RimWorld

RimWorld

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Description
Semper Fi, do or die maggots! Use these if you want to stand a chance against the upcoming hordes of tribals looking to chip your face off in 70 different ways!
Items (132)
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://steamproxy.net/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
ActiveResponseTraining
Created by james76543
Combat threats are the biggest risk to your colony's survival! Shooting and Melee proficiency is no joking matter, and now you have a place to hone your shooting and melee skills to keep in tip top shape when the next raider, mechanoid, or ravaging horde o...
Advanced Hydroponics
Created by Stolij
Now 1.4 compatible! This Advanced Hydroponics basin can grow plants even faster than the normal hydroponics basin. tech tree: - SpecificComponents ---- AdvancedHydroponics Incompatible with: no known incompatibilities Please report any bugs/balance issues...
Advanced Shield Belts B18
Created by dninemfive
B19 version available here. Adds three new shield belts, the Quick-Recharge Shield Belt, the Heavy Shield Belt, and the Ranged Shield Belt. As their names imply, the first recharges more quickly, the second has a higher max charge, and the last one allows ...
Agriculture
Created by brunayla
This mod adds a way to Fertilize infertile ground. Version 1.0. Cultivated Soil 1.2 Fertility just work to build Fertilized Soil 1.6 Fertility Requires 2 Raw Potatoes Fertilized Irrigated Soil 2.0 Fertility Requires 4 Raw Potatoes...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Android tiers
Created by Atlas
DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" https://i.imgur.com/plbocrQ.png REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers ...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Artful Robots [B18]
Created by Patient Someone
Gone are the days where your builder bots destroy furniture in a fit of binary rage upon realization that they do not have a name! Fixes issues with unnamed pawns creating art, especially on furniture items. - Named Pawns will still create art with a prope...
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lots of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
Balanced Glitterworld Medicine Crafting B18
Created by dninemfive
Allows crafting Glitterworld Medicine at the Drug Lab out of 3 Neutroamine, 1 Medicine, 10 Plasteel, and 8 Synthread after a newly-added "Glitterworld Medicine" research (Spacer 2000). That's it. Why? There are a bunch of other glitterworld medicine crafti...
Bear Traps - (B18)
Created by Fierydraken
It adds a bear trap. Ouch. Unfortunalty due to flaws in Rimworld the trap will hit any body part; so yes, the bear trap can crush skulls....
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Bulk Medicine Production [1.2]
Created by Stoic Saltine
"Every good doctor has patience." Summary The mod was made by request of another user. This mod adds the simple ability to make 5 medicines at a time, without removing the ability to make individual medicines. Making 5 medicines requires 5x more ingredient...
Cheaper Components
Created by PinoChemicali
Reduces the steel cost of making components from 25 to 10. Also reduces the amount of work needed so the job completes faster. Can be added or removed without starting a new game. ...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Craftable Synthetics - b18
Created by 2ndNegative
Version: 1.0 Overview This is the b18 release for my mod. This adds Synthread and Hyperweave as craftables at both tailoring tables. It has to be researched first, and is quite resource expensive. Recipes Synthread x75 -Devilstrand x25 -Cloth x50 -Steel x3...
CryptoRestore Caskets
Created by Whind
Current Rimworld Version: 0.18 Changelog: v1.03 - Added in messages for when a colonist's affliction has been healed v1.02 - Updated for compatability with RimWorld 1.5 and cleaned up extra debug messages v1.01 - Restored functionality to the CryptoRestore...
Cultured Meat
Created by leion247
Allows you to grow meat in a lab. After researching Meat Cultivation, you can build the Meat Lab. Allowing for the growth of synthetic Chicken, Pork, and Beef. Cultivated meat does not require light to grow. This mod is for those that would rather grow mea...
Days Matter [1.0]
Created by WiseClock
Required Mod: HugsLib What does this mod do? Days Matter allows you to add and remove memorial days. The colonists will start party accordingly. Installataion You can install and enable this mod at any time. Uninstallation You can disable and uninstall thi...
Dismiss Trader
Created by Mehni
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave...
