Stellaris

Stellaris

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Items (51)
Xenology (Obsolete, see description for new link)
Created by Devious
This version is obsolete and no longer works as of 2.8.1. Please check out the newer, fully reworked version at Xenology : Traits Expansion Neo - Bio Module . ...
Ana's SCX Dreadnought Sections
Created by dizzy
Ana's SCX Dreadnought Sections Version: 2.0.2 This micro-submod adds 10 ship sections and carrier behavior AI computers to SCX Core's Dreadnought Class. Added Ship Sections: Bow: 4 Large Utilities - Desolator Bow - 1 Hangar, 2 PointDefense, 1 Large (UI sho...
Auto Auto-Explore
Created by folk
Auto-auto-explore gives all empires the "Automated Exploration Protocols" tech at game start I thought it was sooo silly that I had to wait until late game just to essentially offload and ignore one of the most monotonous aspects of Stellaris gameplay, so ...
Automated Behavior Ajdustment
Created by folk
Corrects combat behaviors to something more realistic. Please test, review, and let me know how it works. I desperately need detailed feedback. I do not actually play Stellaris, I only make mods. That is how I have fun. Since I do not actually play, I have...
Balanced Carrier Sections
Created by Kypamop
Updated to 2.0.2 The mod adds some balanced sections to let you have more variety in building fleets. Localization: english, russian. Sections list: Battleships: Bow1: 2 Hangar slots Bow2: 1 Hangar + 1 Large slots (Icon in ship builder is bugged but it wor...
Banned! (2.0)
Created by AlphaAsh
When suppressing a faction just ain't good enough. Very straightforward mod that allows you to take suppressing a faction one step further. Banning a faction will effectively eliminate it, but will land your empire with an influence penalty, as well as a g...
[3.12] Claims Decay - Dynamic Diplomacy
Created by Toaster
Version 3.12.* Ever been unable to invite a long-term associate to join a federation because of a war they had with a member 200 years ago? Can't form a federation in the first place because you took a system someone wanted of a mutual enemy 100 years ago?...
Create Synth Vassals
Created by Hyren
Simple mod that allows you to create vassals out of your sentient robotic populations. I understand why you can't do that with a machine consciousness but I think it's dumb that you can't create vassals using your own ascended pops or synths that are other...
Dynamic Difficulty 2.1.x LEGACY - Ultimate Customization
Created by Gratak
IMPORTANT: This version of the mod is going to continue supporting 2.1.x! For newer Stellaris versions go to: Dynamic Difficulty 2.2.x - Ultimate Customization Ever had the problem that early game was way to hard and either you die early, or the game becom...
Dynamic Political Events
Created by Caligula Caesar
Описание мода на русском языке (Russian Description) Descrição do Mod em Português (Portuguese Description) Chinese Version Stellaris empires lack life. It often does not feel like one is leading a stellar empire with real citizens whose opinions matter. I...
Enhanced AI
Created by Anex
http://i.imgur.com/fVVaDCS.gif Supported Version: Patch 2.1.1 Ironman Compatible: No Recommended difficulty : Admiral and Aggressiveness High Paradox Forum thread Link Complete rewrite of the old mod due to modding changes implemented by Paradox, thankfull...
Enigmatic Fortress Fix 2.0/2.0.2
Created by [Phönix] Xaneas
For Stellaris Version 2.0 / 2.0.5 This mod is NOT Achievement compatible. Should not be needed in 2.1 and above! _________________________________________ This mod fixes the following bugs: - Enigmatic Fortress not giving the projects for it. - Event give ...
Expanded Stellaris Ascension Perks
Created by Private Feelings
Stellaris 3.12.* /// Intro> This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and muc...
Expanded Stellaris Traditions
Created by Private Feelings
Currently non-maintained, see link for alternative version/h1] I currently do not have the time to maintain this mod as thoroughly as I would like. An update may happen in the future, but in the meantime consider this alternative version of it being mainta...
Expert Economy 2.3
Created by DarkVicarius
Expert Economy 2 by DarkVicarius Game version: 2.3.* New Buildings The following buildings are all job-less, meaning they operate like the original buildings from before the recent economy redesign. These buildings provide resources and bonuses directly, a...
Extra Events
Created by Ceph
About The Mod Extra Events is a mod that adds 63 brand new top quality events to increase the fun you have on Stellaris and also helps keep the mid-late game interesting. Now translated in every language allowed by Stellaris! Extra Events 1.9.11 for Stella...
Extra Ship Components 2.0
Created by NHunter
!!! This is the Stellaris 2.1 version of this mod !!! You can find 1.9 version here You can find 2.2 version here (public beta) The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, arm...
