Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
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Items (33)
City States Evolved
Created by Charsi
City States have evolved into Nation States! - Nation States will build and use settlers. They have brand new identities and city lists. Nation States are limited to one additional city for each passing era. - Nation States will declare war on one another ...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Convert Production Into Food
Created by The Wes
For those times you just don't feel like building anything. This mod allows your citizens to eat hammers. Available at Pottery....
Dynamic Improvement Yields
Created by CyberX1
Makes improvment yields more dynamic through certain features. Effects Quarries, Mines, and Farms. It does not change or remove and default improvment yields. Combatibile with all versions of Civilization V. Also adds +1 Gold to lumbermill improvments. Not...
Early Production Fix
Created by TofuSojo
I believe the Ancient and Classical eras would benefit from a production building. I think it's silly you have wait until the third era for one and that it slows the game down too much. I also fixed problems I perceive with the Stoneworks and Windmill. -Ne...
Eras - Atomic Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Atomic era instead of few turns. Features: Tech tree wont progress after Atomic Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Ethnic Diversity - Steam version
Created by Nutzzz
Ethnic Diversity for Civilization V: Brave New World Over 1000 new models of cultural and ethnic diversity, with no change to gameplay. To get support, visit the CivFanatics forum thread: < https://forums.civfanatics.com/threads/ethnic-diversity-r-e-d-unof...
Historical Religions (BNW or GK)
Created by Tomatekh
This mod is compatible with both the Brave New World and the Gods and Kings expansions. An edited down version of the mod which only includes religions which the official civs have a preference for (13 new religions) can be found here: Historical Religions...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
Medieval Espionage
Created by SamBC
Allows you to start spying from the Medieval age, rather than the Renaissance. This may skew balance somewhat, and there is no effort to tweak that here....
Modernization
Created by Mk Z
Thechnologies spread along trade routes. The effect of this mod is that players don't fall too far behind in tech, as more they lag higher the chance to acquire a tech from trade. Backwards civs also get free buildings through investment and philanthropy w...
More Cities
Created by Civitar
Found as many cities as you like! Tweaks to allow practically unlimited city founding. Policy and Technology costs are no longer affected by the number of cities in your empire. Unhappiness from the number of cities in your empire is removed, and unhappine...
Mutually Assured Destruction (MAD)
Created by VDNKh
Tweaks to nuclear play to make mutually assured destruction almost inevitable. ____________________ DOES NOT REQUIRE ANY EXPANSION, WORKS WITH ALL EXPANSIONS. ____________________ Direct download link for Mac users / manual installation: Download _________...
R.E.D. - Just Ethnic Diversity
Created by Nutzzz
Just Ethnic Diversity modmod for R.E.D. Modpack for Civilization V (vanilla), Civilization V: Gods + Kings. and Civilization V: Brave New World Unofficial modmod. Reverts R.E.D. Modpack (v 27) to vanilla scale. ACTIVATE R.E.D. FIRST! Cannot be activated at...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Resource Buildings+ (12 Additonal buildings!)
Created by CyberX1
This mod provides 13 new realistic buildings that enhances gameplay through the use of strategic or luxury resources. Works with ALL VERSIONS OF CIV 5! :D Features: *Building Image *Civilopedia page *Strategy *Historical Info ---------------------------- A...
Simply More Civs G&K
Created by Max
Simply More Civs: is a compilation mod-pack of the best work from various moders of CIV5. The civilizations were gathered from the Workshop. New Civs included: Aymara, Benin, Bolivia, Bulgaria, Croatia, Finland, Colombia, Israel, Khmer, Chimer, Magyar, Phi...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Water Tiles Don't Suck
Created by Magma Dragoon
That moment when you realize 75% of the tiles in your capital are junk... Harbors now add 1 food to sea plots Seaports now add 1 production to sea plots, rather than just sea resources...
Well Pack
Created by Dirtmonkey
A collection of Wells speard through out the ages: Ancient well: -Agriculture Tech - +2 Food Shallow Well - The Wheel Tech -1 GPT - +3 Food - +1 Production Deep Well - Mathematics Tech - 2 GPT - +4 Food - +2 Production - +1 Culture Castle Well - 1 GPT - 2 ...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Ancient Building Pack
Created by Dirtmonkey
A set of Buildings that can only be found in the ancient era: Ancient Training Ground: - unlocks at archery - +15 EXP to land Units - Adds Woodsman promotion to all units - 1 GPT Farmers Market: - unlocks at the wheel - +1 Food - +1 Gold - +1 Food Per 4 Pe...
New Cities Penalties Removed
Created by Krajzen
Science, happiness and policy penalties for founding new cities are completely removed for all map sizes - download only if you love Infinite City Spam :D Obviously, mod doesn't allow on such insane ICS like on the picture :P ...
No cheating AI
Created by Evalis
If you were not already aware, the computer cheats even on prince by using chieftain level gold, happiness and support. This mod very simply takes away that bonus and puts them on a level playing field. Bonuses from higher difficulty levels remain but are ...
Nuclear Expanded 3 [Discontinued]
Created by Indigo
DISCONTINUED - Indigo http://cloud-3.steamusercontent.com/ugc/111859597170251813/B0937C25FC453FDBCE963C5EDEC214AD015E7EDD/ I am become death, the destroyer of worlds. - J. Robert Oppenheimer This mod aimes to make Nukes more realistic and difficult to obta...
Little Brute's Large Europe
Created by Typical Wookie
https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif -----DONATIONS----- This map is 100% free but donations are accepted, this encourges me to make new maps and keep old ones up to date. (I'm in college and it takes much time and effort to create...
Extra-Slow Research
Created by Ellye
Slows down research: every technology will cost 160% more beakers, in all game speeds. If you would rather have a more subtle change (30% increase instead of 160% increase), check this other mod: http://steamproxy.net/sharedfiles/filedetails/?id=865193...