Stellaris

Stellaris

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Ancient Cache of Technologies : Secrets Beyond The Gates
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710.805 MB
16 Aug, 2018 @ 2:27pm
5 Dec, 2024 @ 6:20am
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Ancient Cache of Technologies : Secrets Beyond The Gates

Description
Introduction


Secrets Beyond the Gates is an official add-on mod extension of the main Ancient Cache of Technologies that explores the custom backstory of the origins of the Fallen Empire and the secrets that lies beyond the scope of the local galaxy.

Every empire had a beginning, not all of them were humble. But many hid their secrets well, but what if those secrets are exposed? The Fallen Empires are ancient civilizations, but they are not the first. And with their many similarities in the technology they have, there must be a reason, a source where these enigmatic wonders came from.

This sub mod intends to offer a unique experience of fighting against a custom crisis created to provide more challenges for Higher Tier empires. Said crisis comes with their own story, personality, and goals and there're varying possible at the end.

Features

  • New Outer Gates as mysterious neutral megastructures, guarded by the equally mysterious Gatekeepers.

  • More interactions with the Fallen Empires and the dark deeds they held.

  • A New Crisis that challenges the player who have mastered the strategy of both Stellaris and ACOT

  • Ability to ascend beyond your past limitations at the end, if you prove yourself to be worthy.

  • New final tech tier, only obtainable by fighting the Crisis, or ascending to their status.

  • Death, Destruction, Decay, and Potential Late Game Lag Removal through totally not immoral genocide.


Known Issues and Limitations

  • Many stuffs are still WIP due to transitioning, this submod is very old, and in general need of new polishing.

  • The story, dialogue and plot is a bit on the uhh...eheh side. Most of the details are not readily explained or included in the gameplay itself.

  • Probably lots of typos. The writer is a Panada, who cannot be entrusted with quality spellchecks.

Balance

  • The fight can either be nigh impossible or cakewalk depending on how much you prepare.

Save and Mod Compatibility

  • Does not currently work on existing saves if you activate it mid-game.

  • Overwrites the following game rules: has_full_sensor_range, can_enter_system_by_jump, can_add_claim, can_get_claim_from_lost_system, can_spawn_occupation_armies, can_use_galactic_market, can_be_part_of_galactic_community, can_see_galactic_community, can_be_part_of_galactic_council

  • Some built-in compatibility and mod interactions with Gigastructures and ZOFE.

FAQ

Q: The AI killed the galaxy (Again) by activating the gates early.
A: Stop them, or go to the SBTG Option and disables AI from doing the thing.

Q: Why does the mod has a dumb story?
A: Some leftover mess due to previous narrative mess due to writer changes.

Q: Why can't I eat the Crisis when I win?
A: The Crisis likes to eat, but they don't like to be eaten. Eat something else, like the Taus or the Xenophile FEs for example.

Credits and Special Thanks to

- Stellaris Modding Den Community, learned many useful stuffs there.

- All supporters. Your sacrifice against the FE will be honored in the New Imperium of Meme.

I have a section on Discord for my mods here
ACOT Main Discord Server[discord.gg]

[discord.gg]

You can also support me on Patreon here [www.patreon.com].
Popular Discussions View All (13)
484
16 Nov, 2024 @ 3:42am
PINNED: Bug Reports and Known Issues - Read Here First.
Chirumiru ShiRoz
187
30 Nov, 2024 @ 7:24pm
PINNED: Mod Discussions
Chirumiru ShiRoz
125
3 Mar, 2024 @ 8:01pm
PINNED: [SPOILERS]Full List of Features and Basic Guideliens on Crisis System (WIP)
Chirumiru ShiRoz
3,782 Comments
hosinokabi 17 Jan @ 9:10pm 
Is it a spec that ancient buildings cannot be upgraded beyond alpha when running eternal light in a decision?:Gifting:
bamsei 16 Jan @ 12:09pm 
I keep crashinig when i try to load up an empire as a stellarborne
Leilloken 12 Jan @ 2:21am 
One of the best mod out there thank you:steamhappy:
Jamel delatours 1 Jan @ 10:34pm 
Playing the Stellarborne race, i tried to build a omega citadel, yet it just dispawns my outpost every time i try to build it. Is there a specific reason ? Maybe it's not yet released.
H11DN-D4NG3R  [author] 30 Dec, 2024 @ 11:13am 
There does not exist Omega tech buildings. there are Stellarborne buildings. just not omega
Ced 30 Dec, 2024 @ 10:23am 
I don't think those exist, but that would be a question for AOT I believe.
MegaPro1921 30 Dec, 2024 @ 10:11am 
How would one build Omega tech Buildings?
Sum1Great 21 Dec, 2024 @ 9:28am 
@H11dn Though maybe it's something else ill keep looking into it.
Sum1Great 21 Dec, 2024 @ 9:26am 
@H11DN that make's sense. However the herculean aside i'm pretty sure the fluctuating fleet power is causing a crash when trying to calculate diplomatic weight. It crashes when trying to open the galactic community. I deleted all my fleets and the crash went away.
H11DN-D4NG3R  [author] 21 Dec, 2024 @ 2:14am 
@Sum Fleet power is irrelevant.
Your herculean likely have FAR to many hull regen components.

Or you are running to many edicts that give Hull regen. (Or have to many techs that give hull+/regen)