Total War: WARHAMMER II

Total War: WARHAMMER II

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Items (42)
4 skill points per level -- With Skill Dump
Created by Draizix
This mod adds 4 skill points per level up. It is for everyone, AI, Humans. All the Lords / Heroes and anything else that levels up and has a skill tree. This also adds a skill dump to the units skill tree. Each point into the dump adds 1% health capping ou...
Arkhan the Black: Expanded (Vanilla: Beastmen)
Created by Stephen
Current Version: 2.4 https://i.imgur.com/LFVPVJp.gif https://i.imgur.com/fVVaDCS.gif This mod makes changes to Arkhan's faction by giving him access to The Lore of Vampires & the Raise Dead Mechanic. It also adds additional units with unique unit cards, ov...
Ash's 33 New Skills for Lords
Created by ArahorPlays
Updated for The Silence & The Fury + Thorek! *Please read Known Issues at the bottom of the description before posting & to find the list with Compatible Mods + Previous working mod version if you run into complications* The legacy lives on from Ash's 33 N...
Better Siege AI
Created by Bladeuk
As with most Total war games the Siege AI prefers to sit and starve you out when it doesn't have an overwhelming advantage, personally this does not give me a challenge, so I created this mod. This mod does the following: - Changes the AI's behaviour so it...
Buildings Generate More Income
Created by Unnamed_Shadow
This mod doubles the amount of income each building generates. Only focuses on economic buildings, like Mines, Vineyards, Ports, etc. Also with more income the AI should field better armies, no longer fighting stacks of fodder! Doesn't edit the base income...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots for better view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to zoom...
Diplomatic Options - Confederations
Created by Dresden
Allows all factions other than chaos to form confederations with their same culture types. Does not change in game effects or technology restrictions with confederations. Affects both player and AI. Compatible with most other mods, save game compatible. Ot...
Faster End Turn Camera
Created by Vanishoxyact
Simple mod to speed up the camera used to move around the map during the end turn phase, as I found it was too slow. Should be compatible with every other mod, unless it also changes this camera. Save game compatible. If you would also like a higher campai...
Flamboyant's - Sands of Nehekhara
Compliation of all my events mods: https://steamproxy.net/sharedfiles/filedetails/?id=1641884834 The mod adds new scripted events when you take some settlements as some factions. Some of the events are for all 4 factions, while some of them are specifi...
[HN] Clear Skies
Created by [HN]
Greatly reduce the amount of fog present on the campaign map https://i.imgur.com/fVVaDCS.gifhttps://i.imgur.com/lAF7vGb.pnghttps://i.imgur.com/Swo1Ugv.png https://i.imgur.com/4kbi4Ov.png Ever wished you could actually see what's going on the map? This mod ...
Ultimate Lighting + Random Weather
Created by Mazisky
INTRODUCTION TW: Warhammer 2 has a beautiful world, varied and detailed environments but they are limited by some unusual choices, like the weird and washed out colours, the lack of weather variety and the absence of night battles. This mod is a complete o...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Force Confederation
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Tired of messing with the diplomacy system until the AI finally agrees to confederate? So why not beat them up and force them into submission? Spare yourself ...
GCCM2: Custom Assets
Created by Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
GCCM: Main mod
Created by Maruka
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is GCCM, or "Grand Campaign Custom Maps". It's a mod that brings custom maps to the campaign, with the goal of increasing visual and gamepla...
GCCM: Unique Faction Capitals
Created by Maruka
Update2020-07-09 SMall update to make the mod compatible with our Tiny Little Cities mod. Settlement growth & unique look This mod adds unique settlement skins for the faction capitals, which change and grow based on the settlement level Each settlement le...
Higher Starting Tier: Capitals & Hordes
Created by Frosty
Adds the option to raise your initial city/horde tier at the start of a campaign. Useful for: removing initial campaign slog; more replay value with a favorite faction; adding spice and freedom when it comes to building options early on; or simply to make ...
Improved Arrow Trails
Created by Boo!
                                                      https://i.imgur.com/p7Fv1Z6.gif                                              Support me by rating this mod up! This mod removes the huge distracting white arrow trails and replaces them with thin Mediev...
Mask for Settra
Created by ve
This is just an small mod that gives Settra a Mask, Chestplate and changes his unit card. Settra does not serve! Settra rules! Make sure to also check out this mod if you want another faction leader reskin.: http://steamproxy.net/sharedfiles/filedetail...
Military Buildings add to Garrisons (Updated for the Twisted and the Twilight)
Created by HARBiNG3R
This mod was originally created by Nanu and with his/her permission I have taken over responsibility of keeping it up to date. Short Description: The purpose of this mod is to have all military buildings add additional units to their garrison to better def...
Nehekhara Rises
Created by Gejnor
Foolish mortals who venture into the lands of the dead soon realise their error, For Nehekhara is anything but dead and its rulers are ready to smite any and all trespassers. Soon the time will come for these undying kings to look outwards and make all the...
No Climate Penalties
Created by Psycho
Description Effectively removes Climate Penalties by setting their values to 0 (see image above). Affects the Climate Penalty itself, so works for all factions. Compatibility This mod is an extremely basic value adjustment, so it should be compatible with ...
New Legendary Lord Artefacts Warhammer 2 (Updated for Silence and Fury)
Created by stompie5
**If you are have problems with the mod, try unsubscribing and then resubscribing and then restart Steam** **Updated for Warhammer 3 https://steamproxy.net/sharedfiles/filedetails/?id=2790444477** This mod adds over 200 new Legendary Artefacts for all ...