Extra Ship Components 2.0 - Overwrites
Created by NHunter
!!! This is the Stellaris 2.1 version of this mod !!! This mod contains the overwritten files for "Extra Ship Components 2.0": - Vanilla ship components to allow them to upgrade into appropriate ESC components naturally. - Fallen Empire ship designs. - Cri...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 3.12+ of the game. A big content expansion mod focusing on Planetary Modifiers. With hundreds of modifiers and lots of content that interacts with them. DLC's not required though some fe...
Hyperlane Randomizer
Created by ScepraX
Stellaris version supported: v2.1.* Hyperlane Randomizer Random hyperlanes can be created and destroyed during a game. The galaxy will experience continuous changes to the galactic terrain while the game progresses. How big the changes are is adjustable us...
Juris Civics Expansion [2.2 Compatible]
Created by Jacob Syme
Version 1.4.1 released, now with 2.2 compatibility! When Banks was released, I was thrilled with the addition of the Civics system. However, I felt it was lacking in a few vital areas; namely Spiritualism and Hive Minds. There were a lot of niches I felt n...
Lion's Mass Effect Human Systems
Created by Lion
Works with version 3.0 About this mod This mod is intended to be used with a custom System Alliance faction (the humans from Mass Effect). It contains the Sol System from Mass Effect, but it has the systems from the Arcturus Stream and the Exodus Cluster i...
Lions Mass Effect Systems
Created by Lion
Works with version 3.0 About this mod These are my versions of the Mass Effect systems. Some can be used as new starting systems for custom species. Be sure to check out the many other Mass Effect mods available on the workshop. These systems can also spaw...
[3.12] Loyal Subjects Have Nothing to Fear (From the Colossus)
Created by Toaster
Version 3.12.* Federation members and associated are perfectly OK with you cracking enemy planets. Your vassals, however, are not. This mod fixes that, by editing the world-cracking/assimilating/pacifying/etc. script to give your loyal subjects the same bl...
Machine Leader Repairer
Created by jasonpepe
MLR fix your Toaster leader breakdown problems! For Stellaris version 3.8+ With the upcoming update toward synth/machine leaders, this mod will no longer update and stay at 3.11 version. ----------- https://i.imgur.com/gCvW7CF.png https://i.imgur.com/X7HPb...
Monster Waves 4
Created by ScepraX
Stellaris version supported: v2.1.* Monster Waves 4 This mod spawns space monsters continuously. I found the idea of having space monsters as opponents fun but after the early phase of the game you soon forget them as they are extinct. Not anymore! Fifty y...
More AI Personalities
Created by cybrxkhan
Current Version: 3.13.b (Released 7/13/24, Compatible with 3.12) Ironman Compatible, but NOT Achievement Compatible Discord Server for my mods Official Website for my mods Compatch Version for Ethics and Civics Bug Branch Paradox Forum Thread Legacy versio...
(Outdated) No War Exhau. for slave armies etc.
Created by Overlord
I was thinking about this new war exhaustion system, especially armies For example, armies like assault army or gene army will create war exhaustion when been wiped out is reasonable. But for armies like slave army or clone army it is not the case. (Just f...
Pirate Waves 3
Created by ScepraX
Stellaris version supported: v2.1.* Pirate Waves 3 This mod spawns pirate fleets continuously and endlessly. Every once in a while a pirate station and fleet will appear at an asteroid, barren or habitable planet, usually in some part of the galaxy that's ...
Pirate Waves 3: Marauders
Created by ScepraX
Stellaris version supported: v2.1.* Pirate Waves 3: Marauders Replaces the marauder fleets with fleets from the mod Pirates Waves 3. This will result in more varied fleets consisting for 80% out of marauders ships and 20% pirate ships. The fleets will incr...
Planetary Diversity
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.12.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Exotic Worlds Ascension Worlds Vanilla...
Potent Rebellions (3.3 currently discontinued)
Created by Caligula Caesar
This mod significantly expands the Vanilla rebellion mechanics to make them a more significant threat to established empires. As it is, rebellions are fairly rare and pose virtually no threat whatsoever to your empire, as the revolutionaries start with hug...
Primitive Hive Minds
Created by Violent Beetle
Complimentary to my Primitive Robots mod, introducing: Primitive Hive Minds. WARNING: Mod requires Utopia DLC. Without it, it will do nothing. SECOND WARNING: Triggers within base game remain unreliable. Although events do seem to sometimes work, sometimes...
Primitive Robots
Created by Violent Beetle
To celebrate 1.8.0 Capek update and Synthetic Dawn DLC, allow me to intoduce Primitive Robots mod. Maybe it should've called "Primitive Machines", but Robots sounds better. WARNING: This mod required Synthetic Dawn to work. Without it installed, it will do...
Real Space - Space Battles
Created by Annatar
Space Battles version 1.3 This mod will no longer be supported! This is being replaced by Ships in Scalling x6 and Ships in Scalling x3 This version is compatible with patch 2.3.2 Wolfe (2.3.3 Beta Test). https://imgur.com/EDx2CzW.png https://imgur.com/eFo...
