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Bumps the breakthrough count when you use Paradox sponsor.
https://steamproxy.net/workshop/filedetails/?id=3299247472
On a side note and different subject, would you consider making a mod for the cloning vats? As is it generates random colonists, you don't get to select cloning targets and no chance whatsoever to see useful traits copied into the new clones. It would be so much more interesting and useful as gaming strategy if the cloning vats made exact copies of the current workers assigned to the building, with a chance of bringing their traits into the newborn clones. That would be cloning for real opposed to the bland generic non useful approach from the game I'd love to see a mod of yours implementing such function and usefulness to the cloning vats.
Fixed breakthroughs always showing (thanks JoeKing).
Changed breakthrough default limit to 13.
Shows initial location breakthrough info.
You may wish to read the whole description (I need to update the image).
> some map locations arent rendering or just show a full yellow zone but turn out to be something... not flat
That on the other hand sounds odd. Would you mind sending me a log from when that happened, or just your whole logs folder? If you happen to remember a location as well, that'd help.
https://steamproxy.net/sharedfiles/filedetails/?id=2391106222
seem domain expired
Disabled underground wonders till I figure out why my seed isn't the right seed.
You may wanna check it out.
Best remind me in a week or so if I forget to post an update :)
I waited until 600 sol, but no POI with breakthrough was created.
Fortunately, except for the breakthrough in the Planet Anomaly, the rest of the breakthrough were normally found on the map.
I am currently using Beyond and Below DLC. I'm worried that this might have caused this problem.
Could you send me one of you trying that then quitting the game?
Reselecting the location manually or via custom doesn't fix this.
Shows the buried wonder if you have B&B (are there maps with more than one?).
Added mod option to show list by default.
Yeah it needs to use my updated csv files, content update 2 added new breakthroughs to B&B which changes the list.
> but yours is working correctly.
So it's all good then?
My mods use the game to display breakthroughs, so they should always be working.
I used to use survivingmaps.com before. After New DLC( Below and Beyond) came out, breakthough information is not correct anymore. So I tried your mod, yours is also, too.
I read many comments on here and reddit, everyone seems to be okay, so I decide to buy the new DLC and try again.
Still survivingmaps.com is wrong, but yours is working correctly.
Maybe it can be mod related problem? dunno.
Here is my mod list.
Hide Terraform Bar
Map Images Pack
View Colony Map
Dome Birth Progress
ChoGGi's Library
Expanded Cheat Menu
Extended Relocation Info
Rocket Pin Enable
Alpha Pins Sort
Turn off Vsync and hit low on everything...
Loaded bare game and went right into playable.
Loaded mods and it’s hung up again. Gonna try a couple mods by another modded and see.
Thanks for the hints.
“The long pause when you first open this is it making the data, so it's always updated.”
Oh maybe I need to go do something and come back. I had waited 15 minutes and restarted my cpu...
Maybe it just needs that kind of time to load all the fat mods? Doh.