Stellaris

Stellaris

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District Overhaul - [Beta]
   
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2.714 MB
5 Apr, 2019 @ 7:58am
15 May, 2019 @ 5:11am
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District Overhaul - [Beta]

Description
This is the Test version for DistrictOverhaul
.
This mod adds new districts to all planets, so that every planet (should) have a total of 6 districts.
Your home planet is a bit special as well. You start of with an vanilla Stellaris planet (4 districts) and can evolve and ascend (ascension perk needed) it with decisions, to make it a very powerfull center of your empire.
Additionally this mod adds multiple ascension pearks, technologys and decisions to make your planets more powerfull.

For this mod to work, you need one of these UI mods (or any UI mod that allows 6 or more districts):

There still are some localisations missing and some of the textures are empty or placeholders.

Please not that the !!!Universal Districts Patch will break the game and is not needed.

This mod should be compatible with:
The Belt
Planetary Diversity
Planetary Diversity New Worlds Module
PJ's Beltalowa
More Events Mod
Dyson Swarm
The Zenith of Fallen Empires: Utopian Paradise
Sins of the Fallen Empires
Real Space - New Frontiers
Gigastructural Engineering
Planetary Ringworlds
State of Lies
Ecology Mod
Cultural Overhaul 2.2
Bigger Colonies - 2.2
Plentiful Traditions
Rebel Alliance Portraits and TOR Republic Portraits
PJs :: Improved Megastructures
New Civics and Traits Mod for 2.2.*
Master Computer Authority
Glavius's Ultimate AI

Here are compatible mods, that haven't yet gotten additional districts:
The Decadence of Sanity
Project Gestalt
Living Space
AlphaMod 2.2.7
True Ring World
Unofficial Hive DLC: Forgotten Queens
Beyond Kilostructures

Here is a list of mods that are not yet compatible (they should work, but not 100% in the way they are supposed to), but will recive compatibility soon:
Unique Ascension Perks
Guilli's Bioform Hive Mind Civic
If there is any other mod, where you would like compatibility, please drop a comment and I will add it to the list.

Please comment in one of the discussions and general things in the "main" comment section.
Popular Discussions View All (3)
39
10 May, 2019 @ 7:58am
PINNED: Bugs
RevansSchatten
16
28 Apr, 2019 @ 10:26am
PINNED: Balancing
RevansSchatten
12
12 Apr, 2019 @ 12:36pm
PINNED: Missing Localisation
RevansSchatten
120 Comments
RevansSchatten  [author] 4 Jun, 2019 @ 11:34pm 
The update to 2.3 will be a bit more complicated as Stellaris changed some relevant game mechanics. So I am going to have to rebuild about 50% of the mods code. The "first" 2.3 update will probably drop here and then when I fixed some bugs probably about a week later the main version will release / be updated.
Doomon15 4 Jun, 2019 @ 4:33pm 
Is this or main branch going to be updated soon?
troopersmith1 16 May, 2019 @ 1:44am 
Ok. Thanks for the update
RevansSchatten  [author] 16 May, 2019 @ 1:38am 
Yeah, I will use this mod some time in the future if I want to test new content, but for the while, sub to the "main" version
troopersmith1 16 May, 2019 @ 1:36am 
So, unsub from this, sub to that?
RevansSchatten  [author] 16 May, 2019 @ 1:21am 
troopersmith1 11 May, 2019 @ 1:04pm 
Excellent. Take your time, school comes first.
RevansSchatten  [author] 11 May, 2019 @ 11:44am 
Yeah, I will do that, I have multiple mod, where compatibility will come soon written down already, but not jet on this steam page. My ETA for the release is next Friday, because currently I am busy with two exams Tuesday and Wednesday, then on Thursday I will be able to finish the rework of the home planet and add some compatibilites and then release on Friday.
troopersmith1 11 May, 2019 @ 10:10am 
Hey Revan, Guili's Bioform Hive Mind mod adds in a new planet class similar to Hive worlds. If you could find time to look into compatibility between your two mods, I'd appreciate it.
RevansSchatten  [author] 1 May, 2019 @ 5:40am 
I will look into it.