Surviving Mars

Surviving Mars

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File Size
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53.363 KB
25 Aug, 2018 @ 12:06am
11 Jan @ 6:31pm
49 Change Notes ( view )

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In 3 collections by ChoGGi
ChoGGi's Mods
21 items
ChoGGi's Mods: QoL
171 items
ChoGGi's Mods: UI
75 items
Description
Shows the map before you load it in the select colony screen.

Includes a checkbox to show anomaly breakthroughs for each location, as well as one showing underground map.

If you use a rule that changes the breakthrough list, then ignore the breakthrough list shown as it isn't accurate anymore.
The first 13 breakthroughs are guaranteed (4 from planetary anomalies, and 9 from ground anomalies). The rest are dependant on story bits/etc.
Paradox sponsor does add an extra 2-4 (random), so if you play with it then it'll bump the count by 4. Keep in mind the last two aren't guaranteed.

Also shows map for challenges (mod option to turn it off).
Colour levels: Purple = mountainous, other colours = buildable.


Known Issues:
Not XBox compatible (it doesn't open the dialog, no idea why).
If you have B&B DLC then the planetary anomalies don't work at all. Either ignore the first four breakthroughs, or use my Fix Bugs mod.
If you use the game rules to disable dlc then this won't work, you need to manually remove hpk files from the DLC folder.
Doesn't show underground wonders: To pick wonders use my Underground Cheats mod.



See also: Find Map Locations
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Popular Discussions View All (1)
6
23 May, 2019 @ 3:33pm
Location(s?) of BlankBigCrater_01?
int_ua
125 Comments
clampi 11 Jan @ 7:55pm 
Forced through a steam restart. Works now, ty.
ChoGGi  [author] 11 Jan @ 7:52pm 
unsub and resub, it'll update it.
clampi 11 Jan @ 7:47pm 
v12.03-123. And is not that I have any option to update, Steam updets when it feels like
ChoGGi  [author] 11 Jan @ 7:40pm 
Which version of my library mod are you using (it should be 12.4)?
clampi 11 Jan @ 7:16pm 
The library dependency is reported as outdated. Please also push the respective change.
ChoGGi  [author] 11 Jan @ 6:35pm 
v2.6
Bumps the breakthrough count when you use Paradox sponsor.
Telferion 31 Jul, 2024 @ 10:16pm 
Thank you so much! It's working perfectly and I can't thank you enough! :-D
ChoGGi  [author] 29 Jul, 2024 @ 9:58am 
Telferion 28 Jul, 2024 @ 9:49pm 
One clone at a time as in the regular version, taking the same amount of time, same number of workers at the building. It would pick one random worker assigned at the building as cloning target. That would ensure balance and unpredictability. You could assign colonists you wanted to see cloned as workers at the cloning vat, and yet you wouldn't know for sure which one would be the target. Each cloning round the building would pick a random worker as target. Clones could be cloned again, if assigned as workers to the building.
ChoGGi  [author] 21 Jul, 2024 @ 8:38am 
Maybe, but it does one clone at a time, which worker would I use, and the same worker each time or how would I pick?