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Probably something along lines yep, I'd have to see the mod to say for sure.
I'm just confused why, in the testing map & in new games when I research everything, the buildings from the mod show up in their new subcategory & are able to be placed underground. But when I go back to my mid-to-late game playthrough world (research done, sectors scanned, underground explored & lit up, but neither map is built up enough for me to consider the playthrough "done"), the buildings show up in their new subcategory while on the surface, but I can't build any of them underground. Not just the buildings in the subcategory, but the spires added by the mod are missing too, even though the "Spire" category is still there, unlike the "More Dome Services" subcategory, where the subcategory itself is missing.
My instincts are yelling at me that it's going to be a stupid mistake that is real easy to fix, but I can't figure it out.
@ Pirate of AE I've got a Farm Cheats mod, I'll add a mod option for storage amounts to it. I don't think SkiRich is modding sm anymore, so I doubt he'll be adding something for it.
The problem is, they show up as placeable underground in the mod editor test map and in new maps, but loading the playthrough where I want to use them, they don't show up. What's weird is they're still in the new subcategory I put them in, so my changes at least did something outside of the test world.
Is there some simple button click I need to press to reload some cache or something? I already tried ECM's "Reload LUA" option.
Your continued dedication to updating mods and stuff inspired me to try and fix something my self. More specifically, I fiddled with the mod "More Dome Buildings" to see if I could get the buildings to be placeable underground. (Your mod "Allow BB Buildings didn't work for that, btw) I even managed to move them into their own subcategory in the Dome Services category! I was pretty proud of that.
Part 1/2
As for the farms, no those are base game farms, modded crop, yes, that's only got a base prodution of 150 food; Between the 100% soil quality and 250-300 building performance, its pushing the production to really high numbers. Corn is over-max-ing out as well(just, like 325/300)