change every single one of them. I'll have to give it a closer look when I make the next update, thanks for your suggestion.
Tim's Vault 3 Sep @ 3:47pm 
Did you like any of my ideas?