Draw a bead
Created by Gariba
Scales aiming time with shooting skill, consciousness, sight and manipulation. Below a shooting skill of 6, pawns will take longer to aim (level 6 is practitioner, below that is amateur). At level 20, aiming time is cut by half. Manipulation helps only ver...
ED-SafeTraps
Created by Jaxxa
------------------------- I view this mod as Depreciated and will no longer be updating it. I advise you to get my ED-Enhanced Options mod (marked as a Dependency) as it has an option that you can enable that does what this mod does. ----------------------...
Easy Speedup
Created by fyarn
Simple-to-activate 4x speed with GUI icon or keyboard key '4'. No dev mode required! Download Github (with Source): https://github.com/fyarn/EasySpeedup Direct: https://github.com/fyarn/EasySpeedup/archive/master.zip Steam: https://steamproxy.net/share...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Efficient Light (Obsolete)
Created by Rimfire
Lowers power consumption of standing lamp from 75 to 25. This was a personal mod I created a couple of months ago that I've updated for the Steam release. Please leave any feedback you have. This mod should be compatible with most others. If this mod isn't...
Enhanced Remote Delivery Systems
Created by K0R
This is a small mod that adds a research path to unlock the included Industrial Transport Pod and Intercontinental Pod Launcher. The Intercontinental Pod Launcher has a maximum fuel capacity of 600 units. The Industrial Transport Pod has a maximum load cap...
Fast Spreading Grass
Created by kaptain_kavern
Makes grass able to spread seeds quicker. They now can emit seeds after 1 day instead of 3 days normally. In the end, it makes grass regrowing quicker after fires or winter; you know for those time where the whole map seems deprived of any grass ... - Down...
Feed The Colonists
Created by PostRobcore
Check out my blog for a recap on this mod and my future projects: https://postrobcore.net/blog/feed-the-colonists-mod/ This mod got absorbed into the core game, lol. It now only supports 4x pemmican and 4x kibble. The new work value is original value * 3.5...
Floor Lights - B18
Created by Temeez
Lights (lamps) that are integrated into the ground. These lamps used to have their power cable hidden underground, but various rim-rodents kept eating them so the cable placement had to be revisited. It is possible to build on top of the floor lights. Conf...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
Gear Up And Go
Created by Uuugggg
Adds a button to draft, swap gear, then go to the target location --- "A Raid! Is it time for battle!" "Suit up!" "Okay I've got my armor vest, I'm going to go plant some corn" "I've already got armor so I'm still mining" "GET OVER HERE NOW" "But I haven't...
Genetic Rim [DEPRECATED]
Created by Sarg Bjornson
IMPORTANT: Genetic Rim is now deprecated. All the mod's content, plus that found on the old "patches" is now part of Vanilla Genetics Expanded, https://steamproxy.net/sharedfiles/filedetails/?id=2801160906 This will be left here for those who want to p...
Glitter Tech Classic (No Surgery)
Created by Sam_
About The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended tha...
Harvest Organs Post Mortem
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.5. NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the m...
Higher Pop Storytellers[v18]
Created by Joseph
This is a mod that adds 3 new storytellers to the game, these story tellers function just like normal ones except they will allow you to have more people in your colony. The way it works is, each story teller has a min ammount of people it wants you to hav...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Jecs Tobacco and Cigarettes
Created by Ryoma
Why are my gruff colonists getting high on smokeleaf? Whatever happened to tobacco, you might ask. Well, now your colonists can finally grow and harvest tobacco plants. Just like with smokeleaf joints, cigarettes can be crafted at any crafting spot. Have f...
LT-DoorMat
Created by alatta
Keeps filth in place to make cleaning easier, or to prevent cleanroom to become dirty room. Comes in five colors and a leather one, each in two sizes. Find them in Misc. tab. Cloth mats require Carpet Making as a prerequisite. I recommend install Architect...
Labels on Floor
Created by falconne
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does. -- Features * Names are drawn on the floor, so they will not obscure items and furniture on top of them. * Rooms can be renamed using a button on the...
