Surviving Mars

Surviving Mars

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25 AGO 2018 a las 12:06 a. m.
24 AGO a las 10:41 a. m.
51 notas sobre cambios ( ver )

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En 3 colecciones creadas por ChoGGi
ChoGGi's Mods
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ChoGGi's Mods: QoL
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Descripción
Shows the map before you load it in the select colony screen.

Includes a checkbox to show anomaly breakthroughs for each location, as well as one showing underground map.

If you use a rule that changes the breakthrough list, then ignore the breakthrough list shown as it isn't accurate anymore.
The first 13 breakthroughs are guaranteed (4 from planetary anomalies, and 9 from ground anomalies). The rest are dependant on story bits/etc.
Paradox sponsor does add an extra 2-4 (random), so if you play with it then it'll bump the count by 4. Keep in mind the last two aren't guaranteed.

Also shows map for challenges (mod option to turn it off).
Colour levels: Purple = mountainous, other colours = buildable.


Known Issues:
Not XBox compatible (it doesn't open the dialog, no idea why).
If you have B&B DLC then the planetary anomalies don't work at all. Either ignore the first four breakthroughs, or use my Fix Bugs mod.
If you use the game rules to disable dlc then this won't work, you need to manually remove hpk files from the DLC folder.
Doesn't show underground wonders: To pick wonders use my Underground Cheats mod.


See also: Find Map Locations
View all maps
125 comentarios
clampi 11 ENE a las 7:55 p. m. 
Forced through a steam restart. Works now, ty.
ChoGGi  [autor] 11 ENE a las 7:52 p. m. 
unsub and resub, it'll update it.
clampi 11 ENE a las 7:47 p. m. 
v12.03-123. And is not that I have any option to update, Steam updets when it feels like
ChoGGi  [autor] 11 ENE a las 7:40 p. m. 
Which version of my library mod are you using (it should be 12.4)?
clampi 11 ENE a las 7:16 p. m. 
The library dependency is reported as outdated. Please also push the respective change.
ChoGGi  [autor] 11 ENE a las 6:35 p. m. 
v2.6
Bumps the breakthrough count when you use Paradox sponsor.
Telferion 31 JUL 2024 a las 10:16 p. m. 
Thank you so much! It's working perfectly and I can't thank you enough! :-D
ChoGGi  [autor] 29 JUL 2024 a las 9:58 a. m. 
Telferion 28 JUL 2024 a las 9:49 p. m. 
One clone at a time as in the regular version, taking the same amount of time, same number of workers at the building. It would pick one random worker assigned at the building as cloning target. That would ensure balance and unpredictability. You could assign colonists you wanted to see cloned as workers at the cloning vat, and yet you wouldn't know for sure which one would be the target. Each cloning round the building would pick a random worker as target. Clones could be cloned again, if assigned as workers to the building.
ChoGGi  [autor] 21 JUL 2024 a las 8:38 a. m. 
Maybe, but it does one clone at a time, which worker would I use, and the same worker each time or how would I pick?