Real Space - Stellar Expedition
Created by Annatar
Stellar Expedition version 1.1.0 This version is compatible with patch 2.1.0 Niven. This addition to the Real Space mod is the next step in creating a diversity of the Stellaris universe. This diversity will be achieved by adding different modifiers, block...
Real Space 3.9
Created by Annatar
Real Space v 3.9.5 This version is compatible with patch 3.12.5 Andromeda. https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png This mod does not fundamentally change the game mechanics, ...
SD's Starting Resources
Created by JameJame
I find the very early game a bit boring. I mean mostly you are waiting around for resources to pile up enough to do something while you bite your nails hoping some random space baddy doesn't crush you before you can get off the ground. This just adds an ev...
SJ Extra ship sections
Created by shengjie.yu
For 2.7.* version, please visit https://steamproxy.net/sharedfiles/filedetails/?id=2105402538 (2.2.*) Ship Sections: A simple extra ship sections mod: all ship size which have M slot will have G slot correspond. Bonus: 4 missile battleship bow. Hail MI...
Sean's Stable Wormholes 2.3.*
Created by Red1
Stellaris version supported: v2.3.* Sean's Stable Wormholes This mod starts all players with Wormhole Stabilization technology, with the goal of making the early game a bit more dynamic. PS: I am a big fan of the Master of Orion series, and MoO2 let player...
[OBSOLETE] Space Combat Expanded - Carrier Class
Created by Princess Stabbity
The SCX series has been discontinued as of March 17 2020. SCX Core and its modules are incompatible with Stellaris 2.6.0 and above and will not receive any further updates. Anyone who wishes to pick up the project or recycle its assets is free to do so. No...
[OBSOLETE] Space Combat Expanded - Dreadnought Class
Created by Princess Stabbity
The SCX series has been discontinued as of March 17 2020. SCX Core and its modules are incompatible with Stellaris 2.6.0 and above and will not receive any further updates. Anyone who wishes to pick up the project or recycle its assets is free to do so. No...
[OBSOLETE] Space Combat Expanded - SCX Core
Created by Princess Stabbity
The SCX series has been discontinued as of March 17 2020. SCX Core and its modules are incompatible with Stellaris 2.6.0 and above and will not receive any further updates. Anyone who wishes to pick up the project or recycle its assets is free to do so. No...
Basic Nessassities - Ship Spacing
Created by Princess Stabbity
https://image.ibb.co/j3s60p/msl_SCXSpacing01.png A tiny utility mod that introduces the arcane concepts of the third dimension and personal space to... space. Meant to be used with Team Nessassity shipsets. https://image.ibb.co/h3GARU/msl_SCXFeatures01.png...
Starbase Defenses Extended
Created by ScepraX
Stellaris version supported: v2.0.* I recommend using Starbase Defenses Extended 2 instead because it has better compatibility. Starbase Defenses Extended Reintroduces the medium and large military stations which can be build at starbases just like defense...
[OBSOLETE] Starvation - Rationing & Death [2.2]
Created by Toaster
Broken! Would require too much work to rework to the new pop system. The AI in Stellaris can struggle with food- if it loses a planet and winds up in starvation, the unhappiness and unrest can bring its mineral production so low it can't afford to redevelo...
Stellar Council 2.0: Federation Policies and Laws
Created by lyndonguitar
I revived the original Stellar Council mod created by Narcoleptic Insomniac and made a version for 2.0.* I added more stuff and fixed the issues i can find, hopefully i didn't break anything. comment here for any bugs. Features: A Federation Law Proposal p...
Thads Starbase Compilation 2.2
Created by Thadom69
This mod expands the max capacities, and aims to allow even the ai to build more starbases to create a more realistic theorised intelligent universe. Train of thought: If you can afford it you should be allowed to build it, it meaning whatever you want. Do...
Tomb World Primitives
Created by Violent Beetle
Exactly what it says on the tin. This mod adds primitive civilizations that spawn on tomb worlds. They have lower probability to spawn compared to regular primitives so without rising their number dramatically, you will only have a few. Like any other prim...
Yet Another Galaxy Enhancement Mod
Created by Ariphaos
Use the Elliptical galaxy shapes to navigate between densities. You will not see many new galaxy sizes unless you do this! Legacy version for 3.5 and earlier can be found here. This mod does several things for galaxy generation. Takes advantage of the new ...
Young Leaders
Created by Meltup
Young Leaders for Stellaris v3.5.* Updated version: https://steamproxy.net/sharedfiles/filedetails/?id=928334545 I felt dissatisfaction with leaders recruitment in vanilla Stellaris and thus created this small mod to hire younger leaders (no way I woul...