Laser Guns
Created by leion247
Adds laser weapons. After researching Laser Weapons, you can create the laser pistol, laser SMG, laser rifle, laser sniper, laser LMG, and laser minigun. Each made at the fabrication bench and require expensive parts. All laser guns give burn damage, meani...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
Meal radius B18
Created by fed1s
Pawns now eat at the table (not on the ground), if it in 128 tiles radius. It works only with meals, nutrient paste, survival pack and pemmican. Raw food and animal products excluded. Колонисты начинают ходить есть за стол, если тот находится в радиусе 128...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Mining Priority
Created by Uuugggg
Prioritizes mining to the rarest metal first; unskilled miners only work rocks. --- "Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!" "Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms" "And min...
Misc. Craftable Robots
Created by leion247
Adds recipes for the robots in Misc. Robots mod made by Haplo_X1. Along with adding four new robots that can also be crafted. IMPORTANT: This mod was originally made by maurojunior2011. The original version of the mod was broken and made for B18; preventin...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
[Abandoned] Misc. Robots++
Created by Honshitsu
Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions. I think it's...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
More Linkables
Created by 4loris4
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed! It currently adds 3 new Tool Cabinets, 1 new Multi-Analyzer, a Kitchen Cupboard and 2 facilities for your hospitals! Moreover, it makes every pr...
More Vanilla Turrets [B18]
Created by kasenra
Version: 1.8.6 MAINTAINED FOR B19 BY SOMEONE MORE PATIENT THAN ME SHOW HIM SOME LOVE A little mod that adds eight carefully balanced turret variations, each unique in its own way with the attempt to keep their vanilla art style. The Cell Fabricator and dev...
[Retired] Needs Comms
Created by cucumpear
A person calls you on the radio in a panic, asking for shelter. What radio? Refugee Chased event only triggers when there is a powered comms console. This mod patches the RefugeeChased event to use a custom incident worker that makes the comms console requ...
Non-Flammable Metal (1.0-1.5)
Makes Steel, Plasteel, Silver and Gold be not flammable. That's all. Clean and compatible with everything....
P-Music
Created by Peppsen
Adds 52 new fan made music tracks to RimWorld made by me(Peppsen), ZumZum and SpacekatTommy. You do not need to make a new colony and the mod should be compatible with everything. I now have my own discord serverwhere you can get P-Music updates, download ...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Prisoner Harvesting
Created by GassyTaco
Updated to version 1! Version Beta 19 here. http://www mediafire com/file/dtrga56bqr06egz/Gassy_Mods_B19.rar/file Simple mod. Allows you to harvest any prisioner without making your colony have a mood swing, no longer you will need to re-roll a character t...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
RIMkea
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Welcome to RIMkea! UNbore your Colony with RIMkea, TODAY! Included furniture lines: Millenium Line, RUSTIKA, Cozy Rugs Collection and Flea market Fu...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
RenameColony
Created by Weil
Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub: http...
[B18] RimStory
Created by Khaligufzel
REQUIRES HugsLib for B19: https://steamproxy.net/sharedfiles/filedetails/?id=1500272404 non-steam link: https://github.com/Khaligufzel/RimStory Since starting my first colony in Rimworld I thought the game should be about the Story. I remember well whe...
SF [B18] Priority Treatment
Created by Shotgunfrenzy
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) Be warned that this will mean that doctors will work no matter how tired or hungry they are, so if they pass out then you k...
SF [B18] Rain Removes All Filth
Created by Shotgunfrenzy
A simple patch that allows rain to remove filth such as dirt, sand and animal filth. Gives your vegeta--, errrrrr, I mean cleaner, a little bit less work when it's raining XML patching: Shotgunfrenzy My stuff can also be found here: https://ludeon.com/foru...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
Silts Realistic Gold Price (0.18 & 0.19)
Created by Asiltic
Works for B.18 and B.19! I changed Gold to the rough current prices (roughly), which is about 80 times more than Silver, and I reduced the weight from 0.008 to 0.007 (same as Silver), and set the value to 80 Silver. Safe to add and remove at any time I mad...