No Degradation — Persistent Summons
Created by Frosty
Ever wonder why the clanrats who tunnel into the battlefield just collapse and die? Why the same thing happens to the eagles or the zombies summoned to your aid? It's because CA patched in health degradation on summons to curb excessive summoning in ranked...
No Extra Upkeep
Created by Unnamed_Shadow
This mod removes the percentage increase to your upkeep when recruiting a new lord. I found it necessary considering the annoying Chaos Hordes spawning whenever a new ritual for the Vortex starts. The AI already can recruit as many armies as they want. Mak...
Reasonable Trade (1.10.0 update)
Created by Duke_of_Bretonnia
Ever wonder why in mid and late game trading with smaller nations seems pointless and larger nations never seem to want any more of your trade goods? That building anymore trade resource buildings is pointless? Well that's because the Vanilla Trade Tables ...
Normal traits extended
Created by Sir_Isenhart
Updated for S&F. This mod adds a layer of gameplay adding more ranks to most gainable Lord and hero traits and making them significantly more powerful and meaningful. List of changes: https://docs.google.com/document/d/1kkFwHT-i-Fx8EIe3BC5alej4aKhVBW7KlyJk...
Region Trading
Created by Vanishoxyact
This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions. The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f...
Region Trading - Unrestricted
Created by Vanishoxyact
This mod removes the restrictions from the Region Trading mod allowing you to buy any province from any faction, and gift to any faction. This mod requires the base Region Trading mod to function, which can be found below: Region Trading Enjoy! Vanishoxyac...
Regions Full Visibility
Created by | RaZe |
Added a new visibility option: Adjacent regions, if enabled it will make visible all the abandoned adjacent regions, usefull while playing as a beastman. This mod changes the visibility of regions, it can be tweaked using the Mod Configuration Tool: Reborn...
Resource Building Overhaul (Factionwide Bonuses)
Created by Commisar Jon Fuklaw
Introduction So, after a brief stint of mucking about with older resource overhauls, I decided to go ahead and make one from scratch, with racial parity and endgame in mind. No longer should you feel like resource buildings are a waste of a slot in the end...
Sebidee's No Great Power Penalty
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 12.09.2019 - Save Game Compatible. https://i.imgur.com/NEDcjTI.png http://i.imgur.com/uHXWZLP.png Hi guys, I've never been a fan of the great power penalty in Total War games. In my opinion it restricts you unnesse...
Sensible Rebels (updated for T&T)
Created by Crux2
What? This mod prevents most rebel armies from spawning with units that are too rare, elite or loyal to be found in the hands of filthy traitors. Skaven & Greenskins rebels can still spawn with some higher-tier units due to them being relatively low-tech a...
Shipping Lanes
Created by Cole Avenue
Description This mod makes trade resources available at your capital when you kill rogue pirate armies. There are periodic dilemmas pointing to the location of one of the remaining rogue armies. Works with all races / factions except pure hordes as trade r...
The Great Trait Update (Character Trait Overhaul)
Created by Cryswar
This mod is completely functional, but no longer receives balancing or content updates. if you are interested in a version that also alters faction bonuses and adds legendary lord skill trees, may I suggest its pseudo-successor, Leaders of Legend? ------ I...
Tier 4 Minor Settlements 2
Created by Mazz
**** Updated for Silence + Fury **** Added a walled submod here: http://steamproxy.net/sharedfiles/filedetails/?id=1280638626 This mod is made based on the vanilla building values. If you are playing with an overhaul, like Grimhammer, or a faction expa...
Tier 4 Minors 2 - Walls
Created by Mazz
*** TIER 4 MAIN MOD REQUIRED TO WORK *** FIND THAT HERE: http://steamproxy.net/sharedfiles/filedetails/?id=1165096283 This submod adds walls to the Tier 4 Minor settlements for all factions, except for Norsca because they don't have walled settlement m...
Tomb Barque
Created by ChaosRobie
"If it ain't Barque, don't fix it" This mod adds a Tomb Barque unit and Tomb Barque mount to the Tomb Kings. Description Tomb Barques are recruitable at tier 3 ports for all Tomb King factions. They have two auras, one provides a ward save to all nearby un...
Tomb Kings HD
Created by I LIVE AGAIN
New high resolution textures for all Tomb Kings Lords, Legendary Lords, their weapons, mounts and heroes. FAQ: 1. Who is next? Lizardmen. 2. Can you improve "X" reskin pack? No, unless there are reasons for it. 3. How did you do it? Esrgan + photoshop 4. W...
Tomb Kings Extended Roster and Campaign Mechanics [T4 MINOR SETTLEMENTS PATCH]
Created by OldSkoolMatt
This submod patches garrisons, canopic jars generation and slave caps for Tier 4 Minor Settlements and expands the canopic jar generation to elven colonies when conquered by Tomb Kings SFO COMPATIBLE: If you're using SFO make sure to subscribe to Tier 4 Mi...
Tomb Kings: Extended & Arkhan The Black: Expanded Submod (Beastmen)
Created by Stephen
https://i.imgur.com/FEZ7Vem.png Version 1.3.3 https://i.imgur.com/fVVaDCS.gif This submod makes adjustments to the technology tree, meaning it's now possible to research all technologies from both mods. All buildings from Arkhan the Black: Expanded have be...
Linked collections (2)
Dryrain's Reskin Collection
Contains 13 items