Stellaris

Stellaris

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Sean's Stable Wormholes 2.3.*
   
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File Size
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1.301 KB
3 Mar, 2018 @ 6:11pm
8 Jun, 2019 @ 12:50pm
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Sean's Stable Wormholes 2.3.*

Description
Stellaris version supported: v2.3.*

Sean's Stable Wormholes
This mod starts all players with Wormhole Stabilization technology, with the goal of making the early game a bit more dynamic.

PS: I am a big fan of the Master of Orion series, and MoO2 let players traverse wormholes as soon as they found them. I missed that feature.

Compatibility
This mod modifies no core game files, but instead uses an event to grant the wormhole stabilization tech to all empires at start.

As always, feedback is welcome :)



Update Log
08jun2019 - Rewrote the mod. It no longer overwrites core files, it just grants the specific techs themselves.

Update Log
05mar2018 - Rewrote the mod. It no longer overwrites core files, it just overwrites the specific techs themselves.
18 Comments
Maschinenmensch 12 Jul, 2023 @ 1:01pm 
Would honestly still be a very cool mod. Would really appreciate an update.
VS-lockon 10 Jan, 2021 @ 2:05pm 
is there going be 2,8,1
st030 24 Jul, 2020 @ 12:50pm 
Can you please update this to latest version of game?
emperorsnake 27 Jun, 2020 @ 5:51pm 
needs an update
Red1  [author] 9 Jun, 2019 @ 2:34pm 
@Holeoe you are welcome :)
Holeoe 9 Jun, 2019 @ 5:57am 
Thanks for updating had been waiting a while for this on after 2.1
Red1  [author] 8 Jun, 2019 @ 12:45pm 
Updated for 2.3.X. Mod no longer overwrites anything, instead handing out the tech via event at game start. Let me know if you have any issues. Cheers!
st030 11 Mar, 2019 @ 5:49am 
Will it work on 2.2.6 or will it break techs or sth else?
st030 6 Dec, 2018 @ 9:26am 
please update to 2.2 :)
st030 23 May, 2018 @ 9:32am 
please update mod version to 2.1