Simple Nuclear Reactors
Created by Armedwithpuns
Nuclear Reactors An alternative to wood generators, the nuclear generator consumes Uranium at a very slow rate to produce 5 Kilowatts of nuclear power. It requires the "Nuclear Power" research to build. Adapted from Captain Juicy's mod for 0.16 (i rebalanc...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Sparkling Worlds Addon - Mind Altering Device - Standalone Addon
Created by Albion
This is intended as an optional add-on for the Sparkling Worlds Core Mod but also works on it's own as a stand-alone. This is incompatible with the SW Full Mod! The Sparkling Worlds Full Mod contains all features including this one. This mod adds the Mind ...
Stack Merger
Created by Fluffy
Make your haulers understand that a tidy stockpile is an efficient stockpile. THIS MOD IS PART OF THE GAME FROM B19 ONWARDS This mod was incorporated into the game in B19, and is thus no longer necessary - and will not be updated. Features Adds a low-prior...
Static Quality Plus - Discontinued
Created by louiszei
Tbh i just created this mod because some of the things about Rimworld annoyed me =p (Partially also the reason why the mod is such a mixed bag of options). As i haven't played RW in ages and also do not intend to do so in the near future, i'm discontinuing...
Steel extraction
Created by Retrific
Extract additional steel from rock chunks! A simple mod that helps you with your steel supply without changing the whole gameplay. Works with already existing save files! --------- + You can now select "Smelt metal from debris" at the electric smelter to g...
Stronger Quality Scaling (1.5)
Created by kasenra
Because that masterwork helmet should be a bit more protective. Makes the stats of clothing, armor, weapons, and constructables vary more by quality Stat Changes: There are way more stats changed now, just look in the files. Full Data For All Changes...
Sun Lamp Power
Created by - Abby Sciuto
Change the power draw of the Sun Lamp to 500 rather than 2900....
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Thick Armor
Created by Uuugggg
Multi-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. M...
Tilled Soil
Created by Sam_
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops. With this mod humanity in the year 5500 can too! This mod adds a new flooring; tilled soil, which is a buildable ver...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
(Discontinued) WM Self launching pods
Created by Derpino
Pods without launchers Requires HugsLib. Features * New pod that does not require a pod launcher. * Lift off from anywhere. * Trade, Raid. * Can trade remotely with factions where you have pods using comms console. (No colonist required on location). * Loa...
Warmer Power Armour
Created by Harry_Robinson1
Version: 1.27 Changes the thermal protection value of Power Armour to that of a good parka. Basically makes Power Armour viable on very cold maps, e.g. my Sea Ice colony. Non Steam Download: https://drive.google.com/open?id=12p8v8KiQLQw8oNIBnuwWA25ywIJSrvF...
What Is My Purpose
Created by Uuugggg
See your pawn's target, and click to look at it : "What Is My Purpose?" Any target also shows who is targeting it : "I Am Whose Purpose?" Hold down the mouse on the target to track it. Right click to select all reserved things. --- Ludeon Forum (modpack) :...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
[B18] Not Enough NLW's
Created by NukeNFighted
Not Enough Non-Lethal Weapons This mod aims to add more non-lethal weapons to Rimworld Disclaimer: This mod is not very balanced, it's not meant to be balanced, it's meant to give you ways to stun and/or down pawns without killing them. Current things adde...
[B18] Thanks For All The Fish
Created by pyrce
For newer Rimworld version, B19 is now available! A simple fishing mod designed to provide a food supplement to colonies with access to water. Adds a fishing sub-skill to Animal Handling which is used at FishingSpots (under the Production Tab) to fulfill f...
[CP] Prisoner Outfit (B18)
Created by Chicken Plucker
Latest update: Prisoner outfit now stays orange regardless of material! Special thanks to: mrofa and Jecrell Prisoners don't look opressed enough for you? Do you sometimes get confused because the prisoners and colonists dress alike? Say no more. B-18 upda...
[KV] Adjustable Trade Ships
Created by Kiame Vivacity
1.4: https://steamproxy.net/sharedfiles/filedetails/?id=2876541977 This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this valu...
