ChoGGi
ChoGGi
Alberta, Canada
» Tell the world how awesome you are ... or that you really like cookies.

Old Account
» Tell the world how awesome you are ... or that you really like cookies.

Old Account
Recent Activity
3.3 hrs on record
last played on 31 May
0.8 hrs on record
last played on 31 May
ChoGGi 24 May @ 10:47pm 
@Pirate of AE Updated that mod.


Probably something along lines yep, I'd have to see the mod to say for sure.
ExoFage 24 May @ 10:03am 
I checked the logs & none of the results when I CTRL-F "error" are from the mod I changed, or related to the underground at all, from what I can tell.

I'm just confused why, in the testing map & in new games when I research everything, the buildings from the mod show up in their new subcategory & are able to be placed underground. But when I go back to my mid-to-late game playthrough world (research done, sectors scanned, underground explored & lit up, but neither map is built up enough for me to consider the playthrough "done"), the buildings show up in their new subcategory while on the surface, but I can't build any of them underground. Not just the buildings in the subcategory, but the spires added by the mod are missing too, even though the "Spire" category is still there, unlike the "More Dome Services" subcategory, where the subcategory itself is missing.

My instincts are yelling at me that it's going to be a stupid mistake that is real easy to fix, but I can't figure it out.
ChoGGi 24 May @ 9:17am 
Without seeing your code, I'd say check your log files and see what you have for lua errors.

@ Pirate of AE I've got a Farm Cheats mod, I'll add a mod option for storage amounts to it. I don't think SkiRich is modding sm anymore, so I doubt he'll be adding something for it.
ExoFage 24 May @ 9:05am 
Part 2/2

The problem is, they show up as placeable underground in the mod editor test map and in new maps, but loading the playthrough where I want to use them, they don't show up. What's weird is they're still in the new subcategory I put them in, so my changes at least did something outside of the test world.

Is there some simple button click I need to press to reload some cache or something? I already tried ECM's "Reload LUA" option.
ExoFage 24 May @ 9:05am 
This is gonna be a bit of a weird question, but is there something special I need to do to get the building menu to update which buildings are unlocked in a game that is already in progress?

Your continued dedication to updating mods and stuff inspired me to try and fix something my self. More specifically, I fiddled with the mod "More Dome Buildings" to see if I could get the buildings to be placeable underground. (Your mod "Allow BB Buildings didn't work for that, btw) I even managed to move them into their own subcategory in the Dome Services category! I was pretty proud of that.

Part 1/2
Pirate of AE 13 May @ 9:32am 
the missile defence building worked they were hiding under them/rallying to them when needed. so the modder must have them moddled on the base game defenses.

As for the farms, no those are base game farms, modded crop, yes, that's only got a base prodution of 150 food; Between the 100% soil quality and 250-300 building performance, its pushing the production to really high numbers. Corn is over-max-ing out as well(just, like 325/300)