[KV] Trading Spot
Created by Kiame Vivacity
1.5 Version: https://steamproxy.net/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
[RF] Basic Bridges [b18]
Created by E-Claire
1.0 VERSION AVAILABLE HERE: https://steamproxy.net/sharedfiles/filedetails/?id=1539309348 B19 VERSION (under the new name "Advanced Bridges") AVAILABLE HERE: https://steamproxy.net/sharedfiles/filedetails/?id=1514984984 "Basic Bridges," as the name...
[XND] Quality Cooldown
Created by XeoNovaDan
B19 version by dninemfive: https://steamproxy.net/sharedfiles/filedetails/?id=1512558815 ===== Direct download from GitHub. Compatibility Can safely be added to and removed from existing savegames. This mod may conflict with other mods that alter Melee...
Architect Icons
Created by marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
no disturbed sleep
Created by Dragon Fist Ent
This mod was originally created by 5katz and he has given me permission to reupload and update this mod on the workshop. This mod will remove the mood debuff for disturbed sleep. Might be good for role play if your running a military group of warriors or j...
AllowDeadMansApparel
Created by Hatti
The opposite of the 'Allow non-dead man's apparel' filter for stockpiles and workbenches Vanilla gives you the option for stockpiles and workbenches, to exclude apparel which hasn´t been worn by dead man with the filter option 'Allow non-dead man´s apparel...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
ED-Embrasures
Created by Jaxxa
Version: 5.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds embrasures for that can be shot through, while blocking passage, giving your colonists an adva...
Faction Discovery (ended)
Created by Orion
Out of commission I've taken this mod out of commission. This means there will be no further updates. However, I have integrated the code with Vanilla Expanded Framework and improved it significantly. So if you still need the functionality, use that mod in...
More Faction Bases
Created by BORT
Modifies number of Faction Bases and Factions that are spawned for the Beta 18 update. Changes the number of vanilla Factions that are spawned on the world map. This should result in a more diverse map with more factions that you can trade with or raid. Ch...
Megafauna
Created by Spino
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if ...
Quarry-FINAL VERSION, NO 1.0+-
Created by cuproPanda
This mod adds a quarry for collecting rocks and resources in flat terrain. Workshop ID: 1208163715 Mineable Items: Chunks (only the types available under where the quarry was built) Most vanilla and modded mineable items, by default Any custom defined item...
[B18] Firefoam Belt
Created by ✬Rustic Fox✬
A mod that allows you to make firefoam popper belts Requires Firefoam reasearch Cam be made at a machining table or Found on a Combat Supplier Caravan Build Costs 100 Steel 2 Components Guide to mod modifying: http://steamproxy.net/sharedfiles/filedeta...
Ferrex Race 1.0
Created by Xen
The Ferrex are a ferret(Mustelid) humanoid species. This race is attributed with a great degree of business acumen! Now includes a special hiring console thanks to ChJees work on the pawn crafting setup! Requires the Alien Framework V2.0 by Erdelf and co. ...
Logann Race
Created by Xen
The Logann are a wolverine(Mustelid) humanoid species. The wolverine (/ˈwʊlvəriːn/), Gulo gulo (Gulo is Latin for "glutton"), also referred to as the glutton, carcajou, skunk bear, or quickhatch, is the largest land-dwelling species of the family Mustelida...
Racc Race
Created by Xen
The Racc are a raccoon humanoid species obsessed with intelligence and espionage. Uses the Alien Framework V2.0 by Erdelf and co. Custom backstories and name generators Art (Heads and tails) by Nackblad and Xen. (this is a race and faction only - no items ...
Vulpine Race Pack
Created by Xen
The Fenii and Frijjid are Vulpine races nased on Fennec (Vulpes/Fennecus Zerpa) and arctic (Vulpes Lagopus) foxes respectively. Made partially as an expansion for the Leeani race pack. http://steamproxy.net/sharedfiles/filedetails/?id=918789213 Uses th...
[A18] Leeani Playable Race
Created by Xen
At MikeRobe's request- I have taken over maintenance of the Leeani Original Description: ------------- A nice happy race of people-foxes. Alien Race Framework required, load after it. EPOE patch available. Plenty of things planned in the versions to come, ...
EPOE Ferrex Race Patch
Created by Xen
EPOE patch for the Ferrex race...
EPOE Leeani Race Patch (B18)
Created by Solstice
A patch for EPOE (Expanded Prosthetics and Organ Engineering) so you can mod Leeani to be even faster with implants. Inspired by MikeRobe i took his Mod, updated it for B18 Actually i first just updated it without taking over any progress the base Mod EPOE...
EPOE Logann Race Patch
Created by Xen
EPOE patch for the Logann race...
EPOE Racc Race Patch
Created by Xen
At request - EPOE patch for the Racc race...
Forsakens
Created by Crisp
Forsakens are an ancient race, they've been here for millions of years, and their body has been evolved, and they've been perfecting their craft. Not else is known about them for they are mysterious. You can unlock Armor + Weapons w/ the research "Lost Rec...
EPOE Vulpine Race Pack Patch
Created by Xen
At request - EPOE patch for the Fenii and Frijjid race...
Orassans (EPOE Patch)
Created by Diana (Kitty)
EPOE patch. Load under Orassans and EPOE. Now Uses Xpath instead of overwriting the Orassan racedef. Should require less updates. Note: this is for the unofficial B18 EPOE 2.1 update. Please inform me if the offical update comes out...
WM Smarter food selection
Created by Derpino
THIS MOD IS NOW DISCONTINUED AND DOES NOT WORK PROPERLY ANYMORE. Text me if you are interested in taking over the mod. 1.0 version here https://steamproxy.net/sharedfiles/filedetails/?id=2015294650 Mod Website https://github.com/juliencsharp/Smarter.fo...
Plant saver
Created by mewthepinkmin
Plants no longer die when harvested, saveing a lot of your grower's time. Compatable with seedsplease. See my main page for details here -> https://ludeon.com/forums/index.php?topic=21474.0...
Craftable Artifacts - Cost Rebalance
Created by trolface1245
It's a Rebalance of the mod of Arkamedes. The previous cost of an Insanity Lance was of 5 000 Silver now it goes back to normal to 500 Silver. Craftable Lance and Pulser Artifacts ...
Dinosauria
Created by spincrus
ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released! Brought to you by the awesome people over at Biomes!, lead by my good friend Draegon1993, a new mod by the name of Biomes! Prehistoric has been released. Click here for Biomes! Pr...
Jurassic Rimworld 1.1
Created by Serpy
Life finds a way. Jurassic Rimworld brings the wonder and excitement of dinosaurs from the hit franchise right into the chaos of colony management. Hunt or be hunted, breed your own dinosaurs, create your own park, or unleash prehistoric fury on your enemi...
Predator Hunt Alert[B19]
Created by tammybee
Alert when the colonists or pets are targeted by carnivorous beasts. This MOD is powered by Harmony Patch Library. 肉食獣に入植者か家畜が狙われた時点で警告を出すようにします。 このMODはHarmony Patch Libraryを使用しています。 1.0 version : https://steamproxy.net/sharedfiles/filedetails/?id=1537...
Research Tree
Created by Fluffy
A better research tree. https://banners.karel-kroeze.nl/title/Features.png - automatically generated to maximize readability*. - shows research projects, buildings, plants and recipes unlocked by each research project. - projects can be queued, and colonis...
RuntimeGC
Created by user19990313
RuntimeGC In-Game Cleaner for 1.0 (build 2059/2096) This mod supports the following languages : English,繁簡中文,日本語,German,Spanish. This mod is also published on Ludeon Forum. Click Here for previous releases and licenses. Click Here for GitHub repo. Buy a co...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
ModSwitch
Created by DoctorVanGogh
ModSwitch A Rimworld mod manager - allows you to backup & restore your list of active Rimworld mods. Currently implemented features: Save the current list of active mods Restore a saved list of mods Export/import saved lists of mods Load a ModSet from a sa...